I'm really glad you liked it! The idea was to alternate more puzzles between the platforming levels, but since we couldn’t reach that goal in time, we at least added one at the end. Regarding what you mentioned about being able to stick to some walls without the usual indication, that's not intentional. If you could give us a bit more detail about where happened, it would really help us in future development. Thank you so much for the feedback!
* About the health bar, it's something I gave a lot of thought to. I felt a classic bar was a bit cliché and wanted to try something a bit different, so I went for a more visual approach with the blinking and bubble system: the faster and more bubbles appear, the less health you have. It's true that it's a bit ambiguous and could use some improvement, so if you have any ideas to make it clearer, they’re more than welcome!
