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(1 edit)

The game is working good now. Didn't have enough time to go through all the options and dialogues, so I'm gonna give my feedbacks based on what I've seen x)

The game is cool overall, the visual is great imo, gives off some retro vibes. As for my understanding of the current state of the game, it is still in an incomplete state right now, so you can only choose to explore each options of a dialogue or end it, without any real impact or continuation on the gameplay and the story (is that right?). Which is quite unfortunate since each part of the game/each dialogue has so much potential for making great stories. I also loved the 4th wall breaking on the dev not part, it was hilarious xD

So I'd say the game is good, but could be even way better when the dialogues get some continuation and everything is linked up. Would definitely love to play more of it when it gets an update :D

(+1)

Ya, I initially wanted to have some kind of progression and additional levels. But the further I went, I started seeing some flaws in the game design. The additional levels were going to be controlling the robotic mimic army across the island and then a 3rd level that was supposed to take place after a mysterious energy wave from some unknown source came across destroying parts of the world. That one was supposed to be like a mystery level of what's happening, and at that point I thought, "My current mechanics won't be as good for this..."

So I started to prioritize just the first level. I'm currently working on the updated version in figuring out how I would want to build it, I'm thinking this is a good starting point but I would like to actually show the characters :)