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gamer1867

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A member registered Feb 18, 2019 · View creator page →

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Sounds good!

Ok.  The jam's description seems to imply a voting period where the public can cast votes: "The games in this jam will be rated from public voting. Although there is no prize, we hope to showcase a livestream, at least demonstrating a preview of the games submitted after they've been publicly rated!"

This game has a strong premise.  The mechanics of jumping from platform to platform could use a little refining (tends to collide unexpectedly, affecting user's experience).  Good choice of sound effects (especially the mice footsteps!) and the creey-ish narrative voice of the scientist.

Canadian Jam community · Created a new topic How to vote?

I didn't find an option to vote for submitted games.  Is there a way for reviewers to vote on the games, or is voting limited to only those who submitted games?  Thanks

Yeah, I recently installed Wine (the Windows emulator for Linux) so I might look into Proton as well.  I believe Proton creates a compatibility layer to run HTML5 Apps natively on the offline desktop if I understand correctly - no that's Electron I am thinking of.  Right, Proton is developed by Valve/Steam for cross-OS compatibility of Windows Apps to Linux OS.  I heard that Proton has been improved more and more over a period of time, with better compatibility results than previously.  Thanks for the tip, I think I will check out Proton in addition to Wine.  Actually, Proton is a fork of Wine or utilizes Wine if I understand.

That's neat!  I first heard about WASM (WebAssembly) and emscripten a couple years ago, and it sounds like a revolutionary technology, even though there is very little hype around it, or even popular awareness of it.  I'm actually doing the same thing, targeting ports of my (future, prospective) games into WebAssembly amongst other target platforms.  But there are currently some technical limitations surrounding WASM, and it isn't always a direct or easy port.

I do have some involvement in Discord, but it's quite intermittent / infrequent currently.  But if I do become more involved in that platform, I can look into it thanks.  I see that you have a Discord channel invite link in the gamejam description: https://discord.gg/gxQRB73bxr

Thanks, that's good to know.  It's amazing how many different types and styles of artwork there are, even within the category of computer graphics.

I started a limited project, but didn't finish it enough to submit it before the deadline.  But I did learn that participants in the gamejam do still require sleep as was stated in the gamejam's desription!

Don't wait until the last day to submit the game to the jam!!! You and your teammates need sleep! 

Thanks for hosting this gamejam, as well as the Canadian business resources related links in the gamejam's description.  I look forward to future participation in the next (#3) "Canadian Jam" gamejam, as well as the possibility of networking with like-minded people who also hold an interest in establishing the business and marketing side of Indie game development.

Nice production App!  Thanks for making this available!  Any plans by chance for a Linux App in addition to the Windows and MacOS Apps?

I had a very busy week with competing priorities, so I was unable to do much for this gamejam this time around.  Thanks though, if you host another I will probably be more involved!  There are currently about 8-9 hours left before the deadline as I write this, so possibly I can still get a limited project in!  Btw what type of artwork do you typically do?  Pixelart or 3D or other?  My projects would likely utilize pixelart mostly, as they are 2D projects and not 3D (not 3D yet, anyway).

Looks good!  Nowadays I am mostly running Linux OS.  Any chance for a Linux port?  Thanks

Wow, that App (pydpainter.org) looks superb!  Very much like DPaint IV.  There's also GrafX2 which is heavily inspired by DPaint:

Yeah, for drawing Apps there's nothing quite like the classic EA DPaint IV!  That App itself is in my opinion a work of art!

Great, thanks for the suggestion!  I am indeed using Linux.  In some years past I tried using Amigaforever.com and/or C64forever.com, but I'm not sure which emulator these packages used.  I'll have to check out FS-UAE thanks again!

Btw, the Discord invite link is expired, just to let you know.  Thanks!

Wow, that's really neat especially having the original graphics from Firefly Studios.  Did they open-source the graphics for anyone to use, or do they issue permission on a case-by-case basis?  Thanks

Great, thanks for the update!

Nice game, Virtual Nomad!  I miss the AGK forums (now defunct), but maybe I will revisit the Discord server although it's not the same.  If I could offer a suggestion, I would increase the musical section's duration to make the loop less frequent, as this short duration causes the music to become repetitive (the music itself is good; it's just its short duration causes this), especially for a puzzle type game.  May I ask how you achieved movement of the blocks using AGK?  Did you use a timer to control the movement?  Good luck in whichever upcoming gamejam you are participating in about 3 weeks' time from now.  Maybe I'll see you sometime in the Discord formum before long!  Thanks and take care.

Hi, I read in the rules of this gamejam that teams are to consist of between 2 and 10 members.  Would it be okay if a one-person team participates?  I don't currently have a team beyond that size established.  Please let me know at your convenience, thanks!  I am in Canada though (as you may have already guessed from my "1867" user name!)

Hi, is it recommended to develop for either standard (ECS) Amiga graphics like the A500, or for enhanced graphics (AGA) like the A1200?  Or is either equally acceptable?  Thanks!

Hi, do you have any suggestions for a good-quality Amiga emulator to develop on for this gamejam, ideally running under Linux?  Thanks in advance!

Thanks for the info!  I was hoping to create a submission for this jam but I'm not yet familar enough with either Defold or Lua.  Hopefully Defold can use C++ or C as an alternate scripting language instead of Lua in the future, that'd be ideal.

This was a neat gamejam!  I am looking forward to participating in the next one.  Do you have plans for another "Made With Defold" gamejam in the future?  If so, do you know when?  Thanks

Ha ha, I love those chewing sound effects!  Did you make those yourself?

That's a neat twist on an old classic game!  I also really like the transition screens and animations, well polished.  Nice game!

Funny you mentioned John Wick in your game's description, that's what I was thinking of when I starting playing this game!  Very unique design.

Reminds me in some ways of the classic 8-bit game "Temple of Apshai"

Wise little "zen" sayings and insights interspersed throughout the game.  An interesting concept.

Nice graphics and game concept!  Not sure why, but the music glitches major on my machine and is all choppy.

Is this reminiscent of "Rick Dangerous"?  Or "Pitfall 2"?  Or "Montezuma's Revenge"?  Probably "Montezuma's Revenge" judging by the keys and the game's title.  Nice job!

Nice relaxing little game.  I like that it supports mouse input as well as touch input.

Addicting gameplay!  Nice music soundtrack too.  I'd only suggest that the end-of-game dialog box would allow for keyboard input selection instead of exclusively mouse/touch input.  Nicely done!

That's an eerie computerized voice!

Neat concept!

I like the twist/alternate theme of a squid instead of Flappy Bird!  Nice job!

Ok, that is just awesome!  The convergence of two worlds!  Technical question: Did you use the physics engine for sprite movement or another non-physics system?  Thanks

I like it!  A good twist on a classic game.  Also, the graphics while necessarily minimalistic, are smooth and fluid enhanced with extra animation.  Very nice!

Just a suggestion from a player, but could you maybe make the rate of fire about 3 times faster?  Currently it fires about once every 1000 ms, but could you try adjusting it to 300 ms?  I think it would enhance the gameplay mechanics if it shot more frequently like that.  Again, just a suggestion / user feedback.  Thanks!