Wow! What an awesome game to have made within the jam time limit. The narrator is very well implemented, the procedural generation is awesome and I can see the Bastion influences at play!
This game has some very good polish, lots of little details. I didn't make it to the boss :(
I would have liked the narrator sound volume to be higher compared to the candy collection sounds, but that's the only nit pick I have.
Well done!
PhantomDB9
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Really fun upgrade game :D Your take also fits really well with the TV theme, and I really like the animations in the opening sequence, very evocative.
I could probably spend hours playing this. The upgrades come quickly and you can immediately see their effects.
There is one technical issue that didn't affect my enjoyment of the game, but the upgrade tooltips appear behind the nodes, making some of them difficult to read.
Awesome game, well done!
I think this game has a ton of potential! I've never player Papers, Please...but I like using all the tools and trying to figure things out.
I think with some more time this could be really awesome! Well done :D
Two technical issues that should be easy to fix: Game window is too small, a full screen option would go a long way, and I'm not sure if there's supposed to be one, but when I focused on the game window my cursor disappeared.
Very nice game! It is quite difficult to see the vision of the baddies with their indicators going on and off. Adding the TV static was a nice touch to implement the theme, although it took me a while to figure out that that was it.
One of the better ones I've played for this jam so far :D
Well done!
I feel like this is a condensed version of Death Stranding :D . The game is incredibly difficult, but that's the point.
I did not do well and I typically don't do well at these types of games, but I could see players that like to get high scores retry the game multiple times to get there.
Well done!
Thanks for playing!
Yeah the game could present the information a bit better, having popups or banners to present info as needed is a good idea!
If I were to continue with the game I would definitely refine the injury mechanics, and make how they work more obvious for players that want to understand how they work.
Really enjoyed this. Captured the theme quite well with pushing your luck.
After rolling a 1 all my buttons stopped working.
This game could also work on a table top with multiple people. We had a game when I was growing up, called Pass the Pigs I think, that had very similar push you luck mechanics.
Well done!
Hi there!
Here's a link to my game:
https://itch.io/jam/brackeys-14/rate/3845750
It's a game about betting on the outcomes of automated gladiatorial battles.
Hi there!
Here's a link to my game:
https://itch.io/jam/brackeys-14/rate/3845750
It's a game about betting on the outcomes of automated gladiatorial battles.
Hi there!
Here's a link to my game:
https://itch.io/jam/brackeys-14/rate/3845750
It's a game about betting on the outcomes of automated gladiatorial battles.
Hi!
Here's a link to my game:
https://itch.io/jam/brackeys-14/rate/3845750
It's a game about betting on the outcomes of automated gladiatorial battles.
Hi!
Here's a link to my game:
https://itch.io/jam/brackeys-14/rate/3845750
It's a game where you bet on the outcomes of automated gladiatorial battles.




