Awesome! Hope to see more of your works! ✨✨
Bullstorm
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This was a nice game! I love how you made the spider animation move! feels very organic!!
I felt a little bit overwhelmed with the amount of controls to master at once, but once I figured things out, I was able to navigate through the stage! Hope to see this fleshed out as a full game! great job for the time we had! ✨
This is a beautiful game! I love how you guys incorporated the theme! The pixel art and sprite work are amazing! Love how you guys put together the fight system as well! The QTE is very balanced and leaves a room for the player to not be too penalized, while also making the combat more interactive than just pure commands!
Great homage to the big old titles! Creative name as well! haha! ✨
You guys had a great teamwork to put it all together! Would love to see this one as a full game!
This is a really fun entry! I love how the assets are very neat! the asteroids splitting and explosions are really eyecatchy! Sound effects are spot on and the camera shake adds a nice touch! I almost could feel the keyboard vibrating while smashing them all!! Great job!! Would love to see this one fleshed out into a full game!✨😊
Means a lot you enjoyed exploration in the game! I might try to add it to the AGS website later ☺️..
The statue bug I have a note on it too, haha! The bottom floor walking area is one or two pixel smaller than the top one (I just eyeballed everything, haha) and if you don't touch the statue all way to the side, when it goes down, it has the risk of being stuck outside the bottom walking area 😅... I'll update this after the jam..
I did design the town to have two more NPCs that would give a third puzzle for the battery, but when I realized I overscoped a lot, I had to cut them out, and only added the "graphic" NPCs... Glad you were able to find the button and see the ending!
And there is no being good and bad in these games, it's just having a good time while exploring things ☺️
Again, thank you for taking the time! ✨✨
Thank you for the detailed feedback!☺️✨
Yeah, the defaulf fps of the engine is 40, to emulate old games, but I'm almost sure it can be cranked up for a smoother experience... I'll definitely look this up..
The engine I used was "Adventure Game Studio" and it's designed for this genre, while still being flexible for customization..
If you are interested in starting out, this tutorial here is a great inspiration!
Thank you so much for the detailed feedback!
Yeah, I prioritized other areas and just added the credits there with an "Esc" button skip.. didn't have time to set up a "speed up" function... Took notes here for an update after the jam 👍.
And makes me really happy you liked my art much more than the premade assets! This game was also a learning process for me, so I wanted to learn better the tool I used to design the level (LDtk) than to have everything beautiful... I indeed had planned initially to have the battery room "handmade" (with pillars resembling Duracell batteries, haha) but that would just take away time to code the puzzle, haha! But art cohesion is something I'll keep an eye for next time ✨☺️
Haha, thanks for the compliment!
To be honest I just wanted to give it all to a project at least once, since most things I do end up in a drawer because of a 'better idea' and the 'next one'... so being able to finish something was my goal too.. But that came with lots of sacrifices in my end.. haha! My body is feeling it still and my workload piled up is overwhelming... 😅
I'll take a look at yours too ✨💪
Haha, I love how you managed to make something relatable from real life into a game mechanic! That was very clever! Loved the atmosphere too! Doggos running on a sunny day sounds really fun!
Controls and camera are super smooth too! loved how the chikens behaved when you run into them!
Lots of thought put into this one! ✨🐺