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I love the graphics how Banana Man Dan adjusts his sunglasses, and his sandals are pretty neat too!  The music loop seems a bit abrupt (not seamless).  The gameplay mechanics is quite good!

Hi gamer1867, thanks for checking  our submission out. Did you happen to play on a mac? We think there may be multiple issues happening with mac users that don't appear to be a problem with PC users. We're currently looking into as we've also had performance problems on mac.

For sure, my pleasure.  I played it in a browser running under Linux.  Possibly there could be similar issues on MacOS and Linux if MacOS is actually Linux-based or Linux-derived, but I'm not sure on that.  Or if there is a known problem/issue on the Mac then possibly it could be a game engine issue and not your sourcecode at all.  The hardware I am running is old by today's standards, so that could also be a possible issue if the demands of the game outpace the capacity or speed of the hardware running the browser.  So many possible variables, it is hard to track it down and isolate it.

Also, the browser running the game is Firefox, not Chromium-based.  So that is another possible source of an issue too.  Sometimes I've run into problems with running Godot games under Firefox, but not frequently so.

Thanks for your reply. The common denominator currently seems to be issues when run on Firefox. I also experienced a number of glitches when trying to play through Firefox. If you use another browser and you give the game another go, let us know if there was any improvement in your experience. 

For sure, it could be a browser issue, or a game engine / game SDK that is optimized only for Chromium browsers.  I heard once that because of the dominance of Chromium browsers on the internet, some developers (i.e. game engine authors) only test with the Chromium line of browsers and don't test with others very much if at all.  It could just be the game engine itself.  But in any case, that's good that it has been narrowed down / isolated as the probable cause.