Thanks for playing! Several people have commented that about accidentally leaving their saved character behind. Maybe a better design would be to not open an exit door until the full party catches up.
Chuckles P. Monkeyworth
Creator of
Recent community posts
Getting blocked by your own party was easier to fix than I expected! The Player and NPCs are all on the same physics layer and I had them colliding with all the other layers (world, player, enemies, weapons). I just removed the player mask from the Player scene. Now the player pushes the NPCs out of the way instead of colliding with them. You can still get swarmed by enemies, but you can't get trapped in a corner by your own party.
Thanks so much for the detailed feedback and screenshots! You're absolutely right about the missing colliders and non-shooting archers on Level 2. The wall is an easy fix. Scratching my head about the archers. The jittery movement and NPCs crowding and blocking you are two things I need to look into. Thanks for playing and commenting!
Yes, that's something I need to work on. I also would like for the NPCs following you not to crowd you or each other. I might change things so each NPC is targeting a different corner around the player instead of all following the player's center location. Giving the player some limited attack could also help when getting ganged up on by enemies.
I submitted my game, but when I go back to the main jam page the Submit your project button is still there, and there's no button or link to view your submission. I just want to make sure the game was actually submitted. https://chucklespmonkeyworth.itch.io/tiny-dungeon-rescue





