This was really fun! Which is the most important, right? I couldn't stop playing haha
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Worlds Best Boss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #65 | 3.680 | 3.680 |
Theme | #142 | 3.960 | 3.960 |
Overall | #183 | 3.560 | 3.560 |
Fun | #216 | 3.400 | 3.400 |
Mechanics | #236 | 3.200 | 3.200 |
Story | #283 | 2.440 | 2.440 |
Aesthetics | #313 | 3.440 | 3.440 |
Music | #413 | 2.840 | 2.840 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
Melons low poly office, mini toon modular office, office pack free, office supplies low poly, smooth camera shaker, all the rest were created by our team
Comments
Loved the game! Such a cute little fella! I saw that people had already commented about the issues I've noticed during gameplay, but I'll point them out anyways: I'd suggest a rework in the poisonous plant, or at least a replacement of it. Felt that many of my runs ended in that first poisonous plant. Other than that, another thing I'd point out is that you should put some kind of way for us to see when our charged jump is about to reach it's limits, like a meter, or something like that!
I've spent a good time playing this game, and it talks a lot about its quality! Good work you guys!
Fun game! It would be nice to have the ability to zoom out the camera to see what I am aiming for.
I played this far too long without getting to the end. Fun and frustrating depending on how near I am to poisonous plants at any time.
I bought all the upgrades and made it pretty far, but I have no idea if I ever got close to the target or not.
The collisions on objects aren't always intuitive, things like chairs have parts which you can pass through and others that will act as solid surfaces with no real way to know which is which. Water coolers seem to have no collision at all.
The sounds the spider makes are great! I need to review other games or I'd definitely sink another hour or more into this one.
Cute spider. Would like to be able to zoom out when doing the jumps. Its hard to tell what you are jumping towards with the camera so zoomed in.
Love the upgrade system and that adorable spider. A jump-distance meter and better camera control would take it to the next level! Really well done either way!
Nice game! I really liked it and the jumping mechanics. I did encounter a bug a couple of times where I could jump while already in the air, I think? Really liked the audio too!
It's a cute and fun game. Wouldn't it be possible with music?
"Made for the Unity 2025 Game Jam!"
Was this made for a different jam? That one ended months ago.
Cool game either way, more games need jumping spiders
Very fun premise and the jumping mechanics were good. I found a fun 'bug' where you can hit the corner of the starting green obstacle and it launches you super far if angled right. I would have liked a little meter or number that shows how far I've gone and what my furthest is. It might be there and I just missed it though. Also, the sounds for the little creature are perfect!
Great little game, love the concept. Feels polished and user friendly. Nice job.
Really liked the game, it’s super fun! The spider is so cute haha. It’d be cool if we could control how far the jump goes tho!
Great job! The game feels polished, and the aesthetic is lovely. As feedback, I’d maybe suggest adding a bar to show how much the spacebar is being pressed, so you can better control the jump intensity (just a suggestion though).
Fun idea.
The upgrade system is cool. I really miss a UI feed back like a distance counter or something like that to encourage me going further!
Also, where is the leaderboard?
Music and assets are nice! Good job!
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