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A jam submission

MiniatumsView game page

Submitted by Falconovag — 1 hour, 45 minutes before the deadline
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Miniatums's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#704.1724.172
Sound#4202.5522.552
Mechanics#5282.4482.448
Overall#5322.6212.621
Aesthetics#5462.6902.690
Story#5481.7931.793
Fun#5832.3792.379
Music#7721.3101.310

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Made own Game Assets during the Game Jam

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Comments

Viewing comments 6 to 1 of 26 · Previous page · First page
Submitted(+1)

This is a nice start to what could be a decent platformer.

I also make my own assets during the jam so I know the it increases the challenge because you need to allow time to create the art, sounds, music and the game, all within the timeframe.

As others have said, there needs to be goal to give you a target to aim for, and then you can probably add more levels.  With the concept being close to ships in bottles, you could also add items you need to pick up that look like little sailing ships?  Maybe that's what needs collecting to progress past the cork at the end (when you implement it).

Thanks for the game.

Submitted(+1)

This is a nice start to what could be a decent platformer.

I also make my own assets during the jam so I know the it increases the challenge because you need to allow time to create the art, sounds, music and the game, all within the timeframe.

As others have said, there needs to be goal to give you a target to aim for, and then you can probably add more levels.  With the concept being close to ships in bottles, you could also add items you need to pick up that look like little sailing ships?  Maybe that's what needs collecting to progress past the cork at the end (when you implement it).

Thanks for the game.

Submitted(+1)

THEME wise, you've got a nice idea here - I like the idea of being caught in a bottle holding a miniature ship. I like that you have little pirates running around and I like that you've made these assets all on your own - producing art work at any level (especially if you are not an artist) is always challenging. So good work on this and the setup.  I think a few things to consider would have been:

  • Make the bottle WAY bigger to there is more to explore.
  • Add a ship that has a door and that way you can create another level or two inside the ship
  • Like someone else said, find a way to kill the pirates, even if it means just jumping on their heads Mario style. 
  • Add some cool music - these jams always have composers in the forum that are looking to collaborate. 

Good luck and see you next year hopefully for another GameDev.TV jam.

Developer(+1)

Thanks a lot for your constructive feedback and suggestions. I actually wanted to expand the game by adding a cork or cap at the end of the bottle by blasting that out using a puzzle and to jump on top of the bottle and go back to collect a piece and end the game or another idea was to move the bottle as a ship, but due to time constraints, i was not able to implement that.

Submitted(+1)

Very cool concept!  The visuals are simple but effective, and the idea of the bottle remember me to the ship bottles, I think would be a nice point in that way.

The small enemies roaming around are in strategic points and have a cute design, though it would have been nice to have a way to interact with them beyond just avoiding damage. The platforming itself is basic, but it works, and I can see the potential for more if the idea is developed further. Overall, it’s a promising little prototype with a unique setting, keep it up!

Submitted(+1)

I couldn't quite figure out what to do besides jump around but I love the old school graphics / jump sound. I probably was missing something, I'll definitely give it another go if there was something I didn't figure out 😃

Developer (2 edits) (+1)

Thanks for the feedback :). I actually I wanted to add a cap or a cork at the end to exit out of the Level using a puzzle to force the player out, but ran out of time. You can only move within the level at this point.

Submitted(+1)

Very cute graphics!

Developer

Thanks :)

Viewing comments 6 to 1 of 26 · Previous page · First page