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aayostan

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A member registered Dec 24, 2024 · View creator page →

Creator of

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Well done!

Reminds me of this game I used to play in high school. Going up in levels updated the shooter.

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Here's the link.

I thought this was great.

Nice!

That's great to hear. The grappling hook is our game's hook.

This concept has actually been used before in award winning game jam games.

I got bored quickly.

If the feeling you were going for was edge of your seat, you got it!

Don't appreciate the code name: "Big Sissy", otherwise I thought this was pretty cool!

Cute!

I love that you have an actual voice for the ships computer. Nice work!

Simple idea, well executed. 

Hey. I've got a bit of experience in Unity. I've done three game jams. Contact me on discord @aayostan if you'd like to team up.

19,661

Super cool!

I like what you did with the camera. Did you use cinemachine for that?

Our games share a lot of similarities. I think you ran into some of the same problems I did with the NavMesh system. I noticed your map went off the screen on occasion, a simple cinemachine targeted camera on your player would help with that. Check out "no candy!" if you get a chance. Would love to hear what you think.

Addictive

Very Creative

Thanks for the detailed feedback!

Thank you for playing!

Currently working through Game Writing: Storytelling through Video Game Design | Udemy to help develop the story driving my game.

We've experimented with different perspectives and cannot seem to get it just right. Any suggestions?

Well polished.

Would you say the difficulty of hitting the pickups made it more fun or less?

That was something we addressed a lot in playtesting. Thanks for your input! We can vary the probability of spikes and their scale. I was thinking of adding some code that allows the probability of long spikes versus short spikes be varied based on your response.

Very enjoyable. Good Job!

Well done. Gameplay mechanics are smooth.

Simple. Keep it up! Good Work.

Cozy. Gameplay mechanics are smooth.

No Rating: (reason) Issues playing game even in Google Chrome browser

No Rating: (reason) stuck on loading page in Microsoft Edge Browser

Think this was a good idea. A bug I ran into was when the character fell a long distance I got stuck and coudn't move. Would add some sort of direction to where the delivery points are because I had difficulty finding them.

Premise is exciting to me. Look sensitivity is too high for me. Interacting with mail and mailboxes was a bit buggy. It made me laugh. Nice work!

Music was good. I'd add a HUD with information on how much life you have left and a direction arrow to the delivery point. Also think it would be good to add point and click shooting and variation in the delivery point. I also think the background moving the direction of the player could be a bug worth fixing.