Ooh a Jump King-like game
AKATA_RYUUKO
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You're a group of 10 people? Wow, I hope the task distributions and group meeting weren't too chaotic for you. Though, I really like this game. It reminds me of those super original Flash games back in the day.
On the other hand, the action was quite lacking until the boss enemy showed up. I just spam clicked/spawned a few units at the start and sat back through most of the opening.
I have been thinking of making a language learning game of my own as well, but I have no idea how to start without making it look too much like something else already available. But it seems like you have nailed alot of the aspects. Though since I am a native Chinese speaker who also happened to have learnt a little Japanese on the side, the chaos was unfortunately lost on me. But hopefully everyone else finds it entertaining.
However, I feel the graphics assets were kind of inconsisent with a mash of pixel art in the background, an animated sprite for the player and a Kanji character for the guide. Maybe you could do a sort of joke by making the player a Latin character or Katakana to imply that they are uninitiated?
Thank you for your comment. Randomizing the spoiler wild card could be a good choice, even I thought of it a few times during the development period.
However, I settled on making it first so that the voters here won’t just click off too soon and miss out on all that chaos. Maybe I’ll do something about that when I develop this game more after the Jam’s conclusion.
Drawing upon the themes was intentional. Also did you realize that to make the blocks slide, all you have to do was to make "gravity sideways"? I originally wanted "gravity up" as well and the direction of gravity would stay until the next wildcard, but that felt like scope creep.
I also thought of the "Alien" and "Twins" themes, as well as all the themes from previous Jams (2023's "Companion" and 2024's "Symmetry" as well as 2022's "Gravity" - recall how I said one of the proposed themes was identical to the theme from a previous Jam?) for symbolic purposes to me for being the only participant of every QGJ yet, but I couldn't come up with anything creative for them.
Like SY64I, I immediately saw the similarities between this game and Apodi-Lydia. Where Chromashift implements more innovative gameplay aspects, Apodi-Lydia puts much more focus on the art style. I also found the way you credited Lenny as a Senior Dev while everyone else are just Interns to be hilarious.
Apart from the Windows Defender issue, the song choice will impact the chance of the game releasing commercially due to copyright *should* you decide to do so, so keep in mind to use royalty free sounds and music as good practice.
I thought the rules were over the top too. It was probably their attempt to add chaos. But I’m certain they didn’t consider the fact that we only have half a week to vote on every game. All 12 games. So there’s not much time to delve into this game.
Maybe it’ll be more successful as a straight to Steam game.
Thank you for your comment. Though when I was developing this I was able to make some pseudo-strategies to get a higher score since there was only *that many* wild cards coded in, so I could sort of be prepared for at least one of the wild cards before it hits. But I particularly enjoyed when the other wild cards show up and thwart my plans.
This game is a good fit for the Chaos theme. Trying to swerve away or block attacks from increasingly massive waves of enemies is a hard thing to do.
But I noticed that there are some layering/collider issues since the player can just "walk through" or "walk on top of" some of the environment sprites.
Oh this is interesting, out of all the QGJ submissions I've played so far, this is the only one where I am the "provider" of the chaos. Usually I am the "receiver" of the chaos.
However, I think it would be better if the player was a more realistic cat model so that it puts more emphasis on the chaos and drawns upon the nonchalance of irl housecats.