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HunterAdelgren

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A member registered May 17, 2021 · View creator page →

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We thought about having them random but felt that with the random encounters and no progression we decided we should keep them as patterns the player can learn.

This is a well done idle clicker. Didn't realize my fish died over time for a while. Would be cool to have upgrades that let them live longer or to have bigger tanks that hold more fish.

The challenge of this game really ramps up and its a lot of fun. Big thing that I feel is missing is some kind of timer or scoring. I'd like to know how long I survived without having to time it myself.

Its a little too slow for me, especially since I am having to wait for the energy to recharge. I typically expect for incremental games to have continuous progression so forcing breaks in that seems weird to me.

Nice concept but the controls were a little weird. Felt like the mice were not following what I clicked very well and would get stuck on each other.

Cute spider. Would like to be able to zoom out when doing the jumps. Its hard to tell what you are jumping towards with the camera so zoomed in.

Good concept but would like more choice variety. My first run lasted a really long time because I didn't side with only one person. I added more agriculture to the city and security for the science lab like 5 times each in that run.

A lot of fun. Would have liked to be able to damage buildings. 

Love jumping around with the spear. I found a small bug for you, if you die while holding Q for the magic attack then you will only perform magic attacks after respawning when clicking Left or Right on the mouse instead of normal attacks. It locks you out of normal attacks until you hold Q and click to use a magic attack like you were supposed to do originally.

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All of the music and SFX was made by Spicer Audio.

Yeah, we had discussed adding a shader for cutting out stuff in front of characters but went with just changing the layering due to time constraints. Glad you enjoyed it!

Glad you enjoyed it. We uploaded a patch yesterday due to an audio issue that caused some lag so it's great to hear it worked better for you today.

Pretty simple game. Like that there is feedback for doing the wrong thing like making a swamp or burning the tree but I feel like it should give you a retry button once you have failed considering you have exactly the number of resources needed to succeed.

Also, an FYI since I feel this wasn't intended, if you hold right click you can rotate the camera.

Can't seem to get the orders right. Not sure if they are working properly. Clicking random ones gave me correct orders sometimes when it shouldn't have and trying to click it in the logical order or however many times the customer wanted always seemed to fail.

Cool concept but I can't even get past the easy enemy. Keep running out of cards.

Crazy how fun a simple game can be. Just an FYI, your UI for the game over menu doesn't scale properly. Main menu button was just barely visible at the bottom of my screen.

I like the look of everything but wish it was completable. Only thing I could find to interact with successfully was the oven, but it didn't seem to do anything.

Always enjoyable to go around eating the world. I did run into a small bug if you plan to continue developing. You can get the turtle stuck on the world boundaries by moving against them and rotating with your mouse. Added quite a bit of time for me in the final level trying to get unstuck.

Would love to see this get balanced further. Great prototype.

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Might need a mini game or something for the daily tasks to break up the repetition a bit. The endings were a little confusing to me. Is it supposed to be you either fall into the delusions or break free?

Definitely needs some more balance but great job.

Definitely an interesting take. Could definitely see this being an educational game. Only negative thing I can say is that it was a little hard to tell what you could walk over in some spots. Specifically going from the GPU to the area with the BIOS and Network it has cords blocking the way with a metal plate that you can walk over. I had previously found a similar metal plate that couldn't be walked over so thought that whole side was a wall. Ran out of time the first time since I couldn't find that left area.

Music change in the clouds was perfect. I'd recommend having the plane move forward on its own rather than allowing the player to stop mid-air. Was kind of funny seeing planes just sit there or move sideways back and forth but feel like it would have made more sense for those movements to have been hot air balloons.

Controls are definitely hard to get used to but was fun regardless. Would say the movement speed probably needs to be dialed down a bit. Hard to line yourself up with the apples sometimes.

Had quite a bit of fun chasing the chickens. Their pathfinding seemed really well done. Love the leaderboard, it adds a goal that would otherwise make me feel like something was missing. Only things I would recommend is restraining the camera on the Y axis. Was a bit jarring at first when I started the game and when I moved my mouse I was suddenly looking at the ground.

Loved the music. Couldn't figure out how to answer the riddle. Spelled a couple words I thought might be it where the blank spots were but nothing happened. Not sure if my answer was wrong or if there was more to do. An option for hints would be really nice.

I didn't understand what caused paradoxes instead of just another branch in the timeline. I would suggest zooming the camera out a bit because there is no time to react to incoming anomalies. It felt like it was just luck for the most part rather than dodging skill.

Felt like an old school arcade game. I'm really bad at drifting and kept running into the side walls trying to drift and lower my explosion meter.

As others have noted a storage area and smaller seed catching area would really help. I completed several deliveries but never saw them require more than one type of plant. I assume with the grafting mechanic there are some deliveries that require you to have multiple so I would make those more common.

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Fun game. Its pretty easy to stop the wrecking ball when you are blowing up blocks in the final level though. Just blow up the blocks near the wrecking ball and they kill its momentum.

This is such an awesome and unique twist to chess. Wish I had someone to play against but regardless is cool to play against myself.

Great game. Wish there was more variety and would recommend showing what the cards do before they are placed. Placed a werewolf down for the first time without knowing it was about to turn my entire kingdom into werewolfs.

It would be interesting to see other scenarios you come up with like losing the car on the second day. I feel like it wasn't punishing enough if you missed a call. Missed several police calls on the second day and still had a full peace bar by the end of it.

Loved the news station giving feedback on what the creatures you let through were doing. Nice touch.

Ended up getting my city nuked due to an alien takeover. 10/10

Really nice concept. Wish I was better at scrabble so I could actually complete some of these. It gave me some really far destinations after the first one where it wanted me to cross the whole board.

This was a lot of fun. The movers keeping their momentum led to some challenging throws. The auto rewind keeping that momentum led me to some losses from the nails though. Threw the package and caught it in the air and the momentum carried me into the nails too quickly to be able to throw it again. Had to watch him land on the nails until I ran out of tries.

Apparently, I like my eggs burnt and smashed all over the floors and countertops. A lot of fun.

Love these types of games. Super simple and fun. I do feel like the arena could have been bigger though. After the first few waves you end up pinned in place since the enemies fill up the arena and you can't move through them. Made it to wave 13 through the healing upgrade before it crashed on me.

Interesting idea and great art. Would have loved for it to be longer.