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Inqdrop Studios

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A member registered Dec 12, 2022 · View creator page →

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Thanks a bunch! Haha yep, that's the trick is to keep it nice and low ;) Thanks for playing!

Thanks! The theme was in the crane's hook going out and coming back. You send it into the water and hopefully it comes back with something good! Thanks for playing!

Thanks buddy! Hopefully we'll catch you in the next one~

Love a good vampire survivor game. This one hit all the right notes, especially as it became more and more ridiculous and the boomerang got bigger and bigger haha. Good stuff, well done! 

Thanks friend! It's definitely a different kind of game that doesn't fall into a simple genre. Resource management meets crane operator Sim? Something like that. Thanks for playing!

Thanks man! Yeah those claw machines were my inspiration for this. I hated how hard they were to actually pick stuff up, so I thought I'd make a game where you can pick EVERYTHING up! 

Oh great! Then I'm glad I got to play it to the end!

It's like corporate Papers Please! What a clever use of the boomerang theme. I really enjoyed being a bit of an email detective, pouring over each email to make sure they were up to code. I think this has a lot of potential as a full game release, to be honest. People love this kind of game style and I think if the emails slowly start to take a darker turn, you could have a real winner on your hands. Great work!

This game is crazy! The scope is wild! Amazing game. I loved zooming all over space, coming across some crazy looking space stations, and forging relationships with the different factions. There's a level of depth here that rivals some full-release games, to be honest. Can't believe you made this in four days! Awesome work. Really impressive.

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Really cool concept! I love the idea of having to dodge space shrapnel while in orbit! It took me a while to realize P is what swaps me between steering and shooting, but once I had that down, we were cooking. The space detritus zooming around the planet after I destroyed the satellites moved VERY fast, and I just kinda gave up on dodging it lol. Overall, cool game and a fun concept!

What a cute little game! I love the little robot dude so much. The levels were short and sweet - nothing too challenging, which I appreciate because I'm terrible at platformer games. I got to level 4 or 5 and wasn't sure if there were any levels after that because the "next level" button didn't take me anywhere. Overall, really clean execution of a fun boomerang game! Great job!

Space pirates!! What a fun game! I really liked how unique this boss-battle mechanic was. Such a great idea to dodge your own bullets - especially for the boomerang theme. It took me until level 7 or 8 to realize I was supposed to be shooting a TON of bullets so that I could kill the kraken behind me. Overall, really fun stuff. Had a great time with this one.

This was a really cool game based on mechanics I've only ever seen in 2d platformers! I really liked how I had to think about every movement I made as I walked through the room, how long I spent standing on the buttons, what blocks I picked up and where I put them. Great concept, great execution! Well done!

Thank you kindly! I'm glad you had fun!

Cheers buddy! Thanks for playin'!

You guys did a great job regardless! It's a game jam, so there's always a little bit of jank to be expected. Looking forward seeing what you do!

Hahah! Wonderful! I'm glad my suggestions helped! Really looking forward to seeing where you guys push the caravan next! 

This is true! A few really solid levels would've been the sweet spot. This is why I love game jams - you learn so much with every game that the next game gets better and better

Haha it's all good. A little tip - if you set the fog to a linear distance and make the fog starting point about 5 spaces on front of the player, it'll give you that spooky foggy vibe without covering the camera. Then if you make the fog color black, it feels like you're constantly walking into the darkness and the flashlight will make a nice effect! Try it out!

Thank ya kindly! Many late, exhausting nights went into this one. Thanks for playin'! 

Hey buddy! Of course, very happy to chat. Feel free to hit me up on discord any time! I float around in the Bezi discord if you'd like to connect in there 

Pretty funky game where you don't play as the ball bouncer, but rather as the blocks that need to be destroyed.I couldn't really figure out how to chain the combos like you mentioned in the instructions, but it was fun to fire off different spells and watch the effects happen all around you. Really dug the sounds and the visuals, too. Great job on a really solid game!

Cool little game combining tetris and jigsaw puzzles! I loved the music that played while you were solving the puzzle and the background of the little rabbits in the field was great. The game itself had some weird lag issues where the pieces would sometimes change halfway as they were falling, which threw me for a loop. Also, the second puzzle appeared behind all of my "failed" boxes, so I couldn't see what the second picture was. But overall, a pretty solid entry! Great work!

Really cool and innovative take on the "Built Different' theme! I loved the ability to smash together different elements to make completely new characters. Awesome stuff. The fighting did get a little bit repetitive after the first several levels, but that's nothing that some sweet character powers and a bit of narrative couldn't fix. Overall this game rocks! Very impressive what you were able to put together in only two weeks! 

Oh shoot! I didn't realize people were attacking me haha. I'm sure that's what happened. Sorry, I haven't played an RTS game in years, so I probably didn't notice the violence happening around me.

Pretty rad game with some extremely solid sound design. I wasn't exactly sure what I was doing - I would move the little smiley face across the map and shoot the one rock, but when I went into the square, it started me back at the same place and I did the same things a few more times. I couldn't quite figure out how to make new pieces or apply them. I tried right clicking on my little smiley face fella, but he just grinned back at me. I really enjoyed clicking all of the buttons, though. Really great feedback and game feel in this game. The atmosphere was also really intriguing - it had me wondering where I was and what I was really doing with that happy little face. Very mysterious and very well executed. Overall, pretty solid! Great job!

Cool story with some really freaky game models! I loved the idea of exploring different levels of a monstrous casino. I kinda wish there was more casino games and less cleaning up after the messy monsters. The fog was also a little much - it washed everything out and made it a little hard to see. But the story, the VO , and the monsters themselves were really great. I enjoyed the intro comic with all of the backstory! Would love to see a version of this that is just a monster casino where you choose which table you want to play at and the stakes are extra high! Lose a hand? YOU LITERALLY LOSE A HAND! Overall, really solid stuff! Great job!

One second I was upgrading a thing and shooting fireballs at rocks, the next second my town was COVERED IN CORPSES! BLOOD EVERYWHERE! WHAT HAPPENED? I'm so confused! I kinda love it, though.... Great job!

Super cool concept! The graphics and the models were all really top notch and very well made! Unfortunately, the "Details" box was off my screen and I couldn't click on it to turn it on/off, so I was unable to get past the little skeleton in the door. But what I played I really enjoyed! Great work!

Sadly it looks like there's no game attached, so my sense of smell remains un-plundered!

Super fun game with a super cool premise! The music in the game was top notch and the little sprites were a delight. There were a few runs where the music got de-synchronized and my swings were only hitting on the down beat, which threw me off a bit. I also couldn't tell if the game was getting progressively harder or not. Most survivor-like games have a difficulty ramp, but it looked like the same enemies kept spawning, even after I was a pretty high level. Overall, it's a solid game that would be cool to see further polished!

Loved the UI over the enemy's heads. It was very responsive and the animations were cool. The aesthetic was a bit all over the place. Would make a great game if it could find some artistic focus! Good job!

Wow! I know the game is called epilepsy warning, but I was not prepared for what hit me smack in the face haha. I won't lie, the game kinda looked fun to play, but it was giving me a headache from the main menu page onward, so I only did one quick run. If it hadn't had that crazy filter attached to it, I'm certain I would've ran through it a bunch more times! 

Innovation -I've never played ANYTHING like this! What a treat!This was so well done and so unique. As a huge fan of Orwell, I loved and hated every second of it.

Execution- The execution was spot on. Everything from the real-world examples playing in the background to the accuracy of the voice to text reading was on point. Really impressive work. Being able to slow down and speed up the text was extremely helpful! I'm not gonna lie - I totally cheated and wrote down the words during each commercial break onto a little slip of paper. But that just made it more fun because I was then having to look all over the place to make sure I spoke it all correctly. 

Polish - Extremely polished. I ran into a few bugs and crashes at first and it took a second to get my mic working, but once it got all of that out of its system, the game worked smoothly and flawlessly. The VO was very professional, the news clips were so on the nose it made me want to scream, and the feeling of roleplaying as a news anchor was a delight.

Overall - Incredible work. Deeply satirical, deeply referential, and extremely well thought out. Hats off, I really loved this game.

What a beautiful game! The art in this game was next level gorgeous and the soundtrack was really spot on. I ran into quite a few issues with the combat and the platforming (I missed a platform and fell into the abyss, but could still move around the map lol). Also, when I initiated the sacrifice and killed all of the enemies, I still couldn't pass through the golden doors. Overall it was a really nice game to look at and I think with a bit more polish could turn into a really captivating platformer. Great job!

What a creepy game! I loved the atmosphere and the exploration of the house was really scary. Your character controller was really nice, too. Walking felt great. There was a flapping sound that kept playing and I'm not sure what it was. Great job for your first game! Hope you had fun making it!

Innovation - What a great concept! It felt like you took all of the best pieces from a dozen different genres (okay, maybe not THAT many) and smashed them all together into one really cohesive and delightful game! Part bullet-hell, part tower defense, part escort mission, part strategic placement, part roguelite. All great genres to pull inspiration from and I think what you made here was a really delightful game that I honestly felt kinda bummed when I beat it because I wanted to keep playing!

Execution - Like I mentioned before, I think the execution of combining so many parts from so many different types of games into one worked really well here. It wasn't overladen with too many mechanics or controls, it didn't get confusing. It felt just right. A really nice, low key exploration of some really fun concepts. 

Polish - I mean, sure, the game was pretty bare-bones. But that's a game jam! I didn't run into any game-breaking bugs or any issues with controls at any point, so that's definitely a win. If you continue this (I truly hope you do!), things you'll want to focus on including (apart from the obvious stuff like models and clean UI) are:

1. Game feel - Things like screen shakes, vignettes, unique and pitched sound feedbacks when monsters die or when you cast a spell, vfx that play when the wagon gets hit, etc. Right now the game is very mechanical, which is great for a prototype! Just keep an eye on the game's juice when you're developing further!

2. Payoff  - When I buy a gun, I want to see a gun! I want to see bullets flying! When I buy enhancements for my towers, I want to see those towers have some kind of visual indicator telling me"Hell yeah, that tower is upgraded!" Maybe it shoots different colored spells or different styled spells. Something to indicate that a change has happened.

3. Quality of Life - Having to run away from the cart to grab the orbs that my wizard shot all the way at the bottom of the map didn't feel great - make those orbs swarm the player! Lean into the bullet hell and let the player FEEL that power fantasy and not have to worry about "the little things" like picking up the far away orbs . 

Overall - I honestly loved this game. I left those little points up above because I loved it so much and want to see this in my Steam library someday soon! You've got something really fun and really special on your hands and I think, looking at your roadmap, you've got the vision and the drive to get it done. Really excited to see where this game heads! Great job!

Thank you! I did indeed. Bunch of photoshop brushes slapped over some generic images I pulled from Google with a sharp outline and overlay filter makes quick work of those. Thanks for playin'!