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Kaltrie

82
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2
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A member registered Sep 12, 2023 · View creator page →

Creator of

Recent community posts

Thanks you very much! I would have like to include a cinematic for that :( but at least the message has reach

Important info about the game

Thanks you very much for your nice words! ^^

You're very welcome! It's truly an honor to hear such kind words about our project ^^

Thank you so much for the feedback! We've been notified of that issue before, it might depend on the browser being used. Web versions often come with these kinds of problems, but we'll do our best to polish it as much as possible in the future to minimize these occurrences

I'm really glad you think that! Designing the levels was a real headache, especially with no preview experience, but in the end, something halfway decent came out of it. As for the health system, it's true it needs improvement, I wanted to try something a bit different from the usual, but it definitely needs to give more information. Regarding the hazards, you're right, though I lacked the experience and time to place them more balanced. And 2048 definitely needs to be nerfed haha, thank you so much for the feedback!

Thanks you very much for the feedback!

I really enjoyed the introduction and the dark humor behind the citizens’ destruction and screams of agony, it genuinely made me laugh, and I’ll definitely be coming back to play it again haha

One thing that’s more of a personal preference than a critique is that I would’ve loved to see the game follow the same art style as the intro. There's a noticeable visual shift that didn’t quite click with me, but that’s purely a matter of taste.

Everything else is impressively polished and detailed. I’m honestly amazed that a single person managed to create something of such high quality in such a short amount of time. Fantastic work, congrats!

Sure, I'll take a look :)

Thank you so much for your kind words! It's great to know that, despite everything, the controls feel good. They still need quite a bit of polishing, but there was a lot of hard work behind getting them to where they are now ^^

Thanks you very much! I'm glad you've felt the controls nice :D

Thank you very much! It's good to know it's not too frustrating for different types of players, but yes, the 2048 definitely needs some proper balancing, it's becoming hellish for everyone who manages to reach it xD Thanks for the support!

I'll try to explain it as best I can. I think the main theme is good on its own, but I feel like it's missing something. To me, it evokes the desolation of the protagonist being the only survivor of their anthill, but it could use a bit more drama to fully match that emotion. On the other hand, as I mentioned, the rat boss theme seems to capture those mixed feelings more effectively. I hope I’ve explained myself well!

I really enjoyed it! I love this type of game, and you’ve managed to bring out its charm beautifully in your project. I think it would be great as an extended version where you could colonize other worlds and maybe have obstacles on some tiles that you need to remove. I’d love to hear more about this game in the future :)

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It looks interesting and has a promising story, I’d love to see how it ends :) You could keep working on it and release updated versions even after the jam is over. Great work! Btw, the sounds effect are very loud, you should look to fix that

Wow! I really enjoyed the style of gameplay you’ve created here, everything feels great, and I’d love to see a finished product based on this project in the future, it’s very promising. For future development, it would be nice to include some cutscenes to add more about the story context, and perhaps a soundtrack that fits the mood a bit more. For example, I thought the rat boss music was really well done, but there was a long silence when it ended before it started again, and maybe it was a bit too loud compared to the rest of the game's music, but it's a good example of what fit the game :)

I really loved the way you shaped the idea of your game, it has a strong Guts from Berserk vibe the player character that I really enjoyed. I hope to see more of your project in the future, you’ve got a great foundation!

I loved it! It's simply awesome, it has such a cool aesthetic and an endless variety of options. I'd love to see a final product based on this in the future, I wouldn’t hesitate to buy it :D

I'm really glad you liked it! I did notice what you mentioned about the first level :( We'll fix most of the issues people have pointed out in a future patch. Right now, we're working on expanding it into a bigger project, so if you enjoyed it, stay tuned!

I have to say I loved the idea and aesthetics of this game! Unfortunately, in my case it made me a bit dizzy :( but that’s just a personal thing. I really enjoyed the game mechanics and the dreamy feel it has

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Tell me why a game about shitting is so addictive please, I don’t know how long I’ve been playing this shit xD great job man, my only complaint would be that when there’s too much shit on screen, the cursor goes a bit crazy

The idea behind the game is really interesting, and I think there's a lot of potential to expand on the emotional connection between the girl and the doll. I felt that some additional context could help clarify the purpose behind the puzzles and how to approach them. Personally, I found the painting puzzle to be the most intuitive, while the tea one felt a bit unusual, and I wasn't entirely sure about the goal of the kitchen/cauldron part beyond collecting everything in the house. With a bit more development on the narrative and tighter cohesion between the puzzles, along with some polish on controls and small details like the door animations, I believe this could become a really compelling game. I'd love to see how it evolves if you continue the project, keep up the great work and best of luck!

Thanks for the feedback! I'm glad you enjoyed it. We're currently working on improving several of those aspects to turn it into a bigger project based on this prototype, your comments are really helpful ^^

This game truly touched a sensitive chord :( I found it deeply moving, and it's a theme with a message that deserves to be shared more widely and gain more visibility. I loved it in every aspect, excellent work!

I really enjoyed the concept, it reminded me of the good old days playing Insaniquarium Deluxe! It was also a pleasant surprise to see that you made it directly with JS. I'd love to upload my own little projects in that language someday too, so it's really motivating to see others doing this kind of thing. Great job!

I love that you used a tardigrade for the theme, they’re such fascinating creatures! The game is really well done; the controls and transitions felt great, very smooth. I especially appreciated the little preview that gives you a rough idea of the contents inside the water drop, that was a very nice touch. One thing I’d suggest improving is the sudden encounters with enemies right after entering a drop: sometimes you start taking damage immediately with no time to react. Great work overall!

Oh my, that makes so much more sense now! Thanks for the clarification, I gave it another try and it definitely makes the way forward much clearer. I was left wanting more levels, but you’ve definitely done a great job and there’s a lot of potential to build on this ^^

Haha, I see! Still, it didn’t hurt to try and solve it, it was really fun and challenging. I had the conditions for solving it clearly in mind, but even the smallest mistake would mess everything up. I managed to connect two valves, but then the other two wouldn’t line up, even if it was just by a tiny bit. As for the browser, I’ve noticed it’s a pretty common issue with Chrome. Some people don’t have any problems, but I’m not sure why

We would have loved to achieve our goal of including the other puzzle we had planned, but at least it seems like the 2048 one was well received. Thank you for sharing your thoughts with us! And creating the checkpoints was definitely a good call, even if it took a bit more time, I’m glad to hear it was helpful for quite a few of you ^^

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I'm really glad you liked it! The idea was to alternate more puzzles between the platforming levels, but since we couldn’t reach that goal in time, we at least added one at the end. Regarding what you mentioned about being able to stick to some walls without the usual indication, that's not intentional. If you could give us a bit more detail about where happened, it would really help us in future development. Thank you so much for the feedback!

* About the health bar, it's something I gave a lot of thought to. I felt a classic bar was a bit cliché and wanted to try something a bit different, so I went for a more visual approach with the blinking and bubble system: the faster and more bubbles appear, the less health you have. It's true that it's a bit ambiguous and could use some improvement, so if you have any ideas to make it clearer, they’re more than welcome!

Thank you so much for the feedback! I'm really glad you liked the virus animation, it was a tough battle to get it looking a minimum natural. We're currently working on improving the controls for a future extended version

Wow! I really enjoyed this one. It was a very original theme choice compared to most other jam entries, and the art, music, and mechanics all fit together perfectly. I especially loved how the music’s intensity built up with each new wave, it made the experience even more engaging. Super fun and very well done!

I really enjoyed how faithful it is to the real-life design of a circuit board and its components. There's a lot of potential here! The consistent visual style across all elements gives it a very polished feel. My only suggestion would be to allow players to skip or speed up the intro text, as it felt a bit slow. Great work!

Thank you very much for the feedback! I can understand the feeling of slowness, it was partly intentional, as I wanted to simulate being in an underwater environment. However, I'm aware that, for example, the jump might feel too slow. It's something that was left pending to polish further in order to provide a better overall feel

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I liked your game in many ways! Both visually and in terms of mechanics. However, I feel like it’s not until level 8 that it really starts to get challenging, and level 10... it’s downright impossible. There was a moment when I almost made it, it kept me hooked for quite a while trying to figure it out. Great job!

Also, I’d like to point out that in Chrome it’s almost unplayable, it doesn't go above 15fps. I’m not sure if it’s something you can fix or just a common Unity issue, but I thought it’d be good for you to know

Thanks for your feedback! I'll take a look ^^

I loved how beautiful and aesthetic the game is, how the terrarium evolves and fills with such lovely shapes, but please... it's so tiring to have to click so much :') I loved the game, but my hand is crying right now

Simple and clear, it's very well executed. I liked how you can't be sure until the last moment whether it's a tree or a flower!

The approach is interesting and the components are nicely cohesive. However, I'm not quite sure how to proceed after the second enemy. If you jump into the enemy, it damages you and knocks you back, but there doesn't seem to be another way forward, I'd love to know what your intended solution was for getting past that part, keep it up the good work!

It's incredible how developed and polished the game is, especially considering the short amount of time, congratulations! It was really fun to explore and discover every little detail