Cool game, nice idea to have the bottle as part of the level design, really goes well with the theme. Though i couldnt figure out how to go ahead in the game haha, but would love to see more levels and some way for the player to 'break the bottle' somehow :D
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Thanks for the appreciation :). Infact , i did had the idea that there would be a player stomp or a dash action with varying force(force meter indicating for how long the stomp button action was pressed), allowing the player to make cracks at a point in the bottle and then swim out from it earlier, but due to time constraints could not implement that.