Thank you kindly! I'm glad you had fun!
Inqdrop Studios
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Haha it's all good. A little tip - if you set the fog to a linear distance and make the fog starting point about 5 spaces on front of the player, it'll give you that spooky foggy vibe without covering the camera. Then if you make the fog color black, it feels like you're constantly walking into the darkness and the flashlight will make a nice effect! Try it out!
Pretty funky game where you don't play as the ball bouncer, but rather as the blocks that need to be destroyed.I couldn't really figure out how to chain the combos like you mentioned in the instructions, but it was fun to fire off different spells and watch the effects happen all around you. Really dug the sounds and the visuals, too. Great job on a really solid game!
Cool little game combining tetris and jigsaw puzzles! I loved the music that played while you were solving the puzzle and the background of the little rabbits in the field was great. The game itself had some weird lag issues where the pieces would sometimes change halfway as they were falling, which threw me for a loop. Also, the second puzzle appeared behind all of my "failed" boxes, so I couldn't see what the second picture was. But overall, a pretty solid entry! Great work!
Really cool and innovative take on the "Built Different' theme! I loved the ability to smash together different elements to make completely new characters. Awesome stuff. The fighting did get a little bit repetitive after the first several levels, but that's nothing that some sweet character powers and a bit of narrative couldn't fix. Overall this game rocks! Very impressive what you were able to put together in only two weeks!
Pretty rad game with some extremely solid sound design. I wasn't exactly sure what I was doing - I would move the little smiley face across the map and shoot the one rock, but when I went into the square, it started me back at the same place and I did the same things a few more times. I couldn't quite figure out how to make new pieces or apply them. I tried right clicking on my little smiley face fella, but he just grinned back at me. I really enjoyed clicking all of the buttons, though. Really great feedback and game feel in this game. The atmosphere was also really intriguing - it had me wondering where I was and what I was really doing with that happy little face. Very mysterious and very well executed. Overall, pretty solid! Great job!
Cool story with some really freaky game models! I loved the idea of exploring different levels of a monstrous casino. I kinda wish there was more casino games and less cleaning up after the messy monsters. The fog was also a little much - it washed everything out and made it a little hard to see. But the story, the VO , and the monsters themselves were really great. I enjoyed the intro comic with all of the backstory! Would love to see a version of this that is just a monster casino where you choose which table you want to play at and the stakes are extra high! Lose a hand? YOU LITERALLY LOSE A HAND! Overall, really solid stuff! Great job!
Great game! Really short - unless I'm missing something it was only one little puzzle? The art and assets used were really great. I loved the visuals and the atmosphere was perfect. The music was also very calming, as well as the sfx used when you click on the puzzle. Would have loved to have played a for longer!
Super fun game with a super cool premise! The music in the game was top notch and the little sprites were a delight. There were a few runs where the music got de-synchronized and my swings were only hitting on the down beat, which threw me off a bit. I also couldn't tell if the game was getting progressively harder or not. Most survivor-like games have a difficulty ramp, but it looked like the same enemies kept spawning, even after I was a pretty high level. Overall, it's a solid game that would be cool to see further polished!
Wow! I know the game is called epilepsy warning, but I was not prepared for what hit me smack in the face haha. I won't lie, the game kinda looked fun to play, but it was giving me a headache from the main menu page onward, so I only did one quick run. If it hadn't had that crazy filter attached to it, I'm certain I would've ran through it a bunch more times!
Innovation -I've never played ANYTHING like this! What a treat!This was so well done and so unique. As a huge fan of Orwell, I loved and hated every second of it.
Execution- The execution was spot on. Everything from the real-world examples playing in the background to the accuracy of the voice to text reading was on point. Really impressive work. Being able to slow down and speed up the text was extremely helpful! I'm not gonna lie - I totally cheated and wrote down the words during each commercial break onto a little slip of paper. But that just made it more fun because I was then having to look all over the place to make sure I spoke it all correctly.
Polish - Extremely polished. I ran into a few bugs and crashes at first and it took a second to get my mic working, but once it got all of that out of its system, the game worked smoothly and flawlessly. The VO was very professional, the news clips were so on the nose it made me want to scream, and the feeling of roleplaying as a news anchor was a delight.
Overall - Incredible work. Deeply satirical, deeply referential, and extremely well thought out. Hats off, I really loved this game.
What a beautiful game! The art in this game was next level gorgeous and the soundtrack was really spot on. I ran into quite a few issues with the combat and the platforming (I missed a platform and fell into the abyss, but could still move around the map lol). Also, when I initiated the sacrifice and killed all of the enemies, I still couldn't pass through the golden doors. Overall it was a really nice game to look at and I think with a bit more polish could turn into a really captivating platformer. Great job!
Innovation - What a great concept! It felt like you took all of the best pieces from a dozen different genres (okay, maybe not THAT many) and smashed them all together into one really cohesive and delightful game! Part bullet-hell, part tower defense, part escort mission, part strategic placement, part roguelite. All great genres to pull inspiration from and I think what you made here was a really delightful game that I honestly felt kinda bummed when I beat it because I wanted to keep playing!
Execution - Like I mentioned before, I think the execution of combining so many parts from so many different types of games into one worked really well here. It wasn't overladen with too many mechanics or controls, it didn't get confusing. It felt just right. A really nice, low key exploration of some really fun concepts.
Polish - I mean, sure, the game was pretty bare-bones. But that's a game jam! I didn't run into any game-breaking bugs or any issues with controls at any point, so that's definitely a win. If you continue this (I truly hope you do!), things you'll want to focus on including (apart from the obvious stuff like models and clean UI) are:
1. Game feel - Things like screen shakes, vignettes, unique and pitched sound feedbacks when monsters die or when you cast a spell, vfx that play when the wagon gets hit, etc. Right now the game is very mechanical, which is great for a prototype! Just keep an eye on the game's juice when you're developing further!
2. Payoff - When I buy a gun, I want to see a gun! I want to see bullets flying! When I buy enhancements for my towers, I want to see those towers have some kind of visual indicator telling me"Hell yeah, that tower is upgraded!" Maybe it shoots different colored spells or different styled spells. Something to indicate that a change has happened.
3. Quality of Life - Having to run away from the cart to grab the orbs that my wizard shot all the way at the bottom of the map didn't feel great - make those orbs swarm the player! Lean into the bullet hell and let the player FEEL that power fantasy and not have to worry about "the little things" like picking up the far away orbs .
Overall - I honestly loved this game. I left those little points up above because I loved it so much and want to see this in my Steam library someday soon! You've got something really fun and really special on your hands and I think, looking at your roadmap, you've got the vision and the drive to get it done. Really excited to see where this game heads! Great job!
Haha this game was great! Like a deranged Katamari with body parts that slowly turn you into a mutant killing machine. I couldn't figure out how to throw the bomb arm and the controls took some getting used to - especially the shooting - but overall it was a hoot. I also liked the humor in the story. Good stuff!
Unfortunately, I use an ultrawide monitor so almost all of the UI was appearing off-screen, which made the game tough to play. That said, the game was SUPER beautiful. I love the models and the art style is so cool. Like a cute Darkest Dungeon! Big props to the artist - they did a great job. I'm sure the game is fun, too! But I just couldn't get it to run on my machine.
I think the trick is to make sure your UI Canvas is set to "Scale with Screen Size" and set Screen Match Mode to "Expand."I've run into this issue a few times and that's generally how I get the UI to cooperate!
Overall, great looking game!
Really challenging rage-game!! When that one-punch man head appears it really cranks up the intensity! I played for several rounds and really had a great time, but man it's tough. I love the art and the design of the rage-game maze is really on point, though. Really gave me Bennett Foddy vibes. Fun stuff!
Innovation - Really great twist on the classic speed-typing games! I love the added mechanic of defending yourself from active attacks.
Execution - Executed so cleanly, everything just works! No bugs, no hiccups, just a really well designed game. I think the difficulty scaling could have been smoothed out a bit. I was cruising right along at a nice consistent pace, when suddenly I hit something like 2.5 million points and and out of nowhere there were planes and bombs EVERYWHERE! Great stuff
Polish - Extremely polished game. The graphics were just right, the lighting and day/night cycle was really seamless, and the game feel of typing + shooting was tuned perfectly. Awesome work.
Overall - Really solidly built game. Wild that you put this together in 2 days! I can't imagine what could've been put together if you'd used the full 2 weeks! Overall, great job - lots of fun for sure.
Thank ya, kindly! I'm glad those were the vibes you got from the game - they were exactly what I was going for! Most game jams are filled with high-octane games, so I thought it might be nice to dial it down a few notches, tell an interesting story, and let folks explore a unique wasteland. I definitely got a little indulgent with the dialogue, though. Not enough time to edit, sadly, so everything is first-draft length. Thanks for playin'!
Cheers, amigo! Appreciate all the kind words. Yep, no penalty for sprinting. I made the map quite big and set the sprint speed nice and high because who doesn't love going fast? Haha lots of opportunities for getting stuck in this one, but I tried my best to offset those with quite a few different "unstuck" options. But I never could fully wrangle that climbing mechanic. Ah well, what's a jam without some jank! Thanks for playin'!
Innovation - Really unique take on the classic "escape room" games! I loved the stakes being so up and down - can't even count the amount of times I crashed because I didn't realize the car had switched to manual lol.
Execution -Very clean execution with this game. Those eureka moments of figuring out a puzzle really hit nicely! I think the game could have been elevated even further if there had been some kind of music playing - either diegetic music coming from the stereo or just a looping soundtrack in the background. It's shocking how much something as simple as stock music can shift the tone/mood of your game!
Polish - Really polished game, this one. I didn't run into any bugs and all of the sequences played out in a very logical (if tricky and sometimes confounding!) order.
Overall - I've always loved escape room games and this one hit everything just right. It used the very limited environment in unique ways and always kept me wondering where the next puzzle might appear from. Great job!
Innovation - Really cute little guess who-style game! Not really all that innovative, but it was still really really enjoyable!
Execution - I loved how much variety there was between all of the little characters! And they were all so stinkin' cute! This game runs super smooth and is just such a delight.
Polish - Very nicely polished. Loved the game feel, too, especially the little "CLICK" voice when you click on stuff. Just an all-around good time. I won't lie, I never used the suspect or the innocent controls - I just focused on accusing EVERYBODY!
Overall - Really fun, quick game. The clues are not too hard, not too easy. The final level actually got me! But it's so un-punishing that I was happy to hop back in and win. Great job!






