That's because you managed to buy every upgrade available. You can consider yourself a winner of the game. Congratulations! :)
Hector Lafontant
Creator of
Recent community posts
wow wow wow, big shot out to you my friend, you've made one of the best games I've played so far.
I enjoyed this game a lot!
There are some small details that kept the game just a little boring to me like the lack of enemy and weapon variation. But don't get me wrong!
While most games have some design issues, yours just started and can be expanded to be awesome preatty easily!
Also, you managed to appeal the jam's theme to pure perfection, you can risk it by fighting more enemies to get more money or just leave and don't get anything.
I liked the way that sometimes I was forced to chose between more damage or bigger weapon.
Looking for the chesse was really exciting.
Really excellent execution and really hope that this game reach out more people.
Thanks for submitting this game and have a good one!
Oh, and this is a capture taken before diying by Catzor hehe. Got a really strong sword!

Nice game!
After 100 points noticed that you can just spam space bar and move side to side repeatedly. To fix this would be cool that you can lost lives by trying to remove raw pancakes from the kitchen.
Another suggestion would be that if you take the pacake at the perfect time you can start a combo chain. That would enphasise the risk/reward mechanic becuase if you risk it and you take the pancake before reaching the cooking point, you'll lost a live, but if you do it right, you can have more points as a reward.
And of course, adding sound effects would make it even addictive.
Nice game!
I see three things in this game.
First, the gamble mechanic is easily exploitable so you never feel real risk. You can high the chance of a wrong number to like 10-20 and just play 4 numbers to get lots of cookies easily, and if you get a wrong number, that doesn't matter, you only pay one cookie to play. To fix this, would be cool to have to pay more cookies for more wrong numbers, and also you could make the player lose cookies if they get a wrong number.
Second, there's no point on buying more chairs and tables. Yes, this way you can have more customers, but in reality what keeps you away from making more money is not the number of costumers but the time you waste making cookies or walking to the costumers. To fix this would be cool to have upgrades that allows you to move faster or to produce passive ammounts of cookies, or maybe add an upgrade that makes the cooking mechanic riskier but more rewarding.
Third and last, I didn't know why my money was desapearing till I notices that it was being spend in more chairs and tables. To fix this would be nice to confirm these purchases in some way to comunicate the mechanic more crearly to the player.
I'm not an expert but maybe these suggestions could make your game more enjoyable. There are planty of ways to adressing these issues anyways.
Well, that's it, have a good one! :D
P.S.: Please try my game, hehe!
Liked the concept a lot!
It'd be cool if there were a system that allows you to take notes on what you are learning for the different ingredients and their effects. Also add a system that tells you what kind of enemies you'll be facing next time and there you go. A game where you learn different combinations and you have to stretagize the best combinations for upcoming enemies.
But of curse that might not be a realistic scope for a jam. Still good experiment project, have a good one!
This game is really fun. I think the main issue would be the inventory managment. Yes, I see that part of the gameplay plays around that with those bags, the small one and after a while the big one. But, I felt that managing inventory keeps me away of the main mechanic which is the most fun, the searshing and digging.
Still excelent submission. Good job!
By the way, please play my game hehe!
This games is in the good direction. Would be cool to see the interactions with the AI more clearly, I mean, if they stole a card, then you see an animation that shows this action.
In my playtrough the luck wasn't in my side (In my scond run got the cursed cookie card on first draw) and it seems that I've no option but give it another try and expect better results. Some more control of the odds would be cool.
Still really good game, had fun with it, lots of potential.
Had so much fun with this one! I genuinely enjoyed it that much that I wanted to play even more levels!
I've reading the comments and most of them complain for the jumping/camera issue. I would say that it isn't necesary to make camera rotation controls but elevate it more so you have a better perspective of whats below the player.
Also, I'd suggest adding coyote timer becuase sometimes you want to jump just in the corner but end up falling.
Anyways, excellent graphics and gameplay. It's a solid game for your first try in 3D.
I noticed two things with this game. First, the fact that the size of the cookie actually matters, the bigger it is, the more extra time it gives and the heavier it is. Second, there's a bug where after trowing the cookie, you can still clicking to keep apliying force to whatever direction your ant is facing.
I'll suggest adding a way to upgrade your ant using the cookies to make this mechacnic feel more rewarding. Also make the game harder so it feels more risky to get these cookies.
With that being said, the anteaters are adorable!
I scaped after 15 deaths. Oh god, almost rage quit but noticed that there are patterns in the traps so keep triying.
The art and music are really good, it got me angaged during all the playtrough.
The only thing is that I don't feel the game jam's theme shine in this one. I mean, yes, there's risk (traps) but the reward (gold) doesn't feel "rewarding" becuase it has no porpuse in the gameplay.
Oh, and the dripstone fall speed. That was a nightmare haha.
Yeah, I don't have problem whit the acceleration thing. In fact, that little detail makes the movement feel more organic but maybe the acceleration is too slow, that's my issue.
About the shop; yes, that's a feature that actually would help with the rewarding felling. I also run out of time before putting some features in my own game hehe.
Had so much fun with this one. With some extra effects and details it could be absolutely perfect. The unique problem I see is that it doesn't fit the game jam's theme well, the only thing that "keeps it on the theme" is that there is a giant cookie in the middle for no reason haha.
By the way, I completed my run by the 30th day.




