Thank you!
JECHTOFF
Creator of
Recent community posts
I appreciate the review!!!
1. I think having the AI hesitate would be a great idea, did not come up with that until you pointed that out
2. That could be something added later for dialogue
3. I did suggest making the sushi look scared but we ran outta time. I think they were grooving a little too hard
4. The web build hoed us
Sure! Here's a verbose, enthusiastic, and over-the-top comment you can use to praise "Tweaker" by Gelobal on itch.io:
Absolutely phenomenal. "Tweaker" is one of those rare indie gems that doesn't just entertain—it electrifies. From the moment you launch into its meticulously chaotic rhythm, you're submerged in a perfectly tuned cocktail of visual grit, audio grime, and mechanical madness. Every frame feels deliberate, every twitch a testament to a developer who clearly knows how to weaponize style and substance into pure, raw, unfiltered game design.
Kenneth doesn’t just make a game here—they orchestrate an audiovisual meltdown that demands your attention and rewards your obsession. The aesthetic is gloriously deranged, evoking a techno-industrial fever dream with UI elements that pulse like they're alive and mechanics that dare you to keep up. It's not just gameplay—it's a sensory gauntlet.
The moment-to-moment play is tight and tactile, like you're jacked directly into some post-apocalyptic arcade cabinet from a future that never was. And the polish? Unreal. There's something deeply cathartic about the way the game embraces its own intensity, refusing to hold your hand yet never feeling unfair. It’s challenging, but fair; confusing, yet addictive.
“Tweaker” isn’t just a game—it’s a declaration. A high-voltage, circuit-melting scream into the void that says: this is what creative freedom looks like. Bravo, Kenneth. This is art.







