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Drink Water's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #638 | 1.732 | 3.000 |
Aesthetics | #823 | 1.732 | 3.000 |
Overall | #835 | 1.540 | 2.667 |
Story | #878 | 0.962 | 1.667 |
Music | #879 | 0.962 | 1.667 |
Mechanics | #932 | 1.155 | 2.000 |
Fun | #954 | 0.962 | 1.667 |
Theme | #1000 | 0.577 | 1.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Epic games assets included in unreal engine, key https://fab.com/s/5bcda9c5fc70 screwdriver https://fab.com/s/42a5c1cb3ada
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Comments
It would've been nice to have some story objects or something to generate some narrative while drinking and sleeping. Maybe something did change and I didn't notice (though walls did come closer which was nice touch!). It is a bit dull to just wait until something happens. I noticed that you can sleep in the chair and eventually floor crashed beneath me. Game looks good and I would've definitely wanted to proceed from the room. Anyways congrats on submitting a game!
Thanks for playing. I totally agree about the narration that was my plan initially but I ran out of time and had to submit as is. As for sleeping in the chair it's not supposed to happen (its only here to spend time) but it doesn't really matter. There is a chain of items you need to find/ interact with in order to trigger the escape
I find this game boring, the idea of having to sleep and drink is interesting, but it feels like I'm just picking things up and moving them.
I beat the game by randomly finding the items and randomly clicking on everything in the room and the key is invisible and I found it through randomly clicking.
Thanks for playing. If it's boring it's boring what can I say x) I see the key on my side not sure why it's happening (maybe don't spam F repeatedly so the item has time to spawn). As for beating the game by randomly clicking everywhere did you actually got the "successfully escaped" screen? because I can't manage replicate this. I can see how you would get to a certain point this way but the last 2 actions need a specific order in order to trigger the end game (and you would die by just spamming F randomly) so I find it very strange
A very surreal game, gives off some very desolate vibes, I love it overall! The mechanics were also pretty unique.
Though, I would like to criticize the game a little. Specifically, I found the act of interacting with stuff very random, plus some items were practically invisible (Or literally invisible in some cases)
Thanks for playing. It's ok to criticize don't worry that's what comments are for :)
"interacting with stuff very random" : There is a specific order to interact with items (chain of interaction you need A to interact with B to interact with C...) so there is a logic behind it, it's not random. So I'm not sure what you mean by "random"
"some items were practically invisible" But it was my intention to make items less visible by playing with the light/shadows! Sound is also giving directions not everything is visual. One of the items is not supposed to be visible before doing certain actions.... I think It could be better for sure (like adding luminosity/contrast setting because we all have different monitors) but it was never my intent to make items really stand out (shiny, or interact icons) I don't see the point of doing that in this sort of game