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A jam submission

I'm AsnëlView game page

Submitted by AKATA_RYUUKO — 2 days, 21 hours before the deadline
Rated by 12 people so far
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I'm Asnël's itch.io page

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Godot Version
4.4

Wildcards Used
All 3 (Show, Don't Tell, I Am... Wait What?, Simple Shapes)

Game Description
In I'm Asnël, the player must use various controls to avoid the pursuing red shapes. The player may also activate power ups to protect themselves and eliminate enemies.

How does your game tie into the theme?
In Endless Mode, the player must navigate through the chaotic movements of ever increasing enemy numbers. However the game is turn-based and has hidden patterns, giving the player a chance to form a plan, providing a sense of control.

Source(s)
N/A

Discord Username(s)
jayden1369

Participation Level (GWJ Only)
1

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Comments

Submitted(+1)

Cool concept. The tutorial was very helpful to understand the mechanics, otherwise, it is probably hard to understand how it works.

I like simple voice acting, for more variety just use different sounds randomly and vary pitch and tempo on them to get even more variations. I did this in my game with my kids and their friends, they had a lot of fun doing some voice lines and I just added randomness to make it sound funny :-)

Submitted(+1)

Solid puzzle game! I think you over did the transitions and sound effects a little bit but nice job overall!!!

Submitted(+1)

Very cool idea. The VO got a little repetitive, but trying to figure out the game mechanics was really fun. 

Submitted(+1)

Good  mechanics, the VA was funny, but playing it every turn is a bit too much. 

Managed to apply every wild card, that's rly cool, gj!

The scene transition got me nauseate, had to close my eyes, haha

Developer

I was banking on that being an add on to the chaos factor, but I get why it could be a bit much for some.

Submitted(+1)

Nice game, It could be cool to add info about hearts and stars shapes and a bit of music, but nicely done !

Submitted(+1)

Funny, has same kind of feeling as playing chess for calculating all the possible moves. After reading in description that you can move diagonally i managed to score 20 captures. Wee

Submitted(+1)

Interesting concept, got a little bit tricky to plan out moves when there was a lot of different enemies. Love the VA work though. WEEEE,

Submitted(+1)

Cool idea but very hard. I could not get past the third level but maybe thats just a skill issue

Developer

Thanks for playing. Btw did you try moving diagonally? Try pressing Q in-game.