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Vy Games

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A member registered Jun 02, 2024 · View creator page →

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Thank you for playing!

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This is easily one of my favorite puzzle games from this jam. I enjoyed figuring things out as I went. The polish on this is fantastic. The dialog was funny. Well done!

Cool game! It left me wanting more. Looking forward to if you end up adding any updates.

A lovely short story that fit the theme well. Thank you for making this.

This was fun! It took me a minute to get the hang of it, but once I figured it out, things started to flow. Well done!

The physics and collisions were entertaining. :-D

Pretty cool entry overall. The teleportation into a tweaked version of Brackey's tutorial game at the end had me laughing. :-D

After I completed that segment, it seems as though there is no actual ending. Did I miss something?

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This is one of my favorite games in this jam. I thought it was super fun and polished. Awesome job!


Thank you for playing! If I were to do this over again, I would definitely add a visual indicator of what path to take as a hint feature, due to the overwhelming feedback on that.

Nice time! Thank you for playing our game!

Thank you for the kind words! :-)

Great job! Did you make the music? I really like it.

Good job making and submitting a game for the jam. I like the concept. I see from other comments that the game was supposed to end when the timer runs out. Hopefully, you can get that fixed. :)

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I had a lot of fun with this one! The assets were all very well done. It seemed like I had unlimited pipe pieces, but maybe I just didn't run them out to the end. I'm looking forward to more challenging levels.

Good job getting your first game made in Godot!

This is one of the most polished games I have played from this jam. I played this for over an hour.

Well done on getting this put together. I see that wave 3 is still an issue, hopefully you will be able to get that fixed soon.

Hah, this was awesome. Add a scoring mechanism and it would have the same addictive qualities of Flappy Bird when it released.

This was incredibly well put together and polished. I thoroughly enjoyed it.

I was able to move the camera around and click on the monitors. Is there something else I need to do?

This is a good foundation. If you added perhaps some upgrades for faster shoot speed, movement speed, etc., along with a few more enemies, it would be solid!

The menu was super polished and cool. I enjoyed the mini-games within the game. That's pretty insane for a 1-week jam, you all did a great job of pulling off a fairly big scope in a short amount of time in my opinion.

I loved the AI inspector. I was impressed by the AI itself. Well done!

Thank you for playing!

Haha, I'm glad you enjoyed it! Thanks!

Thank you for playing!

This was a fun puzzle game. When I got to this level, it was too small for me to make out.

I'm glad you released this. The aesthetics were great!

Good job! VFX and theme were well executed. Agree with others on adding variation or control ability to the paddle.

Well done putting this together! I enjoy doing these jams, but scope is always such a huge challenge combined with available free time.

I had a difficult time playing due to the high mouse sensitivity, and lack of setting. Let me know if you add a setting or adjust it before the end of the jam, and I will come back to try again. :)

I enjoyed playing this. The mechanic was well thought out and executed.

Thank you for playing!

Thank you for trying out our game!

The tutorial has definitely been a recurring theme. My wife tried updating the game page description to provide some guidance, let me know if that helps. Working on updating the in-game tutorial with pictures would definitely be a logical next step.

Thank you playing and the great feedback!

We went with an abstract take on the theme, going with the connection between a horse and rider.

Thank you for playing!

Yep, you caught the “good enough for a game jam” logic, versus taking the time to implement a full state logic for making sure the cloverleaf is perfect lol.

Thank you for playing our game!

To build bond, it’s a time mechanic with a trigger. You have to hit the bond cue button within the window, which changes speed based on your current speed.

Thank you for playing our game and providing the feedback!

Great game, incredibly polished for a jam game! Very impressive.

I enjoyed the mechanic. That one snake I was thinking... huh.. maybe it's timer is broken. NOPE!