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Hector Lafontant

149
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A member registered Feb 22, 2023 · View creator page →

Creator of

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That's because you managed to buy every upgrade available. You  can consider yourself a winner of the game. Congratulations! :)

Nice cute little game, well done!

Awesome game! You can run out of time easily.

I think I've got the highest score possible.


Nice game! Got 11 Biscuits.

Got caught two times but won at third try, nice game!

wow wow wow, big shot out to you my friend, you've made one of the best games I've played so far.

I enjoyed this game a lot!

There are some small details that kept the game just a little boring to me like the lack of enemy and weapon variation. But don't get me wrong!

While most games have some design issues, yours just started and can be expanded to be awesome preatty easily!

Also, you managed to appeal the jam's theme to pure perfection, you can risk it by fighting more enemies to get more money or just leave and don't get anything.

I liked the way that sometimes I was forced to chose between more damage or bigger weapon.

Looking for the chesse was really exciting.

Really excellent execution and really hope that this game reach out more people.

Thanks for submitting this game and have a good one!

Oh, and this is a capture taken before diying by Catzor hehe. Got a really strong sword!


Really fun platformer, an original approach. Enjoyed it a lot!

Wow the animation of the hand is really well done! I'd make the cookie crumbles a little bit bigger so there are easier to spot.

Thanks for playing!

Yes! I would have loved to add more improvements, but I ran out of time. Still, I managed to add two more before submitting, so it could haven been worse.

This game is beautiful! The art itself is relaxing but the gameplay is frustrating.

I liked it so much, sadly wasn't able to rescue my dog "biscuit".

Cute game!

It's too hard for me, couldn't pass after first two rooms.

Nice game! I like clickers and the approach of timed rounds and cookie gambling was really good!

You're totally right! With this method I won the game pretty quickly.

Oh! I didn't know that, that might be part of the issue.

Don't get me wrong, I liked your game a lot.

These are just my own takes.

Nice game!

After 100 points noticed that you can just spam space bar and move side to side repeatedly. To fix this would be cool that you can lost lives by trying to remove raw pancakes from the kitchen.

Another suggestion would be that if you take the pacake at the perfect time you can start a combo chain. That would enphasise the risk/reward mechanic becuase if you risk it and you take the pancake before reaching the cooking point, you'll lost a live, but if you do it right, you can have more points as a reward.

And of course, adding sound effects would make it even addictive.

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Nice game!

I see three things in this game.

First, the gamble mechanic is easily exploitable so you never feel real risk. You can high the chance of a wrong number to like 10-20 and just play 4 numbers to get lots of cookies easily, and if you get a wrong number, that doesn't matter, you only pay one cookie to play. To fix this, would be cool to have to pay more cookies for more wrong numbers, and also  you could make the player lose cookies if they get a wrong number.

Second, there's no point on buying more chairs and tables. Yes, this way you can have more customers, but in reality what keeps you away from making more money is not the number of costumers but the time you waste making cookies or walking to the costumers. To fix this would be cool to have upgrades that allows you to move faster or to produce passive ammounts of cookies, or maybe add an upgrade that makes the cooking mechanic riskier but more rewarding.

Third and last, I didn't know why my money was desapearing till I notices that it was being spend in more chairs and tables. To fix this would be nice to confirm these purchases in some way to comunicate the mechanic more crearly to the player.

I'm not an expert but maybe these suggestions could make your game more enjoyable. There are planty of ways to adressing these issues anyways.

Well, that's it, have a good one! :D

P.S.: Please try my game, hehe!

Liked the concept a lot!

It'd be cool if there were a system that allows you to take notes on what you are learning for the different ingredients and their effects. Also add a system that tells you what kind of enemies you'll be facing next time and there you go. A game where you learn different combinations and you have to stretagize the best combinations for upcoming enemies.

But of curse that might not be a realistic scope for a jam. Still good experiment project, have a good one!

Nice game! The odds wasn't in my favor this time hehe!

I usually don't like dark humor but the design of the game is cool with the references in it. You are certainly risking it so it goes pretty well with the jam's theme. Well done!

Cool game! I  agree with a comment I read, it needs to give more information to the player so you can create strategies.

This game is really fun. I think the main issue would be the inventory managment. Yes, I see that part of the gameplay plays around that with those bags, the small one and after a while the big one. But, I felt that managing inventory keeps me away of the main mechanic which is the most fun, the searshing and digging.

Still excelent submission. Good job!

By the way, please play my game hehe!

This one is really good! Sincerely enjoyed it.

I'd make the running speed x1.5 faster and maybe make that the more money you have the slower you are or something like that hehe.

Woah, this game is one of the best I've played so far!

This games is in the good direction. Would be cool to see the interactions with the AI more clearly, I mean, if they stole a card, then you see an animation that shows this action.

In my playtrough the luck wasn't in my side (In my scond run got the cursed cookie card on first draw) and it seems that I've no option but give it another try and expect better results. Some more control of the odds would be cool.

Still really good game, had fun with it, lots of potential.

I've playing and definitely the IA targeted me. They stolen my +3 cookie card!

Had so much fun with this one! I genuinely enjoyed it that much that I wanted to play even more levels!

I've reading the comments and most of them complain for the jumping/camera issue. I would say that it isn't necesary to make camera rotation controls but elevate it more so you have a better perspective of whats below the player.

Also, I'd suggest adding coyote timer becuase sometimes you want to jump just in the corner but end up falling.

Anyways, excellent graphics and gameplay. It's a solid game for your first try in 3D.

*SPOILER ALERT*

Oh god, after realising that I needed to collect all those cakes to beat the game, I decided to give it another try but died in the level with fog and rage-quited right away! XD

At least the spikes have decent hitboxes.

I noticed two things with this game. First, the fact that the size of the cookie actually matters, the bigger it is, the more extra time it gives and the heavier it is. Second, there's a bug where after trowing the cookie, you can still clicking to keep apliying force to whatever direction your ant is facing.

I'll suggest adding a way to upgrade your ant using the cookies to make this mechacnic feel more rewarding. Also make the game harder so it feels more risky to get these cookies.

With that being said, the anteaters are adorable!

Thanks for playing our game!

Glad to hear that! You can consider it a win since there's no win condition hehe.

Garcias por jugar!

I liked this one, the UI buttons sounds are satisfiying and the music is relaxing.

In terms of gameplay, you should add some game mechanics so it differentiates more of the classic blackjack.

You should try my game, I've been told that it's like blackjack hehe.

I scaped after 15 deaths. Oh god, almost rage quit but noticed that there are patterns in the traps so keep triying.

The art and music are really good, it got me angaged during all the playtrough.

The only thing is that I don't feel the game jam's theme shine in this one. I mean, yes, there's risk (traps) but the reward (gold) doesn't feel "rewarding" becuase it has no porpuse in the gameplay.

Oh, and the dripstone fall speed. That was a nightmare haha.

I like card games, what a shame it isn't finished. Don't give up tough, finish the project even after the game jam.

Yeah, I don't have problem whit the acceleration thing. In fact, that little detail makes the movement feel more organic but maybe the acceleration is too slow, that's my issue.

About the shop; yes, that's a feature that actually would help with the rewarding felling. I also run out of time before putting some features in my own game hehe.

Had so much fun with this one. With some extra effects and details it could be absolutely perfect. The unique problem I see is that it doesn't fit the game jam's theme well, the only thing that "keeps it on the theme" is that there is a giant cookie in the middle for no reason haha.

By the way, I completed my run by the 30th day.

The game's concept is incredibly good and it needs more exploration, fits the game jam's theme at perfection. The tutorial didn't help much but I got it at the end.