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Andy Hotzler

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A member registered May 20, 2022 · View creator page →

Creator of

Recent community posts

Loved watching you play! Thanks for sharing this. 

Definitely issues with the spawning system we're already working on, and watching you 100% reinforced that; the spawning system was one of the last implemented and it caused a lot more problems than anticipated. This will definitely be resolved, along with implementing an actual ability/trait system on level-up for version 1.0. 

Thanks for rating and playing our game, mate! Cheers!

Thanks, FoxByte! We appreciate the comment!

Thanks for the comment! We're going to continue working on this project, and your idea is one we'll definitely be implementing in version 1.0. The Witch (final boss) has a skeleton summon ability; there shouldn't be additional skeletons spawning outside of that ability during the boss fight. There is definitely balancing we'll need to do as we move forward.

Thank you for playing our game. Cheers!

Thank you! We appreciate the comment and playing our game!

I never thought I'd write this, but man! rolling and throwing dung at bugs has never been so fun!

Great work, y'all! 

This was a lot of fun. Once I got the hang of it, I had to finish it. I may or may not have needed multiple hints. Art style reminded me of "Limbo".

For one person in ten days, this is great work. Well done!

The music was great. It was a vibe, and I enjoyed just chilling. I liked how you had a little hand-holding to explain to the player what to do, though there wasn't any explanation on the first planet.

For one person, this is great work for ten days. Well done!

https://itch.io/jam/gamedevtv-jam-2025/rate/3580459 

T'was a fun week. Cheers to everyone!

Appreciate the comment! The one major feature we were unable to implement in time for the jam was the abilities/traits system; we had the level-up system prepped to handle it, but couldn't quite get the abilities/traits in. That's the first major feature slotted for version 1.0.

Thanks for playing our game. Glad you enjoyed it!

Like many others, the music and art style are awesome! Music wasn't overpowering, and the world looked great. Controls are an issue (especially since the control menu says 'z' is jump, but it's 'x'), but the dialogue could use heavy line-editing.

All in all this is impressive to have been made in only ten days! Well done, both of you!

Really cool idea that fits the theme well! The aesthetics and music composition were great. Like the comment below, hand-holding is needed; even after the first battle I still felt completely lost. Any plans to continue working on this?