Play Adventure
Tiny World of Riven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #51 | 3.600 | 3.600 |
Aesthetics | #57 | 4.160 | 4.160 |
Music | #80 | 3.720 | 3.720 |
Sound | #103 | 3.520 | 3.520 |
Overall | #107 | 3.760 | 3.760 |
Mechanics | #199 | 3.280 | 3.280 |
Fun | #358 | 3.040 | 3.040 |
Theme | #379 | 3.080 | 3.080 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
N/A.
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Comments
Great art. I think it's impressive what you made with an art generator made for Minecraft. I love Cyberpunk games, and the music and visuals were spot on. I loved that you had controller support, and that it worked! (That was rare this jam.) This has a lot of potential. The pause menu was a nice touch too.
I could not find a single person to shoot. The jumping puzzles were weird and finicky. I fell off of platforms a lot. The dash was hard to aim. There was a pink cat person I thought I could fight, but I couldn't figure out how to get to them. I read in the comments that there were multiple levels, but I just couldn't find them.
I really wanted to like this game more. It's ambitious, and looks great. It's a full game, and that's awesome. But I expect that the game is playable. It would have been nice to have some hints in the dialogue about what to do next, or some sort of in-game challenges that taught you how to play the game.
Still, all-in-all, a really good entry.
I couldn't talk to the panda if that is how you start the battle arena things, but it looks artistically nice. Nice job!
> I couldn't talk to the panda
You can talk to him after some quests.
I couldn't talk to the panda if that is how you start the battle arena things, but it looks artistically nice. Nice job!
Very good game. You definitively focused on content. I was wondering if you used procedural generation or AI but I read of PixelGPT. The game is dense in art and even references; get the game playable, the gamedevtv 2025 logo. The few details I can mention are minor. For example the air dash does not deactivate gravity as opposed to many other games that deactivate it. Other than that well done.
Great Sci-fi art, probably the best visuals in this jam. Hopefully you will make something out of it.
Great cyberpunk atmosphere!
You packed a lot in to a jam game, from multiple levels to attack and health boosts to... Tim, the cat eared NPC!
I hate to say anything about the art but overall I would say it's a bit too dark. I found my eyes were straining due to the clash of bright neon compared to everything else. I know that's the aesthetic, of course! But that, combined with how detailed each and every asset is, made it difficult to differentiate background elements and relevant gameplay objects. Enemies and walk-able areas don't pop against the equally intricate decorative touches.
There also appeared to be areas that were completely unreachable; chests that I found no path to. Unless I missed a double-jump upgrade or a jetpack somewhere?
Double jump item is a hidden item in the right most area. Thanks for the feedback and playing of the game. :D
art style and enviroment was greatly made, im just not sure what to do i kept roaming and jumping and grapping the cash but i didn't really know what to do, Overall great game!
Awesome game. Would be cool of we could change the controls for keyboard though, was really awkward moving with right and shooting with left. Had a ton of fun exploring though. Well done.
Good game! Controls are impossible for people with 60% keyboards though
I really enjoyed the aesthetic of this game. I spent most of my time just exploring the map, and what a massive map it is! It's very visually impressive, I do like the characters too.
The one thing that tripped me up was sometimes the background and foreground elements mashed together and I couldn't quite tell what I could walk on. Maybe some more contrast between those would help with that.
I did find a little audio bug, when I tried to walk through a locked door near the power plant the door opening SFX was playing on loop every frame.
Very good submission!
Good execution. The screen is not easy to read. A mini map or some kind of arrow showing where are the things would help a log. Congrats for the game!
I enjoyed the game, was fun though the lack of control layout for xbox controllors and a few bugs I encounted spoiled the experience a bit. It also felt confusing to navigate sometimes.
I enjoyed the game and it may be something that I may return to later to complete .
I think the game could use some volume setting letting you adjust how loud the in-game sounds and music is.
The game is surprisingly well made for a 10 day game jam making this quite impressive, however this game could also do with the option to rebind the controls as not everyone is going to like using ZXC as these are a bit weird.
This was an enjoyable game! Not really my type of game, but I see how someone more into this genre might be really into it. I didn't fully play through it, but It's really well made for 10 days
For what could use improvement, I got lost quite often, but it wasn't too hard to find the way forward regardless, so not too bad.
It's an impressive result already, I think everything that drive a story is there : mood, music, dialogue, ... But I wonder why those controls, it feels weird !
Like many others, the music and art style are awesome! Music wasn't overpowering, and the world looked great. Controls are an issue (especially since the control menu says 'z' is jump, but it's 'x'), but the dialogue could use heavy line-editing.
All in all this is impressive to have been made in only ten days! Well done, both of you!
Love the music and art. A little bit slow in the beginning but overall nice job! Also I forgot to say that controls were a little bit off in PC but in time you get used to... KINDA XD
Great setting and aesthetic. You built a really cool world here, and it's cool how much stuff you were able to fit into a game jam. Like others said, the controls could use some remapping. Well done though!
I was going to say similar to the other commenters -
AMAZING Graphics and sounds. Stunning. top tier! The gameplay also feels very smooth.
Improvements - I would like to remap the controls, Also When jumping up to an elevator you end up sometimes instantly jumping again and the jump key is still depressed which made it tricky to not double jump by mistake - I would prefer jump on key down, not "while key is still down". I also havent yet found anything to actually shoot and I have been playing for about 15 mins.. I have a load of money and explored a load of cool NPCs but dont know what the core game play is yet. Maybe let the user dive in a bit more and introduce more NPCs and town as it goes on?
great job! and just 2 of you!? wow.
Art is amazing. Really liked how the ping of the bullets changed pitch when they hit stuff.