Cool idea and I really like the presentation! Had a bit of a *ruff* time with the platforming, though. In particular, vertical jumping is very challenging as is. The dash is also pretty sweet and I enjoyed using it a lot. Thanks for sharing!
Bearshaman
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Thanks for the suggestions and feedback! I like the idea of formations a lot, that would definitely be something that could give the player a nice level of control on the fly. I feel like there's a lot of ways it could go, and I'm looking forward to trying out a lot of different elements with this one in the future.
I like your take on Snake. I think this is a very cool implementation of the core idea with a lot of neat power ups and room for the player to improve their skills as they shoot for a high score. Great aesthetics and mechanics all around. Also love any game that plays nice on arcade stick. Perhaps the most clever part of this game is how you implemented the enemies. The spread and approach is dangerous but not overwhelming for this kind of game, which allows the player to spend more time improving. Great job!
Really neat idea, and I really like the idea of the mechanics. A bit too hard to understand how to play as it is though. Took me a while to find the pause menu, which was mapped to escape, since escape is also mapped to exiting full screen in the browser. But even then I was struggling to figure out how the mechanics work. This looks like a really cool game, I just wish there were a more detailed text or video tutorial so I could understand the mechanics better. Thanks for sharing.
It's funny, I was expecting more Vampire Survivors-style games in this game jam, but this is the first I've run into. And I gotta say, you did a great job. Really great aesthetics especially, and I love that level up screen. The game is also super fun and I didn't run into any bugs to speak of. Those bad guys may think they're tough, but that's only because they haven't seen the destructive power of my ultimate diagonal movement! I guess my only real constructive criticism is maybe turn down the music a bit by default, maybe by half. Good job on this one, thanks for sharing!
Fresh One sounds like the protag is straight out of 90s Bel Air. I like it! (Although, by the end, he's more like fresh meat for that anomaly.) Cool idea of putting the pieces together, and I enjoyed the gravity control especially. A little hard to fight enemies consistently but luckily they weren't quite tough enough to stop this fresh one! Fun little game, thanks for sharing!
Cool idea! Really like the way you interpreted the theme as the mechanic. And the world always needs more space shooters. Not sure if I didn't check, but would have preferred to use WASD instead of mouse. Interestingly, you can use WASD, but the ship will fight against the movement and try to go towards the mouse when you let go of a button. Also, could use some kind of collider around the screen to stop the player from exiting the game area. Man, that boss did not mess around! Really cool little game, thanks for sharing!
The shield gets more transparent as it takes damage, but it was definitely not enough of an indicator. I originally planned to have anybody who died get teleported into the wagon and healed by the shaman hiding inside and then respawn after a rebirth bar had filled, but I am unfortunately very terrible with my time management. Thanks for the feedback!
Really neat little game! Enjoyed it a lot, once I figured out how to play it. On that note, I think you could include some more instructions as to how the game plays control-wise in the description or gradually reveal it through steps in the game itself to make it more apparent. Managed to make it to the end once I figured it out, but I was very close to just closing the game before I figured out how to play it. I'm glad I didn't, though! Cool game! Keep up the good work!
Wow! There was an absolute dearth of 2D platformers in this game jam, so I'm so happy to see this. And not only was it a really fun little platformer with some great progression and fun levels, but it also had a wonderful little story. And all that wrapped up in this great little handcrafted art style. Very cool, thanks for sharing.
"I'm getting too old for this," thought purple Yoshi with a white beard. "The piranha plants, the pipes, the pipes, the piranha plants, the pipes, etc. My only hope is to press space bar, c, the up arrow key, or w." No matter what, they just kept coming. "I'm too old for this, but I can't stop...If I stop..." The purple Yoshi with the white beard shuddered. He didn't want to think about what would happen if he stopped pressing the space bar, c, the up arrow key, or w. "I don't have a choice in the matter...which is why I'll keep pressing space bar, c, the up arrow key, or w! You think I'd quit? Not when...not when I have life left in me. Now when I'm so close. So close..."
Digging the vibe! Unfortunately, hard to kill enemies as it is, it seems like their hitboxes are just too powerful. Also, wasn't sure what to do after hitting R and coming out the other side of the blockade. I think you have a great start here though, just need to refine and build off it. Thanks for sharing!
Not only is it beautiful and complete, but the controls are super intuitive and yet responsive. That kind of intuitive yet novel control is something truly special. Love the atmosphere as well. I also appreciate the idea of having ratings for completing levels quickly. If I may be so bold, if you are considering expanding this, I think it would be cool if you unlocked additional pieces of story/lore when you achieve those higher rating completions of each level, with a true ending unlocked if you achieve all the max scores for each level. Bravo, and thanks for sharing!
Wow! Such an impressive game you've got here, with a lot of cool mechanics and some real complexity! I only wish I had a brain slug on my head with a pro stealth 'em up fan controlling the other end. I really suck at this! But it's okay, I get to enjoy the sweet death animation, which is probably more than I deserve for my severe lack of skills. Maybe gets a little too hard too fast, but it's still a very impressive game you've got here and I'd love to see more of it in the future.
This is the first entry in the game jam I've seen that admits to being created almost entirely with AI. As such, I think that, regardless of one's opinion on AI, it's a very interesting entry in that we are able to see what can be done with this emerging technology at this time in the context of this game jam. I'd say the game plays well and is very polished, which is pretty impressive for someone who was just learning the basics. I was able to beat Tofu okay and had some fun with that, but I found Minty to be too overwhelming with all that text in the context of a timed Simon Says game. It seems a bit too hectic to me to have to memorize and repeat the Simon Says pattern with one hand and one brain side while having to decode and answer a riddle with the other brain side and the other hand, but it's also possible that I'm just a scrub. Thanks for this submission!
Fun little game! I cleared out the dungeon but it seemed like my only reward was a free sword every time I passed by the wizard, which, if you think about it, is a pretty sweet reward! Glad to see an action rpg like this in the jam, I had fun with it. A little tricky to start with, but once you get the hang of it, the baddies don't stand a chance.
Gameplay-wise, gotta be one of my favorites in the jam this year. Not that the graphics are any slouch either--it looks great and I love the style. Also appreciate that slight amount of randomness as to what music track you're getting in a run. Simple but endlessly optimizable is one of my favorite combinations for a game jam game, and this one fits the bill. as banging my head against the roof of 1200 points for a while there, but I finally broke through. Is 1400 possible?! I'd like to think so, but I'd also like to stay sane, so I'm going to have to pass on trying for that. Great game, super addictive, thanks for sharing!



