Thank you! I'll try to improve the balancing in the future.
Kroditus
Creator of
Recent community posts
Hey, so I tried again and I realized I was falling into it because I didn't figure out that I could use right click and drag mouse to move only the camera (while not charging the ball). I kept dying because I was using left click & drag (for everything) instead of right click when I wanted to move only the camera, so it would sometimes shoot when I didn't want it to.
It's an error on my part for not understanding the controls, after learning about right click it seems a lot easier! (my bad xD)
I would suggest adding the controls in-game somewhere. Either before starting level or on screen during level.
Very interesting and unique game!
I can see a game like this being very fun ( even more so for kids) with more time and polish to make it a bit easier to figure things out (maybe highlighting possible options so kids know where to click) and perhaps some kind of branching story line (When you're not in a game jam time limit). Nice work!
I did plan quite a bit, but I've realized & started focusing on improving my programming knowledge on things like design patterns and game architecture at the moment since everything was a bit too coupled/linked together during this project which makes it hard to extend it further without running into issues later on.
Thank you for trying my game and giving feedback!
The latest build has some quick fixes and small changes like:
- Randomized pickup spawn locations a bit so they don't spawn on top of each other.
- Added text before countdown to explain a win condition.
- Reduced the number of pickups spawned to half from before. (there were too many)
Thanks to everyone who gave me feedback so far! Let me know what other changes you'd like to see!
I have uploaded a new build with some quick fixes and small changes like:
- Randomized pickup spawn locations a bit so they don't spawn on top of each other.
- Added text before countdown to explain a win condition.
- Reduced the number of pickups spawned to half from before. (there were too many)
Thanks to everyone who gave me feedback so far! Let me know what other changes you'd like to see!
Hello, yes there is a win condition other than the sand pit in the middle of the map which just ends the game with a win early. When you reach level 10 (max), new ants stop spawning and once you kill all remaining ones, it triggers a win. I realize now that I didn't communicate it at all inside the game. I've added a short text before countdown to show this now, will upload the build soon, thanks!
Both wins (sand pit in the middle and win by killing all ants) were supposed to have some stats on the win screen like ants killed, highest level reached (if lose), time taken to win, etc.. but when I was making that feature I ran into troubles with unity freezing on the last day and had to rollback many scripts from backup to get the game working again. I did learn quite a bit and will try to improve in next try.
Thank you for trying my game and giving feedback! I will also try your game and give feedback later when I get some time.
I agree that there should be more reasons to kill the ants and some nice progression (more abilities, enemy types, better rewards).
I did want to add one boss when you reach max level but I didn't have enough time (over scoped as this is my first jam, and had to cut down things). I've updated the description on the page to have the basic description on how someone can win/lose and the controls.
Thank you for trying my game and giving feedback! I will also try your game (Also has ants, nice!) and give feedback later today/tomorrow when I get some free time.
I agree that I need to work on better progression and rewards for the player. I had initially planned on two enemy types, one ant and one flying bird which swoops in from above & one final boss when you reach max level at the end but I didn't have enough time (over scoped as this is my first jam, & had to cut down things quite a bit).
I will also try to fix the potion spawns later, right now they're just using the ant spawner (to save time) but they don't move away from the spawns like the ants XD.
Thank you for trying my game and giving feedback! I will also try your game and give feedback later today/tomorrow when I get some free time.
