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Max Frymark

91
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1
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A member registered Mar 16, 2022 · View creator page →

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Nice work. Controls felt good and the pixel art was simple and effective. I think the camera needs some work though. It zooms in too close and lets the player get so close to the edge of the screen that you often can't see what's ahead of you. Other than that great job!

Cool game, the comic book opening is great and the physics feel good. The chaos and destruction were fund. Building destruction would have been great, but probably not doable in the time frame. I also think that restarting the level is too harsh a penalty for going off the map given how easy it is to overshoot. Great job!

Everything looks and feels great. I played it by myself but I can appreciate making a local multiplayer game for kids. Nice job all around!

Cute and relaxing game. It's super satisfying to watch your little guys running around especially as you upgrade they're speed. All around great work!

Cool idea for a game. I think some visual feedback from the towers when they shoot so the player has a better idea of what they are doing would be helpful. Overall well done!

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Great job making a full city builder in just 10 days. I did run into 1 small bug, when I hit 'R' to reset it didn't reset supplies to the starting amount so I couldn't do anything and had to refresh the browser. But other than that minor issue great work!

Loved the look and overall vibe. The intro and music genuinely made me crack up. It looks like in the screenshots there is a health bar and score counter but I didn't see anything in the game. Not sure if it's a bug or just something that got cut from the final build. Nice job! 

You're off the a great start with your characters and worldbuilding. And there's a good amount of dialogue for a game jam. Keep up the good work!

You're off to a good start. I do think the ending is a bit too abrupt, but I imagine that had more to do the time constraints than anything else. Keep up the good work I'd be interested to see where it goes.

It isn't everywhere but the are quite a few places where you can stick to the wall and jump but it doesn't look like you should. I included a screenshot of a place near the beginning of level 1. Hope that helps.


Nicely made puzzle game. Definitely think things should have been a bit larger so they're easier to click but otherwise great job!

Nice platformer. Enjoyed the level design and the theme. Throwing a round of 2048 at the end was a fund surprise.  I think some sort of health bar would have helped, and even the walls you couldn't walk up had a "stickiness" to them that I'm not sure was intended. Overall nice job!

Loved it! Adorable bunny and great use of the theme with the giant bunny and the tiny worlds. Great job!

Nice straightforward cooking game. It's too bad you didn't have time to do any sound because some music and grill sizzle would have really improved things. 

I'm genuinely impressed with you creativity. Did not expect to see a stop motion Lego game here. Well done!

Ugh you're right can't believe I forgot space was dodge. I think 'E' is a better option than 'Q' it's easily accessible from 'WASD' and isn't close to anything else.

I did mean for every attack to face the mouse. When you use mouse buttons as controls it makes intuitive sense for the mouse position to be considered as part of the input and the behavior between normal and special attacks should be consistent. If you want to keep attacks relative to player facing it would make sense to abandon mouse attack altogether. At least that's my opinion but these aren't really the kind of games I make so don't feel the need to take me too seriously. 

I've always meant to play Final Fantasy Tactics but never got around to it

Love these kinds of puzzle games and thought everything about this was really well designed. Good job!

Nice tower defense game. Sound design in particular was really good. I did find the UI to be a bit small a difficult to read even in full screen mode. But aside from that nice job!

First of all it looks great, and the leaves moving with the player is such a nice touch. Incredible work for such a short time frame. Loved the dual wielding and all of the weapon effects. The spear jump attack was probably my favorite. I'm not sure about some of the controls though. If you're going to use mouse clicks for attack I think it's much more intuitive to have the player attack in direction of the mouse rather than the direction it was facing. Also I found the 'Q' button to be too close to tab and kept opening the menu in a fight. Since your thumb isn't doing anything I think spacebar might be a better choice? Still great work overall!

Thanks for all the feedback. A custom mouse pointer is a good tip that I never really gave any thought to and giving the player a way to see the controls after the tutorial is a good thought. Also I should have included a way to sell buildings which would probably fix the locking yourself out of progress issues.

As far as the graphics go I agree that they could be better, but the problem is that I work alone and am much more comfortable with programming then art. Also I have to move fast so I can get everything else done. I could use assets but I typically want very specific things which I can't necessarily find in free asset packs. At the end of the day I would rather make the game I want then be limited by what I can find for free even if the overall look is worse then what a real artist can do.

Anyway thanks for taking the time to play and I'm glad you had fun with it.

Thanks for playing, I don't think I did a good job of communicating how to deal with the dog. The dog can't be beaten by archers he needs to be charmed by an animal charmer. Then you can pet him.

Great game, everything felt good and I loved the radial grid. My one criticism would be that I don't think the difficulty scales up high enough. Once you get full LEO satellites there's nothing the enemy can do to hurt you and the wait times between waves become too long. But other than that great job! 

Fun game and a good fit for the theme. However I agree with most of the other comments. I think it would work better if the different actions were assigned to different buttons rather than using J/K to cycle between them. Nice job!

Great game! Impressive variety of towers and enemies given the short timeframe and I having to use the towers manually made it feel more active then the typical tower defense game.

I really enjoy these kinds of logic puzzles. The voiceover was well done and it had a nice relaxing vibe. Good job!

The sound effect of the birds closing in on you is genuinely unsettling, loved it  

Fun game with a really cute concept, keep up the good work!

Loved the story and doing 3 games in the time frame was impressive. One criticism, while I liked the music overall I found it pretty disorienting during the Simon Says game. Sound is usually an important part of that kind of matching game and the lack of sound effects combined with the music not being in sync with the game made it feel off. Overall nice work!

Thanks for the kind words. I totally agree about sound effects. I wanted to do something, but unfortunately didn't have time. One day I'll learn to appropriately scope my games.

Thanks, my bad, I saw the system controls instructions but I must have overlooked that is said to type "Help"

I love the idea and the aesthetics. But unless I'm missing something that opening sequence is way too long, and doesn't do enough to teach you how to play. I didn't know what to type into the command prompt, and ran out of time. As far as I can tell the only way to continue is to restart, and wait through the almost 10 minute opening again. Afterwards I did see in the game description that you can type "Help" into the command prompt, but I don't think I was told that in game. Loved the art and music though!

Fun arcade game with a great art style, nice job!

The tiny trampoline was adorable!

Sorry, lol, out of curiosity did you figure out how to deal with it or did you give up?

Fantastic art and atmosphere!

Really impressive amount of polish for the amount of time. Great job!

It's a fun game with a cool concept but the sword upgrade seems to be bugged. I had 50 gems but when I hit the button to upgrade it told me I didn't have enough.

Really cool design! I loved how everything tied into the core idea of stomping on the enemies.

Nice puzzles and adorable art. Well done!

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That's funny we did the same cliche. Your game is much harder than mine.