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Kroditus

35
Posts
1
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A member registered Feb 10, 2024 · View creator page →

Creator of

Recent community posts

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Thank you! I'll try to improve the balancing in the future.

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Hey, so I tried again and I realized I was falling into it because I didn't figure out that I could use right click and drag mouse to move only the camera (while not charging the ball). I kept dying because I was using left click & drag (for everything) instead of right click when I wanted to move only the camera, so it would sometimes shoot when I didn't want it to. 

It's an error on my part for not understanding the controls, after learning about right click it seems a lot easier! (my bad xD)

I would suggest adding the controls in-game somewhere. Either before starting level or on screen during level.

Apparently I got the highest score so far 257 xD. It wasn't clear if I was supposed to hit the chickens or avoid them, the game only ended after I "hit"  all of them. The speed boost from picking eggs feels good and leaderboard is a nice addition. Well done!

I do feel like the player is a little too powerful so slaying ants is the right choice of words xD. I'll try to balance better in the future.

Thank you for trying my game and giving feedback!

Fun game, I keep falling into the river near the bridge XD but it's very fun to keep trying. Addition of a score leaderboard also makes you want to try to get a higher score. Well done!

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Thank you! I'm not sure yet if I will be adding more to it or working on other projects, but appreciate the kind words!

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Very nice game, feels very polished already. Well Done!

Thank you, appreciate it!

Nice game!

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Thank you, appreciate it!

Absolute Cinema! Good voice acting, animations and the ending is just amazing! Never saw that twist coming..

Thank you, appreciate it!

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Very interesting and unique game! 

I can see a game like this being very fun ( even more so for kids) with more time and polish to make it a bit easier to figure things out (maybe highlighting possible options so kids know where to click) and perhaps some kind of branching story line (When you're not in a game jam time limit).  Nice work!

I did plan quite a bit, but I've realized & started focusing on improving my programming knowledge on things like design patterns and game architecture at the moment since everything was a bit too coupled/linked together during this project which makes it hard to extend it further without running into issues later on.
Thank you for trying my game and giving feedback!

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The game has a lot of potential with story and gameplay. The camera is a bit difficult to control when using the hook, pressing A or D when holding right click makes the camera move around a bit too much, but otherwise a pretty fun mechanic. Nice game!

Thank you!

Will keep that in mind for the future and try to improve it. Thanks for trying my game and giving feedback!

The art looks good, the music fits in well and the overall gameplay is nice. Could use a bit more feel while shooting zombies (bit of camera shake) and being able to shoot by holding left click would also be nice. Well done!

I got 14470 score, really fun game! Wish the camera shake was a bit less  or there was a setting to change it, but the game feels very good.

Amazing puzzle game, really makes you rack your brain to think for the solutions. Well done!

I suck at it as my reaction times are slow but it's fun to try and get as far as I can. Did have to reload a few times for the game to load. Overall, very nice game!

I think it might be due to the ground texture not having much details other than the single color (it does have more than one color but it's very subtle), I'll try to improve that in the future. Thank you for the kind words!

Thank you, appreciate it!

Thank you for the kind words!

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The latest build has some quick fixes and small changes like:

- Randomized pickup spawn locations a bit so they don't spawn on top of each other.

- Added text before countdown to explain a win condition.

- Reduced the number of pickups spawned to half from before. (there were too many)

Thanks to everyone who gave me feedback so far! Let me know what other changes you'd like to see!

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Nice boss fight, art, music and sounds (everything fit in nicely together). The player's shooting lacked a bit of punch which could be improved.

Really liked the trumpet guy before the fight and the dialogue interactions were a nice touch. Overall a pretty solid game for the time limit, well done!

Nice platformer, it was lagging/freezing  a bit for me, might be due to the graphics looking good or maybe just my pc, the restart button after dying didn't seem to work for me, the main menu button did.

But still enjoyed the gameplay and the level design is also nice, well done!

Hey, very nice game, I liked the graphics & atmosphere and the gameplay is pretty good, kept me on the edge when trying to avoid the enemies. Well done!

Hey, wish I was able to zoom out a bit more, and I think it's possible to place buildings like house through the button itself (when selecting the button, sometimes it places it).

But overall pretty enjoyable, well done!

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Hey, nice game, I don't hear any audio, not sure if it's an issue on my side. 

It felt a bit hard to control the player which made the game harder for me, but it's still fun to try and get as far as I can. Nicely done!

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I have uploaded a new build with some quick fixes and small changes like:

- Randomized pickup spawn locations a bit so they don't spawn on top of each other.

- Added text before countdown to explain a win condition.

- Reduced the number of pickups spawned to half from before. (there were too many)


Thanks to everyone who gave me feedback so far! Let me know what other changes you'd like to see!

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Hello, yes there is a win condition other than the sand pit in the middle of the map which just ends the game with a win early. When you reach level 10 (max), new ants stop spawning and once you kill all remaining ones, it triggers a win. I realize now that I didn't communicate it at all inside the game. I've added a short text before countdown to show this now, will upload the build soon, thanks!

Both wins (sand pit in the middle and win by killing all ants) were supposed to have some stats on the win screen like ants killed, highest level reached (if lose), time taken to win, etc.. but when I was making that feature I ran into troubles with unity freezing on the last day and had to rollback many scripts from backup to get the game working again. I did learn quite a bit and will try to improve in next try.

Thank you for trying my game and giving feedback! I will also try your game and give feedback later when I get some time. 

I agree that there should be more reasons to kill the ants and some nice progression (more abilities, enemy types, better rewards). 

I did want to add one boss when you reach max level but I didn't have enough time (over scoped as this is my first jam, and had to cut down things). I've updated the description on the page to have the basic description on how someone can win/lose and the controls.

Thank you for trying my game and giving feedback! I will also try your game (Also has ants, nice!) and give feedback later today/tomorrow when I get some free time. 

I agree that I need to work on better progression and rewards for the player. I had initially planned on two enemy types, one ant and one flying bird which swoops in from above & one final boss when you reach max level at the end but I didn't have enough time (over scoped as this is my first jam, & had to cut down things quite a bit). 

I will also try to fix the potion spawns later, right now they're just using the ant spawner (to save time) but they don't move away from the spawns like the ants XD.

Thank you for trying my game and giving feedback! I will also try your game and give feedback later today/tomorrow when I get some free time. 

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I have fixed the input issue, it works fine on the web build now.