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I like the build-a-ship idea!  There were definitely a few spots where I made the entire thing a bit too heavy and then ran out of room to safely fuel and power the biscship.  There is definitely an element of risk in those early designs.  I eventually settled into a bohemian trifecta of dough, engine, and fuel.  This allowed me to get nearly 100% success while dumping upgrades into only a few base components.  It might be interesting to explore different per-mission constraints or other synergies between different components in order to encourage variety among builds.

Again, really fun idea!