Original setting! Why don't you add one of those model ship inside the bottle?
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Miniatums's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #70 | 4.172 | 4.172 |
Sound | #420 | 2.552 | 2.552 |
Mechanics | #528 | 2.448 | 2.448 |
Overall | #532 | 2.621 | 2.621 |
Aesthetics | #546 | 2.690 | 2.690 |
Story | #548 | 1.793 | 1.793 |
Fun | #583 | 2.379 | 2.379 |
Music | #772 | 1.310 | 1.310 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Made own Game Assets during the Game Jam
Comments
Congrats for the submission, friend! Hope you could new learn things from doing this project! Does the game have an ending yet? I've reached the tip of the bottle, but, sadly, nothing happened :(.
That's it! Hope to see you again in other jams.
It's definitely a great concept! The colors are really nice as well. The overall sound volume may need to be turned down a little bit or have an option to turn it down, but otherwise, it was fun :)
Nice concept, I hope you'll expand on it because some really interesting things could come out of it.
How I can beat the level and attack enemies?
This game don't appear to have a objetive.
nice work, good concept and very in line with the theme. Double jump would be cool to do next maybe? I also would love to squish the little bad guys. good work
Very original and good idea that a tiny world is inside a bottle. It is impressive that you have created everything on your own! You can definitely expand upon this idea, with ships, decks and pirate crews inside bottle levels.
I love the idea that the whole level would take place inside a bottle. And with all the different types and sizes of bottles out in the world, the level possibilities are many! It’s pretty impressive that you soloed a full game and all the assets. Great work!
Cool game, nice idea to have the bottle as part of the level design, really goes well with the theme. Though i couldnt figure out how to go ahead in the game haha, but would love to see more levels and some way for the player to 'break the bottle' somehow :D
Thanks for the appreciation :). Infact , i did had the idea that there would be a player stomp or a dash action with varying force(force meter indicating for how long the stomp button action was pressed), allowing the player to make cracks at a point in the bottle and then swim out from it earlier, but due to time constraints could not implement that.
I think it's really cool that you made all your own assets. I was trying to see if there was a way to win the game but I couldn't figure it out :O Sorry if I missed something obvious. I wish there was a bit of coyote time. Maybe it was there but I didn't notice any there. Really cool though that you made everything yourself :D
Thanks for the appreciation :). Actually, i wanted to expand the game by adding a cork or cap at the end of the bottle by blasting that out using a puzzle and to jump on top of the bottle and go back to collect a piece and end the game or another idea was to move the bottle as a ship, but due to time constraints, I was not able to implement that. Currently there is no win condition, i should have added another level once the player had exited the bottle or something similar.
Nice game idea. It has a lot of potential and with some further polishing it would be even better.
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