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Murcurial

89
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2
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A member registered Jan 23, 2023 · View creator page →

Creator of

Recent community posts

Really liked the style and music. Good stuff!

Thanks!

Super imaginative way to approach the theme. Everything was clean, the gameplay, graphics, and sound. Great job!

Awesome platformer, very "Celeste" type character controller. Good job on the levels, story, and bringing everything together.

Really ambitious for a game jam, but great job delivering! Please remove the repeating farm sound lol.

This was a neat little platformer, and I really liked the style of it. As others said, it has some framerate issues. They were quite bad in the WebGL build but much less in the downloadable build, if that helps at all.

I love tower defense games, and you did a really good job with tower variety and upgrades. Good stuff!

This was super well done, and your puzzles were really creative!

Really fun boomer shooter with a great setting. The shooting was satisfying and I enjoyed navigating the massive kitchen

Thank you! I was torn on the speed as well. It felt sluggish if I slowed down too much, but I can definitely see it being a little too much in jump areas. I had a couple spots that I fixed to deal with stuff going through the wall, but I guess I missed a couple.

Thanks! There were a few spots that I fixed before release that prevented objects going through the wall, but I guess I missed that one.

Thank you!

Appreciate it!

Thanks!

This is really impressive for a game jam game. I like the addition of the quick-time events when attacking and dodging, it makes it more interactive than a traditional turn based game. Really well done!

This was a really cool game. I enjoyed getting the tree to an absurd size, and the aesthetic of everything was well done.

This is a nice prototype for something bigger, with a bit more time. Good work!

I may need to look up Jimmy the Miner 1-3 after this. AAA studio quality cinematics and voice acting.

Fun game, so much chaos from something so simple! Good stuff.

Cool concept! I like escape room puzzles, and you did a good job making making each one. The doll house POV, the aesthetics, and music were all really well done and creative.
(small FYI, you can walk out of the left and right walls in the attic)

This was super well thought out, and has the potential for a lot of depth. I could see this being on Steam in the future. Good job!

This was a really fun platformer. You did a really good job letting the player find each power up naturally to complete each section. The mechanics were all really well done. Excellent job!

Very retro arcade game vibe and the movement felt really good. Good job!

This is insanely polished for a game done in 10 days. Looks great and the gameplay systems are really clean, really good job!

Thanks! You can definitely get past that part, it's just slightly hidden.

Really cool that the levels are procedurally generated. The soundtrack was a banger, good job!

This is a really well done game. Introducing multiplayer is a cool thought, unfortunate that only so many people will be reviewing it at any given time. Everything came together really well, sound, mechanics, level design, and UI.

I certainly wasn't expecting to see the makings of a 4x game in a game jam, but you certainly made an excellent start to one. I like the music, and you did well with the tile system. Very impressive!

I'm a sucker for tower defense games, good stuff! The music was super catchy too.

I respect the self-made assets, and the movement felt really good! The inside the bottle setting was really creative, well done!

Nice cozy game! The graphics were really charming and it had a nice soundtrack. A little in game instruction instead of the readme file would go a long way.

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Thanks, I really appreciate that! The crates, chairs, earth tiles, and such were a free asset pack by Cainos on the Unity store. The rest was done by Bert,one of the people who worked on it with me, who drew most of the other stuff in Procreate (the player, villagers, the lock level). Some random stuff was chatgpt (the houses mainly).

Thanks, I'll take a look at yours as well!

Thank you! I had a hard time deciding the speeds. Slowing him down in small form made it feel sluggish, but he does feel a little zippy when doing platforming portions. I probably could've adjusted the tile size to accommodate better.

I like how you handled the theme, and I really appreciate how you handled making your own assets. The dialogue pop up gets in the way a bit, but that is an easy fix.

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Cool little game, like the marbles game streamers do but more interactive. Everything looks and sounds really nice.

Fun take on the theme. Really good sounds, they add to the impact of everything.

An audio savant some would call them. Very funny, good job!

Great setting and aesthetic. You built a really cool world here, and it's cool how much stuff you were able to fit into a game jam. Like others said, the controls could use some remapping. Well done though!

That was a cool premise, but the graphics did this a large disservice. I couldn't read half of the note at the end because of the pixelation.