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sprout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #34 | 3.833 | 3.833 |
Theme | #37 | 4.333 | 4.333 |
Fun | #39 | 3.917 | 3.917 |
Music | #52 | 3.833 | 3.833 |
Aesthetics | #55 | 4.167 | 4.167 |
Story | #72 | 3.417 | 3.417 |
Overall | #77 | 3.833 | 3.833 |
Sound | #104 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
Cainos-Pixel Art Platformer - Village Props
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Comments
Just started this and it seems fun and well put together. Haven't had chance to play it properly though yet as I wanted to make sure I rated it before the deadline.
Took me a minute to figure out the first puzzle but after it was quite enjoyable! Great job!
beautiful game , art work and puzzles , waiting for more levels and puzzles:D.
Thanks!
Nice game!
Thanks!
really enjoyed this one. the size-shifting mechanic was clever and tied in well with the theme. puzzles were fun and had a good variety. the visuals were charming and the music added a nice atmosphere. would love to see this expanded further
Appreciate it!
Very cool game! Lots of fun and challenging puzzles. I like how you use a unique mechanic of the game to fit in the theme! Well done!
Thank you!
I softlocked myself a few times but had fun retrying and speedrunning the next try. At least I think this was a softlock cause I couldnt pick up the rock. Still had a lot of fun though.
Thanks! There were a few spots that I fixed before release that prevented objects going through the wall, but I guess I missed that one.
I managed to softlock myself by accidentally placing one of the two cups in the wall.
I was able to complete the game without trouble after being very careful the next time!
The size changing mechanic was a neat idea, implemented well. Where it really shone was going inside of the lock. The speed while small was really fast, to the point that one of the jumping areas was tough to navigate. The graphics are nicely done and very charming.
Thank you! I was torn on the speed as well. It felt sluggish if I slowed down too much, but I can definitely see it being a little too much in jump areas. I had a couple spots that I fixed to deal with stuff going through the wall, but I guess I missed a couple.
hey, your screen shots look very cool. Maybe next time it will help you get more reviews if you post a youtube video on there too or try to do a webgl build. congrats on the game and completing the Game Jam.
Puzzle game with unique mechanics and level design. Had a lot a fun but I didn't know where to go after using the shovel and going into the ground. Insane work regardless!
Thanks! You can definitely get past that part, it's just slightly hidden.
Best Game currently so far on this game jam. Ingenious way to do some things while being small and other things while being big and a good sense of adventure. Lovely aesthetics, really nice background music. This game has a huge potential to be released as a full fledged game. Keep up the work :)
[Query: Which tool was used to create the game graphics?]
Thanks, I really appreciate that! The crates, chairs, earth tiles, and such were a free asset pack by Cainos on the Unity store. The rest was done by Bert,one of the people who worked on it with me, who drew most of the other stuff in Procreate (the player, villagers, the lock level). Some random stuff was chatgpt (the houses mainly).
Great game! I don't understand why there are so few ratings. The mechanics are awesome, the story is good too.
Please rate my game :)
Thanks, I'll take a look at yours as well!
I LOVED the premise! shapeshifting between big and small opens up so many avenues! I was happy to see how you guys applied the concept with the puzzles!! Love the art and the music as well! Super cozi vibes!
If I had to say anything, is that I felt the controls a bit 'too fast' when I was in small form, which made me it very hard for me to control the character, but other than that, it's a great puzzle platfotm! I'd love to see this fleshed out as a full game!
Thank you! I had a hard time deciding the speeds. Slowing him down in small form made it feel sluggish, but he does feel a little zippy when doing platforming portions. I probably could've adjusted the tile size to accommodate better.