Pretty cute game with really great pixel graphics and a fun loop. I like how the game gets harder as you go on and how the shop helps to offset the difficulty level. The music is also nice and soothing and really puts you in a nice vibe. Overall, great job!
Inqdrop Studios
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Creative Use of Bezi Ghost - Great idea using the Bezi ghost as a part of the tutorial system. I wish he'd been incorporated a little more into the gameplay itself!
General Fun - Pretty solid game loop. Felt like the beginnings of something really cool! I can definitely see this as being an indie sleeper hit once you've had time to polish it up and juice the systems a bit more.
Art and Visuals - Really, really solid. Very cool aesthetic, very cool atmosphere. I really enjoyed walking around and chatting with the crew, just to get an idea of where their heads were at. I wish there was a bit more feedback when I fed the monster! I wasn't sure if I'd done it successfully until I noticed the stomach UI in the corner.
Unique Mechanics - Fishing and cooking aren't necessarily unique, but when wrapped up in the narrative of being the ship's cook for a mad captain, it takes on a whole new identity.
Overall - Awesome work! Really enjoyed and and am definitely looking forward to seeing what this game becomes once you've had a chance to "cook" a bit!
Thanks a bunch! Great feedback. I think I mention in the game description that they're are 7 graffitis to scrub away, but you're right - it absolutely should be more player friendly. The dangerous jump scares are pre-scripted and are 1 per room, so if you know where they are you can avoid them. But I think they happen too quickly and players can't tell where the thing came from, which is why it feels a little unfair and unexpected. Thanks for the feedback and for playing!
Creative Use of Bezi Ghost - Super cute idea to turn the Bezi ghost into a whole family of ghosts! Love it.
General Fun - Maze games aren't really the kinds of things I love to play, but this game brought some really cool ideas into the mix to make it feel really unique. The extension cord system was neat and having a shop was a huge thing to throw into a 4 day game jam, so props to the team for that! I'm looking forward to playing the optimized version of the game after the voting period because the game was really, really laggy and tough to effectively navigate. I'd also love it if the ghost could move sideways instead of only turning and going forward!
Art & Visuals - Pretty cute low poly style. The ghost designs were the highlight for me!
Unique Mechanics - As I mentioned up above, really clever idea to have the extension cable act as the source of light as you navigate through the maze. Felt a bit like Theseus and his thread weaving through the Greek Labyrinth.
Overall - A super cute game with a super cute premise. Wish it played a little smoother, but that's a game jam for ya! Great job!
Creative Use of Bezi Ghost - Love everything about theBezi ghost in this one! From the ghosts to the bosses to their little faces swapping and spinning. This game was absolutely fantastic.
General Fun - So much fun! So much screaming! So much triumph and terror! The second those words started vanishing I knew I was in trouble. But it was still so much fun. And to have each boss encounter be something totally different! Amazing work. Absolutely blows my mind that you made this in 4 days.
Art and Visuals - The game looks SO GOOD! It felt very cohesive, all of the pieces fit perfectly. It was a real pleasure - thought I didn't spend too much time enjoying the sights as I was focused VERY MUCH on my lack of typing skills!
Unique Mechanics - Think Typing of the Dead meets Disneyland's Haunted Mansion. Super fun, super playful, and even on the medium difficulty there was some challenge to it. Each boss has their own mechanics, each night of ghosts has their own mechanics. There was a crazy amount of work and design that went into this game and it's truly impressive.
Overall - Best game in the jam. For sure. I've got nothing else to add. Incredible work!
Creative Use of Bezi Ghost - Being chased by the Bezi ghost was a delight and surprisingly tense experience!
General Fun - At first I thought the game was just a pac-man clone, but throwing the environment puzzles into the mix REALLY shook things up and made the game 100x more fun than classic pac-man. I loved being able to strategize and lead him into traps. Really great stuff!
Art and Visuals - Looked great for what it was trying to do! A fun 2d chase game. Some sound effects would have been really nice to have, too (when I pick up candy, when I activate traps, etc).
Unique Mechanics - Those traps really sent this game to the next level! Great inclusion.
Overall - Really fun game. Actually screamed a few times as the little ghost came in closer and closer! My top score was 360! Great job!
Creative Use of Bezi Ghost - I liked the little animation it played in the upper corner. Would have been great to have seen it a little more prevalent in the game itself, though!
General Fun - It seemed like a really fun game, but the movement system seemed super bugged. I was only able to take really tiny steps and it took forever to walk anywhere, even with the sprint button held down. Not sure if that was the intended design or if it was some kind of weird webgl bug, but I had to stop playing pretty soon after recording the first room because it was just taking too long to get anywhere.
Art and Visuals - Pretty cool visuals - the environment I was exploring was really spooky and mysterious. I would have loved a little more story explaining why I was there and what my goal was!
Unique Mechanics - I liked the unique twist you put on the classic ghost hunting EMF reader. Recording the activity was coo.
Overall - Seemed like a super fun game! I wish I was able to play more of it, but the inability to walk easily really kept me from digging too deep into this game. The graphics and sound design were top notch, however, and I loved the little animated Bezi ghost bouncing around in his little box!
As someone who grew up near the beach, this hits very close to home. Hilarious narrative, great arcade-style gameplay, and a soundtrack that changes dynamically is *chef's kiss*. Are there any visual changes as the population goes up? I couldn't spot any, but that would be a cool addition! Great work!
Cute game! Love the idea of a cat on a chair causing rampant destruction across the neighborhood. I was really struggling to understand the controls and managed to knock myself off the map a few times. Do you click and drag away from the cat to shoot it forward? I was really only able to take tiny steps down the street. But the art was solid and the music was perfect for the game. Good job!
Pretty cool game! I didn't understand anything about what I was doing, though. Some tooltips that pop up when I mouse over the buttons would be a godsend. I had no idea what the buttons did or what any of the resources in the side bar were for. I think the flag button sends my dudes out to gather stuff? I read through the instructions a few times on the itch page, but I couldn't really translate what was said there to the actual gameplay. Still, the graphics were great, the music and sound effects were on point, and I still enjoyed sending those little guys bouncing across the map! Nice work!
Man there's something so satisfying about a nicely designed clicker game. This one really scratched that itch for me in a great way. The upgrades were noticeable, the clicking solid, progression felt reasonable. I think some music would have really made this sing, as well as some kind of feedback from the animals as I'm clicking them. Adding a little bounciness or motion in there (other than the bubbles popping out) would really add a nice tactile feel to the game. Overall, pretty great stuff!
Really cool game with some really cute graphics! It's amazing that you were able to put together so many levels for this jam submission - I barely finished 2 haha. My main piece of feedback would be the respawning taking a while , since we have to watch the character get dragged back to the start. Games like this where you die a lot need just a really fast respawn so that we can jump back into the action quickly. Overalal, though, awesome work!
Rad game! I wasn't sure what I was supposed to be doing (I know there's some kind of battle happening, but the day-to-day actions weren't explained at all), but it was still fun to slap cards and houses around the map and watch them pop up. A quick tutorial - either in-game or in the itch page description - would be super helpful! Great work!
Pretty cool design for a game! i like the minimalist pixel style - it felt really ethereal and unique. There were a few sections of floor that had no collision to them, so I kept falling through (even though they looked just like the floors next to them). But that was really the only issue I had. I'm not very good at platformers or metroidvania games, so I didn't get too far, but I enjoyed what I was able to do!
Nice use of theme! The controls were really good and I liked getting the ability to jump extra high! Unfortunately, I got stuck on the square puzzle and never made it out of the hole. The sound was a little bit too much, too. I had to pop the headphones out when I entered the second level because the screaming sounds were way too loud. Overall, pretty solid though!





