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PAPERBOY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #22 | 4.000 | 4.000 |
Overall | #65 | 3.882 | 3.882 |
Aesthetics | #65 | 4.118 | 4.118 |
Story | #66 | 3.529 | 3.529 |
Sound | #101 | 3.529 | 3.529 |
Fun | #155 | 3.529 | 3.529 |
Theme | #174 | 3.824 | 3.824 |
Mechanics | #349 | 2.941 | 2.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
From Unity Assets Store: Dining Set by Funfant, Kitchen Set Interior by Geniuscrate Games, Cup by Poranny, Rag by GVOZDY, 10 Drink Glasses Pack - 3D Low Poly Models by Ethereal Grace, Kitchen Food low poly pack by Pandazole, QA Books by QATMO, Cursed Toy: Shadowlop by Serhat Yucekaya, Colored Parasols by SPACEZETA, Base Man by Maksim Bugrimov, Free Fire VFX - URP by Vefects, Simple Water Shader URP by IgniteCoders | From DaFont.com: "Cella" by Volker Busse | From Pixabay music and sounds by: Oleksii Holubiev, freesound_community, Universfield, DRAGON_STUDIO, Kunal Acharjee, Jurij, Ravi Doss and Geoff Harvey
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Comments
Really atmospheric and creative. Playing as a piece of paper was a unique twist. The lighting and sound design built a strong sense of dread. Overall, a fun experience
So nice to hear you liked it! Thanks for the feedback! :)
You have delivered a atmospheric experience with its unique concept and immersive sound design. The visuals and music effectively build tension. Overall, it's a compelling and creative game. Well done!
Glad to hear you liked it! Thanks for playing!
Who know that playing as a piece of paper could be entertaining. Nicely done!
Thank you so much for playing and commenting!
This was a super unique game and great aesthetics! Love all the lighting and post processing you did to give it such a creepy vibe. Well done!
Thank you for trying out the game! Nice to hear that you liked the aesthetics/mood. It's somethin I try to get right.
Animation of literal paperboy is great. I think you did a great job on the cinematics with good camera movement and foreground / background elements. There was a legit feeling of dread which is hard to achieve. I had trouble with the climbing mechanic, everything else worked smoothly. Great stuff!
Thanks a ton for the feedback! It is veery nice to hear that my little game gave some actual dread in a good way :) Climbing was a problem, I agree. It has been improved in the update which comes after the jam.
Overall - Great job! I loved the terrifying enemy slowly emerging from the shadows and chasing me across the countertop! The camera angles swooping around really heightened the dramatic tension, too!
Fun - Super fun scary experience! It was a really compelling game and I want more!
Theme - Nailed the theme - I felt quite small and vulnerable as the terrifying face came for me!
Aesthetics - I think some environmental lighting to highlight the details and the important bits would be awesome. Lighting (used sparingly) is so important to a horror game and I think this game would be even MORE scary with lights placed at dramatic moments!
Music- The music was great! Really heightened the terror as the clown head came for me! The tonal shift via the use of music was stellar. Really captured the emotions well.
Sound - Same as the music, well done.
Mechanics - Pretty simple mechanics - run, jump, climb. They seemed to be mostly working for me, so I have no complaints here. Would be cool to include some kind of puzzle element related to the evil clown - something to heighten the experience and the feeling of helplessness UNTIL you discover some way to either overpower or escape.
Story - Solid story. I loved when the paper emerged from the water and had writing all over it. Really captured the essence of the story. Great job!
Thank you so much for the feedback! Lighting suggestions are great and will definitely make improvements in that area in the update. I also think the lighting is too dark. I made some adjustments to the enemy behaviour, don't know if it makes it better but will see. Thanks again. :)
This is great, I Like the atmosphere. I wish you would make the enemy more aggressive (it didn't hit me at all) but that's great job you got here
Thanks a lot for commenting and playing! I actually will have more threat in the update which introduces more aggression from the monster along with better climbing and other stuff.
Really interesting idea, different to a lot have seen so far!
Thank you for the feedback, much appreciated!
This is a really unique concept and I think it has a lot of potential. I did struggle with how dark it was (brightness-wise) so I think once that is patched up a little it would massively improve it. Other than that, the art was good and it was very immersive. The story was great and I liked the themes you touched on. Well done!
Thank you very much for playing and for the feedback!
I really like the animation of the little paper feets as you waddle forwards. Cool mood and very artistic scenery.
Found a weird function when you jump and press E you float slowly instead of climbing so not sure how that works.
Thank you so much for playing and commenting!
Yes that floating is unfortunately a feature of this version of the game. I didn't have much experience with 3D and ladders and I made a poor decision of using physics force for ladders. That is why it feels like floating. In the update this has been somewhat fixed.
I am really glad you found the animation nice :)
Ooh, got it. Looked very slow but I get it now. Paper feets is cute, style points for that for sure!
That was deep x) I love the atmosphere and the music, it's very immersive, just a little bit too dark but it doesn't really impact the experience that much imo. The moving animation is cute x)
Thanks for playing and for the feedback! Yes it is a bit too dark at the moment. Glad you liked the animation :)
My favourite so far, making a working Little Nightmares-esque for a jam is insanely impressive. My only complaint is that it really needs some checkpoints.
Thank you so much for playing and commenting! :)
This project was very challenging as it was also my first 3D game which is why I'm very humbled by your words. Happy that you liked it and I'll definitely be keeping checkpoints in mind for future updates - which are coming. Cheers!
I LOVED this experience. Great music, awesome atmosphere! It was a little dark to see, but really enjoyed this; well done!!
Thank you very much for playing and for the feedback! Yeah I agree it is really dark and I must do something with it in the update. Really glad you liked it :)
This is a very well made game for a jam, I know you used a lot of different assets, but the atmosphere you've crafted with them is haunting and ties into the story very well.
I would say this game is more of an experience.
Thanks for the game.
Thank you very much for the kind words and for playing :) I'm glad you liked it.
I play a lot of horror games and this one had me physically jump when the bottles got knocked over. Very very good game.
OMG thank you for the feedback. Glad you liked it :)
Enjoyed this, loved the atmosphere. For some feedback, I didn't feel much tension in the parts where the "enemy" shows up because the only thing I had to do was hold D. Making it so there's some real and "feelable" threat would be nice, ie a puzzle to solve or things to jump over correctly, just something that makes you go "ok I have to do this right or it's gonna catch me"
Thank you very much for playing and commenting!
I've had similar feedback before and totally agree with you about missing the feelable threat. It is something to work on next absolutely.