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A jam submission

Build A BiscshipView game page

Think well or be blown to crisps
Submitted by kingbot, Rekumi (@reku_cure), icia_33, JECHTOFF, AssortedFrogs โ€” 5 minutes, 20 seconds before the deadline
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Build A Biscship's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#693.9173.917
Visuals#3653.9173.917
Theme#6163.3333.333
Gameplay#7613.0003.000
Overall#9013.0003.000
Enjoyment#12152.6672.667
Audio#19821.1671.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You can build riskier rockets for more biscuit points

What code and assets did you not make from scratch during the jam (if any)?
None

How many people worked on the game?
5

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Comments

Submitted

Fun little game, haven't seen any challenges though. Maybe I haven't played far enough? Like "rocket must have part x". Screen on restart is looking weird, maybe you're loading the wrong scene?

Submitted

I like the build-a-ship idea!  There were definitely a few spots where I made the entire thing a bit too heavy and then ran out of room to safely fuel and power the biscship.  There is definitely an element of risk in those early designs.  I eventually settled into a bohemian trifecta of dough, engine, and fuel.  This allowed me to get nearly 100% success while dumping upgrades into only a few base components.  It might be interesting to explore different per-mission constraints or other synergies between different components in order to encourage variety among builds.

Again, really fun idea!

Submitted

Interesting and innovative concept! the strategy element is super cool! Having to plan what parts are needed and where to locate them makes for a cool gameplay! Great job to the team! โœจโœจ๐Ÿ˜Š

Submitted

I love it!! The concept is super unique, and the game is well-executed and has a lot of potential. If you'll be working on the game after the voting period, I suggest adding some kind of accessibility mode for better readability. The color palette choice is excellent for the jam theme, but it can be a bit hard on the eyes. Great work!!!!

Submitted

Very Unique concept and visual art style. You can make this game really good by adding sound effects and Launching rockets from a launch pad. ๐Ÿ˜ƒ๐Ÿ˜ƒ

btw Check out my game that is also based on spacecraft, you will definitely enjoy that and don't forget to leave your opinion ๐Ÿ˜„๐Ÿ˜„

Submitted

Good concept, and could be developed further! > v<

// Adding sound could really make the game stands out!

Developer(+1)

Oh for sure lol, we are working on getting a final release out after the rating period. Thanks!

Submitted

The concept and the visual are really good! Will definitely add to my collection to try again after it's polished. Great work pulling this of in 7 days!

Developer

Thank you so much! Yeah we're working on updating the game after the jam is done and hopefully it'll be great!

Submitted

I really like this game.

Overall, I feel like the game should encourage the player to use the different ingredients to make their ship, but on the other hand, I like the direction this project is going.

I imagine having to complete delivery missions or something similar. A very good game that fits the theme of the jam.

Developer

Thank you for the positive feedback!

I really like the suggestion of encouraging different parts through missions, that would be great! Hopefully I'll add that for the update once the jam is done!

Submitted

So first of all, you said development was a complete mess but aside from audio it really doesn't show, this game is surprisingly polished,  I couldn't imagine getting all the conditions right for knowing the vertical mass and engine placements being at the right height and such. The aesthetic is very pleasing, a cookie rocket builder is genius.  It's hard for me to give criticism as I'd only be pointing out the obvious flaws of audio and a lack of a better gameplay loop which I understand you wouldn't of been be able to do in time and everything that is there I actually like a lot and find very charming, to repeat it's just really impressive you still got something this good with whatever dev hell you were going through. Lastly a big well done on getting those bug fixes done, didn't encounter any problems this time round! No matter what happened I'm still glad to see you guys again in any way, you've still made something really awesome, hope things go better for you all in future jams! Excellent work!

Developer(+1)

Thank you for the kind words, I really need something to redeem this project lol

Developer(+1)

thank you!

Developer(+1)

NOTE: There are about 29 different bugs in the game, I recommend playing it later so that those bugs can be fixed 

(yes we are following the rules of the jam)

Submitted

I await the update.

Developer (1 edit) (+1)

Yay it's you again! Glad to see you. 

But I'm warning you, this game is significantly worse than Sushical Chairs.

Lore drop: After GMTK we held a poll if we should join Brackeys or not. I personally was unsure, but there were at least a few people that said they wanted to (you'll notice the slimmer team). So I went with the flow even though I was busy. 

Theme reveal. Complete disarray. Me being away ish for the first day didn't help. But we just keep trying to think of ideas and none were good enough, until we got to the point where we had many "okay" ideas, and just indecision led us to starting work on the game more than halfway into the jam (and all that time was wasted because everyone had a different vision of the game in their head)

I basically did most of the programming (jechtoff and assortedfrogs helped out, but it wasnt enough especially with the latter being busy and wasn't even supposed to participate), and you can imagine us trying to program something we don't understand or even have a general direction on. Didn't go well. 

Till everyone got on the same page it was basically the last day. The artists handled the pressure. The audio person didn't. So no audio. Sad.

But yeah, it was definitely not as good of an experience. We should've just taken a break, too much burnout happening. And the sentiment is that we probably won't do a jam as a big team for the rest of the year. 

All this is to say, yes I just released the bugfixes, but that doesn't mean the game is good and in fact it barely qualifies as playable. Of course I could be able to do something about it but I respect the rules. I'll probably do the whole post jam updates thing to at least make it closer to an actual game but that's for two whole weeks later (what a long rating period). 

On an ending note, I looked at your submission, pretty good stuff honestly. You'll definitely do way better than us this time around. Glad to see you doing great.

Anyway, probably not the sequel to the saga that either of us wanted, but it's the one we're getting lol.