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Sam Meese

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A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much!

Love the concept! I'd like a little more distinction between tiles that are in the background  and in-line with me so I can tell what I'll collide with or not. Great work :)

Had way more fun than I expected to! For a little feedback, one thing that stuck out to me was the sound  getting louder, at points it was very quiet and at others nearly deafening , probably need to clamp how high the volume goes :)

Decently fun for what it is,  can see how you'd expand this with upgrades etc. Nicely done :)

Interesting lil game, love the particle-y aesthetic, other than upgrading the core you start with I couldn't figure out what else to do, does the Explode/New Core buttons work yet?

Thank you so much!

Thank you!

The art and music choices are perfect, nice lil cute cozy game :) Getting to serve a jedi master is always a big plus too

Thank you for playing it! Were your performance issues only in the rhythm game or just in general? If only in the rhythm game, do you still get them in Free Mode from the main menu?

Great lil platformer, had a lot of fun :) only thing I wished for was more and harder levels!

Love the concept, visuals, and sound! Feel like having it be more "investigative" rather than just adjusting and getting 5 guesses would be more fun. For example, a microscope to zoom in to the bacteria to get specific stats on their speed/size etc, and an encyclopedia of the different bacteria with expected ranges in stats so you have the extra task of figuring out which bacteria it is to narrow down where the sliders should be set. Lovely game though :)

Ah sorry to hear that. Thank you for giving it a try though, and for the kind words about the look/idea!

This was great, loved the visuals! I do feel like the music choice could have been better, started off with a very discordant and ominous piano track, felt like something that better sets the mood of being a lil robot in a computer would have been better. Great work though! Bip beep bop boop beep

Thank you for playing and your kind words!

Thank you! And for sure, needed to spend a little more time tweaking the timing numbers for perfect/great/good/ok hits. Thinking about it, I think the issue for that is because initially I had hit detection be based on the visual notes and how close they were to the hit zone, but then I switched to purely timing-based detection (player hits key, code gets time of audio player, checks against array of all note timings extracted from the MIDI file)
Thank you for playing!

Cool little vampire survivors-like, good fun, nice job :)

Love the vision of this, how it looked and the way navigating feels. Definitely interested in giving this another go if it gets worked on more post-jam :)

Cool little game, enjoyed it. Not sure if the hitbox or damage mechanic was off or if I just misunderstood it, but I got to a green boss radiation that insta-killed me without touching me? Nice entry!

Enjoyed this a lot actually, I've sunk a lot of time into games like Euro Truck Sim 2 etc so not surprising haha. Wasn't aware Ireland stick so many speed cameras around!

Thank you so much!

...9 days straight of hard work lmao. Thankfully fairly quick with modelling in blender, importing reference images directly with xray mode on, and also have some good experience composing. So just played to my strengths I guess haha.

Thank you so much for playing, glad you enjoyed!

Liked this, struggled to make it past the 3rd day though. At one point my archer towers stopped shooting, barely saved it by building a catapult in time haha.

Loved this, one of the most polished and solid looking games I've played so far!

Thank you so much!

Thank you! And yeah it was a lot of work, but it was fun to do :) Progression isn't locked by how well you do, just have to play the right songs to the right toys! Thank you for playing :)

Thank  you for playing!

I played this for far too long, and definitely pooped too close to the sun. My world was covered in poop and I wasn't collecting fast enough, lagged my game out lol. Great game.

Thank you!

Thank you so much!

I'm glad you enjoyed it, thank you for playing and for the kind words!

Ok this hit the itch in my brain, spent 10 minutes on it before i even felt like I had blinked. Also, the popping noise gets /really/ loud when you pop a massive chunk. Ouch. Loved it so much!

EZ, get wrecked wade. Nice game, enjoyed it!

Dog, barking, and accidental mass chicken murder. Couldn't have asked for more tbh!

Loved this, great concept and visuals, the box of doom 10/10

Haha yeah my bad, between making all the assets and all the music and doing all the programming I had very little brain space to consider difficulty much! Glad you had fun :)

I like that its hard and punishing, just feels a little sluggish to get back into the gameplay after a crash haha

Fun lil racer!

Nice little platformer, good stuff! Only thing I'd add is a way of indicating whats directly below the player (a shadow or something) to better judge landings, as its quite hard to tell otherwise.

Enjoyed this!

Ah thank you! And yeah, it helped that I composed them myself and directly used the MIDI files I made to power both the note spawning and hit detection. Personally I prefer using two hands, but I did give the option to rebind in the main menu options :) Thanks again!