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AKATA_RYUUKO

53
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5
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A member registered May 22, 2022 · View creator page →

Creator of

Recent community posts

Ooh a Jump King-like game

I like how these tracks all blend in with each other and don't have any surprising elements suddenly popping out of nowhere. Makes it really sound like it can go in a game where OSTs are looping over and over again to set the mood of a certain room.

I can really see the driver chaotically weaving past obstacles in this piece. Though, did you also miss the Future Past theming section on the Jam page? Unfortunate.

Thanks, I’m mainly a game developer after all. It helps with cohesion when the game concept is thought of first then the OSTs. Re-listening to my work as a whole also works.

Great songs, but I don't see how it plays to the whole Future Past theme though.

Thank you, this is my first time earnestly making music with a vision. Hopefully I have time later to do some research on production.

A fellow 8-track submitter! Howdy there! Here's to winning the Jam this time around.

You came so close to winning last time! Maybe you'll actually do it this time.

Welcome back OST Jam #1 veterans! I hope you'll place higher this time around.

I can already see some elements of the game feel in my mind just by listening to these OSTs! Great work.

Though I didn't like the abrupt cut at the end of the Waltzing Soliloquy track, it was a soothing track until... snap! The audio file just cuts.

You're into Game Dev too? Nice, I've been looking for those sorts of jobs too. But maybe we can try indie for now.

On the other hand, the themes remind me of Star Wars. Did you photo edit the cover art? It looks great

There was a bit in Beauty of the Void that had a synth that reminded me of Sans from Undertale. That gave me a shock lol.

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Being unable to recover after you hit a purple surface is insane. Kinda like Flappy Bird level difficulty.

Great short game

I was banking on that being an add on to the chaos factor, but I get why it could be a bit much for some.

You can do some special challenges/obstacles per level so that there is some variation as you progress, and much less like you are just tidying up.

This is a great game, but I kinda got bored after I managed to stack like a dozen different effects onto a d10 which just bulldozed all the enemies that came at it. Maybe you can do a sort of difficulty scaling based on what dice are on screen?

Simple but chaotic, my favorite entry so far.

This is actually quite incredible for your first endeavour.

It's a cool concept, though this game feels way more like a chore for me. Maybe the others will find more enjoyment in this. Also, I'm thinking there could be more sounds for picking up and dropping the shapes as well as for the spells.

It looks like a cool game, but I still have no idea what I'm supposed to do...

You're a group of 10 people? Wow, I hope the task distributions and group meeting weren't too chaotic for you. Though, I really like this game. It reminds me of those super original Flash games back in the day.

On the other hand, the action was quite lacking until the boss enemy showed up. I just spam clicked/spawned a few units at the start and sat back through most of the opening.

I have been thinking of making a language learning game of my own as well, but I have no idea how to start without making it look too much like something else already available. But it seems like you have nailed alot of the aspects. Though since I am a native Chinese speaker who also happened to have learnt a little Japanese on the side, the chaos was unfortunately lost on me. But hopefully everyone else finds it entertaining.

However, I feel the graphics assets were kind of inconsisent with a mash of pixel art in the background, an animated sprite for the player and a Kanji character for the guide. Maybe you could do a sort of joke by making the player a Latin character or Katakana to imply that they are uninitiated?

Thanks for playing. Btw did you try moving diagonally? Try pressing Q in-game.

Thank you for your comment. Randomizing the spoiler wild card could be a good choice, even I thought of it a few times during the development period.

However, I settled on making it first so that the voters here won’t just click off too soon and miss out on all that chaos. Maybe I’ll do something about that when I develop this game more after the Jam’s conclusion.

Drawing upon the themes was intentional. Also did you realize that to make the blocks slide, all you have to do was to make "gravity sideways"? I originally wanted "gravity up" as well and the direction of gravity would stay until the next wildcard, but that felt like scope creep. 

I also thought of the "Alien" and "Twins" themes, as well as all the themes from previous Jams (2023's "Companion" and 2024's "Symmetry" as well as 2022's "Gravity" - recall how I said one of the proposed themes was identical to the theme from a previous Jam?) for symbolic purposes to me for being the only participant of every QGJ yet, but I couldn't come up with anything creative for them.

Like SY64I, I immediately saw the similarities between this game and Apodi-Lydia. Where Chromashift implements more innovative gameplay aspects, Apodi-Lydia puts much more focus on the art style. I also found the way you credited Lenny as a Senior Dev while everyone else are just Interns to be hilarious.

Apart from the Windows Defender issue, the song choice will impact the chance of the game releasing commercially due to copyright *should* you decide to do so, so keep in mind to use royalty free sounds and music as good practice.

Btw you should also add your teammates as collaborators on itch so they can vote.

Windows Defender still deleted it for me.

OOOOOUUUUUIIIIIII

I thought the rules were over the top too. It was probably their attempt to add chaos. But I’m certain they didn’t consider the fact that we only have half a week to vote on every game. All 12 games. So there’s not much time to delve into this game.

Maybe it’ll be more successful as a straight to Steam game.

Thank you for your comment. Though when I was developing this I was able to make some pseudo-strategies to get a higher score since there was only *that many* wild cards coded in, so I could sort of be prepared for at least one of the wild cards before it hits. But I particularly enjoyed when the other wild cards show up and thwart my plans.

Thank you for your comment. I noticed that bug too, but I didn't bother to fix it since it didn't really affect gameplay.

This game reminds me of those retro games like Space Invaders and Asteroids.

On the other hand I found it a bit strange that the game is missing a "Game Over" screen and keeps running even when the player is destroyed.

Interesting take on the theme, this game gives me indie horror vibes.

Though, it took me quite a while to figure out the controls (like how you need to press "E" to push a button) which slowed my progression through the game. I also felt the mouse sensitivity was too low.

This game is a good fit for the Chaos theme. Trying to swerve away or block attacks from increasingly massive waves of enemies is a hard thing to do.

But I noticed that there are some layering/collider issues since the player can just "walk through" or "walk on top of" some of the environment sprites.

Yeah, clicking the .cmd file only removes the .exe file.

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Oh this is interesting, out of all the QGJ submissions I've played so far, this is the only one where I am the "provider" of the chaos. Usually I am the "receiver" of the chaos.

However, I think it would be better if the player was a more realistic cat model so that it puts more emphasis on the chaos and drawns upon the nonchalance of irl housecats.

I like how you crafted an entire story for QGJ, most people focus on the mechanics instead so this is a breath of fresh air.

Though for me, the game falls a bit short in fitting the theme. But that doesn't take away from the enjoyment.