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Lobotany's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Final Results | #1 | n/a | n/a |
Originality - Were you pleasantly surprised by some aspect of the game? | #1 | 4.111 | 4.333 |
Audio - Does the game have audio, and does the audio fit? | #2 | 4.216 | 4.444 |
Overall | #3 | 3.707 | 3.907 |
Fun/Game Feel - Is the game fun? | #3 | 3.479 | 3.667 |
Graphics - Does the game look visually appealing? | #3 | 3.795 | 4.000 |
Stability - Does the game crash unexplainably and unexpectedly? | #7 | 3.584 | 3.778 |
Theme - How well does the game adhere to the chosen theme? | #10 | 3.057 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The fact that this game has a full on save system that not only saves your progress, but also pretty much allows the game to still run in some form while the game is no longer running is pretty insane. I don't think the save system affects this game too much in the scope of the jam, but having that knowledge for either future games or a possible update to this game is a great thing to have. The concept for this game is pretty interesting as well, a relaxing farming simulator game is not my first thought when I think of Chaos, but that alone makes the concept work well because its unexpected.
The graphics and audio work relatively well. While the art isn't perfect, I respect the fact it was custom made, and it works well enough to convey what's there,. The menu icons and sunflowers specifically look really good. The audio also works well, the music specifically fits the chill farming sim theme.
I feel like the game could have potentially been a bit more chaotic though. The asteroids and random bombs spawning do add a bit to the chaos theme, but most of my gameplay really boiled down to just clicking asteroids that could appear. There were times were a purple asteroid would appear right where my pots were so I had to frantically move them, but this didn't happen super often. Granted, this is a farming simulator that's supposed to be laid back, but I feel like something such as bigger random events that were more chaotic for brief periods could be added in to make it even more chaotic more frequently.
When I find time, I plan on implementing a major update. Specifically, some unique mid-game plants to help with the climb up to the Superflower, a couple balance changes, specifically the spawn rates of both meteors, more explanation in gameplay of some concepts, and some more chaotic elements (Black hole, alcohol clouds, space lasers). I had to cut the scope down a little when I came up with the concept, but
there's more content to be made here. Unfortunately I won't be able to live update it, so any progress people have will be necessarily reset upon getting the new update later since it'll be a new upload, but that's hopefully not a deal-breaker.
Love the vibe! Initially, the goal seems very daunting - will come back later
This is a really cool and good game! Yeah, banger
This is a really fun game! I like how you took the relaxing farming sim game genre and found a way to elevate it with some chaos.
My one issue is that some of the game elements were not intuitive and so I couldn't figure out if I harvested the flowers properly.
awesome game, I have my lobotomy scheduled within the next 24 hours