Sounds good!
gamer1867
Recent community posts
Ok. The jam's description seems to imply a voting period where the public can cast votes: "The games in this jam will be rated from public voting. Although there is no prize, we hope to showcase a livestream, at least demonstrating a preview of the games submitted after they've been publicly rated!"
Yeah, I recently installed Wine (the Windows emulator for Linux) so I might look into Proton as well. I believe Proton creates a compatibility layer to run HTML5 Apps natively on the offline desktop if I understand correctly - no that's Electron I am thinking of. Right, Proton is developed by Valve/Steam for cross-OS compatibility of Windows Apps to Linux OS. I heard that Proton has been improved more and more over a period of time, with better compatibility results than previously. Thanks for the tip, I think I will check out Proton in addition to Wine. Actually, Proton is a fork of Wine or utilizes Wine if I understand.
That's neat! I first heard about WASM (WebAssembly) and emscripten a couple years ago, and it sounds like a revolutionary technology, even though there is very little hype around it, or even popular awareness of it. I'm actually doing the same thing, targeting ports of my (future, prospective) games into WebAssembly amongst other target platforms. But there are currently some technical limitations surrounding WASM, and it isn't always a direct or easy port.
I do have some involvement in Discord, but it's quite intermittent / infrequent currently. But if I do become more involved in that platform, I can look into it thanks. I see that you have a Discord channel invite link in the gamejam description: https://discord.gg/gxQRB73bxr
I started a limited project, but didn't finish it enough to submit it before the deadline. But I did learn that participants in the gamejam do still require sleep as was stated in the gamejam's desription!
Don't wait until the last day to submit the game to the jam!!! You and your teammates need sleep!Thanks for hosting this gamejam, as well as the Canadian business resources related links in the gamejam's description. I look forward to future participation in the next (#3) "Canadian Jam" gamejam, as well as the possibility of networking with like-minded people who also hold an interest in establishing the business and marketing side of Indie game development.
I had a very busy week with competing priorities, so I was unable to do much for this gamejam this time around. Thanks though, if you host another I will probably be more involved! There are currently about 8-9 hours left before the deadline as I write this, so possibly I can still get a limited project in! Btw what type of artwork do you typically do? Pixelart or 3D or other? My projects would likely utilize pixelart mostly, as they are 2D projects and not 3D (not 3D yet, anyway).
Nice game, Virtual Nomad! I miss the AGK forums (now defunct), but maybe I will revisit the Discord server although it's not the same. If I could offer a suggestion, I would increase the musical section's duration to make the loop less frequent, as this short duration causes the music to become repetitive (the music itself is good; it's just its short duration causes this), especially for a puzzle type game. May I ask how you achieved movement of the blocks using AGK? Did you use a timer to control the movement? Good luck in whichever upcoming gamejam you are participating in about 3 weeks' time from now. Maybe I'll see you sometime in the Discord formum before long! Thanks and take care.
Hi, I read in the rules of this gamejam that teams are to consist of between 2 and 10 members. Would it be okay if a one-person team participates? I don't currently have a team beyond that size established. Please let me know at your convenience, thanks! I am in Canada though (as you may have already guessed from my "1867" user name!)
Just a suggestion from a player, but could you maybe make the rate of fire about 3 times faster? Currently it fires about once every 1000 ms, but could you try adjusting it to 300 ms? I think it would enhance the gameplay mechanics if it shot more frequently like that. Again, just a suggestion / user feedback. Thanks!