Very cool interpretation of the theme and great visuals and atmosphere.
Kaiec Games
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Thanks for the review and good job in protecting our precious Godot. I think comical results are really part of the fun with physics based games, so I would say this is intended. For level design I already thought about having a level where building a shelter for Godot would be the intended solution, kind of literally thinking out of (your) box :-)
Yes, the “game” really needs a little more info. WASD (or arrows) + E (grab) + R (rotate) for others who struggle with the keyboard. And you need the fruit before you can carry stuff!
Anyway, I don’t understand your suggestion. Mouse as touch is enabled, so you can click on the controller buttons to control the character. But this is quite tedious. Further touch control is not available, even with touch screen. A touch screen would also not be retro like ;-)
Wow, very fun to play, but it took me some time, too, to understand how the controls actually work. Here my summary for fellow raters: So left click is for left hand, right is for right hand and if you accidently took something, you have to put it back where it came from. Start with cleaning, keep the fire going, add all ingredients in the right order (including stirring) and finally get a bottle and use it before the fire gets out.
A very fun little game. The controls could be improved, it is very hard to control the truck, a little more forgiving mechanics would be more satisfying. I really like the trade off between slow and safe driving and taking more risks. Audio is missing and just a little more polish would make this really awesome. Keep up the good work!
Please, I want to die! Is it actually possible to die? Anyway, very good game play, most must-haves for this kind of games are there and well executed. Regarding the missing full screen: just check the “Add Fullscreen Button” option on the game page settings, then Itch will add an overlay button that should work (and page updates are allowed during voting).
Well done! This is actually fun to play and surprisingly well balanced. First I thought that the limited fruits would make it extremely hard, but then I solved it two times. I wonder why this is - besides of course me being a genius ;-)? It seems that there are never multiple fruits of the same kind in a recipe, this makes it much easier than the original Mastermind, plus that you get to know at which position the correct fruit is (not just number of correct fruits).
Get in line with the lawyers from Merriam-Webster, where I literally stole the title from looking up possible meanings of brewing :-D
I hope, I find the time to expand on this, too. Physics games are tricky. I actually chose it to avoid a lot of programming as I knew I would not have much time. But in the end, balancing and fiddling around with the physics engine (not to say: fighting with it…) took much longer than hoped for, too.
Hey, fellow retro consoler here, but I picked the Lynx. You did a great job in getting the original feeling. I have to admit I took less care in actually replicating the original hardware restrictions.
Very fun to play, I would suggest to add a gameboy frame to it so that you can play it on your phone, then it is an almost perfect emulation :-)
Ja, das war jetzt wirklich nur ein Platzhalter. Der Character ist leider eben noch nicht in Blender gemacht, das sind noch die 4 in Inkscape erstellten Frames. Ich sitze immer noch an Blender, insofern ist Blender auch schuld, dass nicht mehr draus geworden ist (einer muss ja Schuld sein). Aber wenn ich Blender erst mal beherrsche, dann wird das ganz bestimmt total super duper mit der Animation :-)
Fun little game. Kind of hypnotic and yes, I also felt the dizzyness. I once clicked on a tree hidden by a mole (which could be a memory like feature) and once probably on a tree just spawning which felt unfair. Maybe the latter can be avoided somehow, e.g. with a spawn animation where only after the spawning, the click actually counts.
Das hängt sich nicht auf, das wechselt in einen permanenten Pausemodus :-)
Wenn die Auflösung nicht zu ihrem Monitor passt, müssen sie sich einfach einen neuen Monitor kaufen, Problem gelöst.
Aber beim Artstyle haben Sie recht, das sieht echt aus, als hätte jemand einfach in den letzten 10 Minuten vor der Deadline den Titlescreen vor das Gamelevel geklatscht, das geht gar nicht…
Cool concept. The tutorial was very helpful to understand the mechanics, otherwise, it is probably hard to understand how it works.
I like simple voice acting, for more variety just use different sounds randomly and vary pitch and tempo on them to get even more variations. I did this in my game with my kids and their friends, they had a lot of fun doing some voice lines and I just added randomness to make it sound funny :-)


















