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Hallways of Lost Dreams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics - Does the game look visually appealing? | #2 | 3.900 | 3.900 |
Theme - How well does the game adhere to the chosen theme? | #3 | 3.600 | 3.600 |
Stability - Does the game crash unexplainably and unexpectedly? | #4 | 4.000 | 4.000 |
Fun/Game Feel - Is the game fun? | #4 | 3.300 | 3.300 |
Originality - Were you pleasantly surprised by some aspect of the game? | #6 | 3.700 | 3.700 |
Overall | #6 | 3.400 | 3.400 |
Final Results | #6 | n/a | n/a |
Audio - Does the game have audio, and does the audio fit? | #12 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was such a neat little game to play through. The fact a 3D game like this was created in only 2 days is so cool, props for that. The indie horror vibes that were present through the game were great, I was even afraid I was about to get jump scared at the end, which didn't happen but that made it better since I was trapped in anticipation for said jump scare instead.
All of the sections in the game were all around pretty good, really adding to the whole 'mind-bending' aspect of the game. But the only issue was that there really wasn't much to do in the sections, besides finding different buttons to press and pressing forward. The platforming sections did help alleviate this issue, but I personally felt the platforming section in the giant room was slightly punishing. I kept messing up jumps and had to keep going back to try the entire section again, which wasn't super fun.
I also think that some form of music and added sound effects would have been good to have here. The button sound effect is good, but besides that there's no other kind of sound at all in the game. Some simple music or even footsteps for the player would be really nice to have.
A fun foray into faulty geometry! Had some minor issues with the control scheme (notably the low sensitivity and the lack of a labelled click button that wasn't just the mouse), and the absence of bgm hurt the experience a little, but the novelty of what each room would look like after pushing the button alleviated that. The bridge puzzle and big room platform segments stood out as the game's best IMO.
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This was really cool! I love non-euclidean mind play shenanigans, just the right level of puzzling to still be fun!
Interesting take on the theme, this game gives me indie horror vibes.
Though, it took me quite a while to figure out the controls (like how you need to press "E" to push a button) which slowed my progression through the game. I also felt the mouse sensitivity was too low.
Cool game! I didn't expect anyone to make a 3D game, props to that.
Unfortunately this version of the game doesn't have the end text enabled (also the way to quit the game), whoops ¯\_(ツ)_/¯
edit: Actually i think it did, i just had the wrong filename set when exporting the fixes and it exported under the .console.exe