First of all it looks great, and the leaves moving with the player is such a nice touch. Incredible work for such a short time frame. Loved the dual wielding and all of the weapon effects. The spear jump attack was probably my favorite. I'm not sure about some of the controls though. If you're going to use mouse clicks for attack I think it's much more intuitive to have the player attack in direction of the mouse rather than the direction it was facing. Also I found the 'Q' button to be too close to tab and kept opening the menu in a fight. Since your thumb isn't doing anything I think spacebar might be a better choice? Still great work overall!
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Hmmm you think so? I didnt like Q... I tried using ALT first but it gave me shortcut interference with unity editor and then used CTRL and had the same but with web browser at itch io (ctrl+r midgame is not fun haha)
So because of time.. set Q for that... Someone else suggested Q for LH, and E for RH side special attack. No clicks.
And what weapon did you mention? Because I set all skills to face where the mouse is... Instead of just attacking ahead (it was like this initially) and then transitioned to aim with mouse. Im glad you liked the jump attack <3 I took that idea inspired from Final Fantasy Tactics dragoon jump :)
Or did you mean EVERY attack to face the mouse? Hmm interesting. Didnt think about that. You believe that would have been a better way to aim primary attacks? I left that for skills only hmm
OH - and Space is for evasive movement :D
Ugh you're right can't believe I forgot space was dodge. I think 'E' is a better option than 'Q' it's easily accessible from 'WASD' and isn't close to anything else.
I did mean for every attack to face the mouse. When you use mouse buttons as controls it makes intuitive sense for the mouse position to be considered as part of the input and the behavior between normal and special attacks should be consistent. If you want to keep attacks relative to player facing it would make sense to abandon mouse attack altogether. At least that's my opinion but these aren't really the kind of games I make so don't feel the need to take me too seriously.
I've always meant to play Final Fantasy Tactics but never got around to it