We thought about having them random but felt that with the random encounters and no progression we decided we should keep them as patterns the player can learn.
HunterAdelgren
Creator of
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Love jumping around with the spear. I found a small bug for you, if you die while holding Q for the magic attack then you will only perform magic attacks after respawning when clicking Left or Right on the mouse instead of normal attacks. It locks you out of normal attacks until you hold Q and click to use a magic attack like you were supposed to do originally.
Pretty simple game. Like that there is feedback for doing the wrong thing like making a swamp or burning the tree but I feel like it should give you a retry button once you have failed considering you have exactly the number of resources needed to succeed.
Also, an FYI since I feel this wasn't intended, if you hold right click you can rotate the camera.
Definitely an interesting take. Could definitely see this being an educational game. Only negative thing I can say is that it was a little hard to tell what you could walk over in some spots. Specifically going from the GPU to the area with the BIOS and Network it has cords blocking the way with a metal plate that you can walk over. I had previously found a similar metal plate that couldn't be walked over so thought that whole side was a wall. Ran out of time the first time since I couldn't find that left area.
Music change in the clouds was perfect. I'd recommend having the plane move forward on its own rather than allowing the player to stop mid-air. Was kind of funny seeing planes just sit there or move sideways back and forth but feel like it would have made more sense for those movements to have been hot air balloons.
Had quite a bit of fun chasing the chickens. Their pathfinding seemed really well done. Love the leaderboard, it adds a goal that would otherwise make me feel like something was missing. Only things I would recommend is restraining the camera on the Y axis. Was a bit jarring at first when I started the game and when I moved my mouse I was suddenly looking at the ground.
As others have noted a storage area and smaller seed catching area would really help. I completed several deliveries but never saw them require more than one type of plant. I assume with the grafting mechanic there are some deliveries that require you to have multiple so I would make those more common.
This was a lot of fun. The movers keeping their momentum led to some challenging throws. The auto rewind keeping that momentum led me to some losses from the nails though. Threw the package and caught it in the air and the momentum carried me into the nails too quickly to be able to throw it again. Had to watch him land on the nails until I ran out of tries.



