Love it! Great fun. Perfect difficulty. Wish bosses QT were random, not the same QEQQE every time, that would have made the final boss more interesting.
jonahhoem
Creator of
Recent community posts
Hey, great job. Some of the mechanics you used in this game are hard mechanics, so congrats on implementing those well. Loved the idea of making my tiny world. :) Maybe the water or something can give you one passive "faith" because I ran out after stepping away and pretty much had no way of recovering my world from extinction haha. Loved this game.
Dang nice shot there! Didn't think a hole in 2 was possible there. WebGL is frustrating. Unfortunately, the Web build hurts us a lot. The title is messed up, the instructions got screwed up, and all the UI looks bad, and the flag waving in the wind is just gone. If you get the chance to play the downloaded version, you will enjoy it! Thanks for playing! I enjoyed your game as well.
The idea for this is good. The progression could go from 1 cannon to multiple cannons, which would be fun. Having a purpose to the game is essential, like a high score or a way to beat the cannons. Otherwise, great job! Go ahead and check out my game submission for the Jam. It's minigolf on planets, let me know what you think
Hey, this was a fun game. I was able to just stay near one of the spawners and rack up a bunch of points, which felt cheaty, but otherwise the game looked really good and the ball physics were reliable. Tilting the table felt good and easy to maneuver. Go ahead and check out my game submission for the Jam. It's minigolf on planets, let me know what you think.
I like the Idea here, but I think the colliders make this game hard to play. The repeating level and obstacles on the course were too much. The music and environment were really good. Good job! Since we both did mini golf go ahead and check out my game submission for the Jam. It's minigolf on planets, let me know what you think.
The Puzzles were great, and the confirmation sound was very satisfying. I think the game loop is a bit rough because if I want to beat the game, I'm going to have to do all the puzzles again, which I've already figured out once, and remembering each one again is tedious. Go ahead and check out my game submission for the Jam. It's minigolf on planets, let me know what you think.
Hey, Great Game, the gravity-flipping level was way too hard and buggy. Sometimes when I pressed space, the gravity would flip, and other times it would do a big jump, and overall, it was not fun to play that level. Otherwise, the music, art, and puzzle solving were entertaining! Go ahead and check out my game submission for the Jam. It's minigolf on planets, let me know what you think.
Overall a really good submission the story was pleasant and I like the puzzling aspect of the game. I think you would really benefit from universalizing all your assets and arts so it makes a more cohesive visual story (making them all pixel art or other mediums) otherwise the UI Mechanics work well and I know how hard that can be to get right.
I found a lot of bugs and was able to go through any laser wall and skip all the levels with ease. graphics I can appreciate. and tip makes the dead bodies square or something, more times than not they rolled away and created frustrating gameplay with no fun. Music was quite and almost non-existent making for a very empty gameplay experience. Less of a puzzle platformer and more of a frustrating platformer. Lots of levels though so I was able to play for a while.

