This is fun and a good concept. I liked the world closing in as well as the retro vibe. Good job.
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Banana Man Dan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #110 | 3.632 | 3.632 |
Mechanics | #204 | 3.263 | 3.263 |
Overall | #207 | 3.526 | 3.526 |
Aesthetics | #216 | 3.684 | 3.684 |
Sound | #236 | 3.105 | 3.105 |
Music | #317 | 3.158 | 3.158 |
Story | #353 | 2.263 | 2.263 |
Theme | #388 | 3.000 | 3.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Art, sound, music (full credits listed in-game)
Comments
Cool character model. The world closing in around you also added a nice challenge.
Really good take on the theme. It kinda reminds me of those old Flash games about getting a high score until the game becomes impossible.
Nice work. I like the style you went for and the graphics for Banana Man Dan are spot on.. the sunglasses and sandals made me laugh. The movement feels really good and overall it is fun to play. The closing in walls mechanic is a cool way to fit the theme and does a good job of making the world feel smaller as you go. The artwork is great and I liked how colourful everything is. There are a few little things.. Music is catchy but the loop could be smoother. Good job getting a proper arcade vibe in there.. you could definitely expand on this
Classic Banana Man Dan. What a chad! 😎 Great work on the game!
I love bananas, so automatically it's a cool game. The closing in at the end is a cool concept but I wish there was a bit more to do when you get stuck in it, I wanted to make like a banana and split to the next attempt.
This game make me want to dress up as a banana. Nice platformer and good job in making it!
If I replay, the banana count seems to restart at 0, but as soon as you collect one, it would add on to the previous score and display that. The closing in effect looks cool though.
Fun game. I liked how the theme was used when the walls were closing in, making the space smaller and smaller.
Cute! My only gripe was the player character would often hit the bottom of enemies while walking if they were above, which resulted in some situations where I basically couldn't do much. Keep it up, this was really fun and well put together!
Fun little game. i like how the walls slowly move in! great game
For sure, my pleasure. I played it in a browser running under Linux. Possibly there could be similar issues on MacOS and Linux if MacOS is actually Linux-based or Linux-derived, but I'm not sure on that. Or if there is a known problem/issue on the Mac then possibly it could be a game engine issue and not your sourcecode at all. The hardware I am running is old by today's standards, so that could also be a possible issue if the demands of the game outpace the capacity or speed of the hardware running the browser. So many possible variables, it is hard to track it down and isolate it.
For sure, it could be a browser issue, or a game engine / game SDK that is optimized only for Chromium browsers. I heard once that because of the dominance of Chromium browsers on the internet, some developers (i.e. game engine authors) only test with the Chromium line of browsers and don't test with others very much if at all. It could just be the game engine itself. But in any case, that's good that it has been narrowed down / isolated as the probable cause.
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