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(+1)

Enjoyed this, loved the atmosphere. For some feedback, I didn't feel much tension in the parts where the "enemy" shows up because the only thing I had to do was hold D. Making it so there's some real and "feelable" threat would be nice, ie a puzzle to solve or things to jump over correctly, just something that makes you go "ok I have to do this right or it's gonna catch me"

(+1)

Thank you very much for playing and commenting!

I've had similar feedback before and totally agree with you about missing the feelable threat. It is something to work on next absolutely.