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skyegrey

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A member registered Nov 24, 2023 · View creator page →

Creator of

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Very fluid controls :)
Always good to see another code cuber game

Thank you for playing ^^ 
We did find a few combinations that just instantly ruin a die... (looking at you Balanced)
Hopefully If I get time I can flesh out the interactions a bit better lol

Good interpretation of the theme, very katamari esq. Had a good time, took a few tries to understand the mechanics though. 
Well done :)

Great take on the theme. Very fun, reminiscent of geometry dash.

Very cute art style! Felt bad for killing the buns, but it was a good time non the less.

Laser was very fun.

Good submission! Enjoyed the puzzles quite a bit. Cool concept, would love to see more levels :)

Great interpretation of the theme, and great execution! Zoned out for a while just directing trains..

World and game were very cute! Driving around was fun, good job capturing the chaos of driving in the city lol. 

Shooting visuals were juiced for sure, felt really satisfying. Didn't 100% understand the objective, but it was fun flying around and blasting stuff. 

Very chaotic lol. Pretty fun once you get the controls down. Would have been cool for a scoring system or something to see how much longer you could survive. Dragging the planets around was fun too :D

Run around and exploring the factory was fun, I was able to transform some stuff into red versions of stuff, but I wasn't super sure what I was supposed to be doing with it. Still, I think the idea & back story are cool. 

Once I had a lot of the ingredient locations memorized it was good fun. Very overcooked vibes :) Nice job!

Hey -- good on you for submitting something. Hope to see you in another jam. Excited to see what you can do, hang in there :)

Well done with the wild card! Gameplay was definitely chaotic as well. Well done :)

Watching the chains play out was mesmerizing...

Took me a second to understand the objective, but after that it was a fun puzzle game. Would be interesting to see where this goes, it has a lot of cool ideas.

Opening cut-scenes like that should be illegal in a 9 day jam. Insanely well done. Levels of polish I didn't think were possible. 

People have been getting way more creative than I thought with some of the dice combinations...
Thank you for checking it out! <3

I think a boss mode (maybe around wave 100 or so) would be more satisfying over endless for sure, good knowledge to carry into the next jam. Thanks for checking it out! :D

You can definitely get to some overpowered dice really early. Maybe adding a few more like 'Balanced' that you have to work a bit harder to use or something would help too. 
Or maybe just a 4x speed button lololol. 

I was going to add a cooldown on the movement at some point, but the micro turn out to be kinda fun. Glad you enjoyed it! <3

Glad  you enjoyed! Thank you for playing :)

I tried to track down that inventory bug for like 2 days. At this point, if you get the bug, its actually just the 'expanded inventory' feature :D

Simple but very well executed. Getting into the rhythm of it was really fun : )

me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ( me when the recursive bomb be like ))))))))))))))))))))))))

Very fun very explosion
((sometimes all the bombs going off peak my headphones even with the volume on low)

Fun tower defense :) 
I the tower placement didn't always work even when it was green, and the expensive towers felt a little under powered, but its cool that you can actually win. Well done :)

Interesting concept, got a little bit tricky to plan out moves when there was a lot of different enemies. Love the VA work though. WEEEE,

Art & music are top notch. Gameplay is tricky at first but fun once you get the hang of it. 
I hope I made Rick Flannel proud.

Front runner for favorite game so far. Honestly pretty sad my run ended and I couldn't keep going. Art, music & gameplay are all top notch. Well done.

I didn't quite get the color changing thing for a bit, but once I understood it it was pretty fun :) really liked the intro / tutorial as well, that was clean. 

Numbers on the left are the wave numbers, but I think its not very clear aha. Thanks for checking out the game though! 

Didn't have anyone nearby to play it with, but the music & art style was really nice. Well done! :)

Controls took a second to get used to, but after that was a fun game :) well done!

The though process was you only do damage when you combine the two debuffs, but it gets a bit hard to see when there are too many enemies ( or maybe even when there aren't many enemies... or maybe just at all ever ).
Either way, thanks for checking out the game!

( Your game is awesome btw, really enjoyed it )

I literally totally forgot to add an hp bar / hit animation. Just ran out of time ._.


If you need me I'll be on the bus heading downtown to clownsville.

Thank you for checking it out!

Completely unrelated, but your game is the GOAT.

Hey!! Good to see you here ;)

Thanks for checking out the game!! I'll be taking a look at yours very soon, excited to check it out :D

Thank you so much for playing!
I wanted to add more burst options to help out with that on the mage side (maybe like a screenwide freeze or something to mirror immolate) but didn't get the time to get to it ;w;

I originally had it not be forced, but then it was too easy to just stay in fire form all the time (extra movespeed is just too good...)
I'm not sure this is an optimal solution though, maybe a charge system or something would be better?