The art looks so nice, and the gameplay concept is really cool! Would love to see more of this
PeeperSan
Creator of
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I love it!! The concept is super unique, and the game is well-executed and has a lot of potential. If you'll be working on the game after the voting period, I suggest adding some kind of accessibility mode for better readability. The color palette choice is excellent for the jam theme, but it can be a bit hard on the eyes. Great work!!!!
I like this kind of idea, this game has quite a bit of potential if it had been more complete. It could be some kind of chaotic game where you have to manage the wonky physics under pressure. The way you can tilt the tray kinda reminds me of Arctic Eggs (and that's a game I probably spent way too much time on lmao). Right now though, things slip too easily off the tray imo, so you can probably start with that if you're going to work on this game more
YO THIS GAME IS AWESOME. It's so well made, I love the narration, the Stanly Parable reference, the concept, and the little puzzles. I did encounter a bug in the last puzzle (not a bug, maybe a flaw) where you can get repeatedly spawn killed by the robots if they manage to reach the spawn area and kill you there so you just have to play the whole game again to stop getting killed, but AMAZING WORK! I'm always surprised when people make nice 3d games in game jams. Definitely a memorable entry!
I love it! The art is very well done (the color pallet is super well chosen imo) and conveys that quirky vibe of the game, but the gameplay is sometimes confusing since i can't really tell when my attacks are doing anything and when they aren't. But I can definitely see a lot of potential here otherwise!! Nice work!
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This is such a good game!! I love the idea! This game wins in aesthetics ngl. The bot is intelligent and hard to play against, and the risk management needed to win is really nice. I'd like to see some kind of leaderboard to compare my performance to other players, and maybe even a multiplayer version. Very very well done


