Neat concept! Borrows some visual themes and concepts from 1980s game Zaxxon. Maybe the initial level could be a little slower and less difficult for the user to gain the feel and controls of the game, and then from there the difficulty could gradually increase. Nice project - I especially like how the game gives detailed statistical analysis for how the aircraft was destroyed and what progress was made, that's a neat feature!
gamer1867
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Constructive criticism: It plays way too fast, making it unplayable (browser version). Could use some tweaking and improved graphics (more detailed, higher resolution, not so pixelated, too simplistic). Seems to have the makings of a good game though, but needs some more work for improvement (in my humble opinion). Thanks!
Thanks for the insightful dev article! There are some really good points in it.
I especially like the point made: "Finishing a relatively unambitious project feels much better than never finishing an ambitious one." Some people describe that as "feature creep" where more and more features creep up and are added to the original scope of the game, and so it never gets actually finished.
That is something I am aiming for in my first few projects: limited scope or limited ambition, so that the projects actually get finished. If nothing else, these smaller-scope projects can give a wealth of development experience to the author(s), even possibly preparing an author for subsequent larger-scope projects or specializations in a particular aspect of game development.
Thanks again for sharing your dev experiences and insights in this article.
Good audio and acceptable graphics, but gameplay seems to be missing something. Perhaps the shots could be redone to give better visual contrast (can be difficult to see).
edit: Enemy laser fire could be a bit slower, to allow player more opportunity to avoid incoming shots. For larger enemies, a damage / endurance status bar would be a welcome addition and would add to the overall gameplay.