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A jam submission

Mini Monster Dungeon MadnessView game page

A short dungeon slash the monsters game
Submitted by elubie — 1 day, 5 hours before the deadline
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Mini Monster Dungeon Madness's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#1543.3643.364
Aesthetics#2353.6363.636
Fun#2633.2733.273
Overall#2883.3183.318
Mechanics#2983.0003.000
Music#5422.1822.182
Theme#5942.4092.409
Story#6481.5911.591

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Sounds from OpenGameart and freesound, Font from Google Font. Details are in the Game Creditss

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Comments

Submitted

This was the best I managed. I couldn't figure out how to fight without losing health myself. In fact I didn't even realize I was taking damage from the fights until I was very low.

I appreciated the mini map, a larger version would also have been helpful.

The game is good at creating a tense atmosphere and, even though I could see on the minimap that there was an enemy behind one of the doors, it still surprised me with how quickly I was attacked once I opened it.

Developer(+1)

Thanks for playing the game and the feedback. In a tight melee fight, you're likely to at least take a bit of damage. I hope you realized that there are also the glowing spheres that you can pick up to gain more health - maybe I didn't make that clear enough. Once I get to work more on the game, I will probably also include some armor for protection.

Submitted

I did find and collect the spheres. At first I had no idea what they were for, but I noticed they raised my health after also noticing I was missing health to start with. :)

Submitted

Very promising!

Submitted

If the feeling you were going for was edge of your seat, you got it!

Submitted

This was fun! Impressive, pretty complete-feeling little dungeon crawler. The visuals were really cool, and I appreciated the SFX and audio ambience. I wish there were more effects (audio and visual) when you hit a monster and when you take damage, because it was a little hard to tell what was happening without watching the health stats go down. Also, I don't know if this is a web build or a me issue, but two notes:  A) my cursor (and therefore POV) kept drifting down to the floor for the first minute or two. B) I frequently moved the cursor completely off the window. Even on full screen, it would get stuck in a corner. 

Nice little game, thanks for making it!

Submitted

Thank you for the game!  A nice little dungeon exploration.  The only really buggy thing is that there was a noticeable lag every time I went to pick up an item; some issue with a shader maybe?  Otherwise a great job.

Submitted

the atmosphere is fantastic, I felt a bit sorry for the monsters, they are cute!

Submitted

Nice game! I loved the atmosphere, the sound design is spot on! Great work!

Submitted

This is my type of game, I hope you continue to develop it.

Submitted

Very cool dungeon crawler! I got killed through a locked door LOL. Well done!

Submitted

Cute and fun, the sword animation doesn't play while attacking and moving. Go ahead and check out my game submission for the Jam. It's minigolf on planets, let me know what you think.

Submitted

The lighting in the game was really nice the aesthetic was good too. Good Game.

Submitted

Hi! I really liked the aesthetics. Maybe the only thing I’d suggest changing is the mouse sensitivity—in my case, it was too fast. You could maybe add an option to adjust it. But overall, a very good game.

Submitted

Very nice graphics and atmosphere!

Submitted

I had a good time, I got very lost but managed to get to the end. I like the monsters and had blast smacking them.

Submitted

beat it.

I almost died cuz I did't know that the monsters managed to hit me. I assume you have to add an animation + specific sound/video effect so player can clearly understand that he is getting dammage

Submitted

I was impressed with the graphics - Good job creating the 3d models and textures. I did get a bit lost at one point but that was before I realised there was a mini map (my fault for not reading the controls properly). 
Good job!