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Damn, plays so well, feels super polished. In terms of feedback for the game as is, maybe control of the ship would feel nicer if forward vector (i mean diection you are moving toward) would be based on where the ship is facing (not sure if that's true, that is something that needs to be tested you know). In terms of potential of the concept, you could make a banger rougue-like out of this if you add some ship upgrades, simple procedural generation and enemies to fight, i'd buy it the day it comes out and easily put like 50+ hours into it. Overall, great game, good job!

Wow I can't imagine anyone playing a game like this for hours! When I was playtesting it for the length, I had a timer running and I looked at the timer when I was getting bored and I was at 6 minutes lol! But yeah I think enemies is a great idea - just give the player something to DO other than just "go fly over here". Thanks for the feedback!

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If you add secondary objectives and some kind of map changing (procedural or just a couple of premade ones) i can bet people would sink a lot of time into it!