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Bearshaman

180
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A member registered Jun 19, 2021 · View creator page →

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I'm guessing "Mushking" is largely an honorary title, otherwise there's going to be a lot of ruler-less mushroom kingdoms after my playthrough today. Kept getting the second stage music in my head so figured I would come back and check out the final version. I very much enjoyed my time as the usurper of mushthrones. Did you know that whenever they would force bugs to fight it out, allegedly the scorpion always wins? That means this game is historically accurate. Gone Beret, Satinel!

PS Love the tail whip animation, it's like him hitting them with a Costco hot dog at the end of a crane!

Thank you so much for your feedback! This is a setting I've been kicking around in my head for a few years now and I thought it would be fun to try to make a little game in that setting for the jam. I had never done a town scene before, and ended up fussing on so many collision and layer details on the town map I didn't end up implementing most of what I wanted to (like the entire action scene I had planned for the wagon duty second half). I Also ended up spending a lot of time developing the systems for both the town scene, as well as the entire action scene which didn't come to fruition, and as a result I ended up kind of teaching myself Ink and writing most of the dialogue during an all-nighter right before the jam ended.

I'm really happy with the response to the story, characters, setting, and dialogue, considering how much of that dialogue was written last-minute no-sleep. Getting #19 in Story despite my inability to manage my dev time and fully execute my ideas has inspired me, and I'm really thankful for that response. I agree that JRPG-style games suffer from a lack of older protagonists! It's not like we humans get (completely) uninteresting after hitting 25! Anyhow, I plan on continuing on and expanding this setting with these characters, and hope people look forward to it!

Cool start! I like what you've got here and I think it's got a lot of potential. Could see there being a bunch of petz in a row, like a petz garden. Keep it up!

A++, would zoom in and out and click around on a slowglobe again! Great idea and clever execution. Would love to see a longer game in this style. Nice!

Wow, really loved the controls in this game! The jumping felt great and allowed for a good level of control which facilitates more difficult level design and enemy placement. The visuals were also great, although I was getting some space between the tiles on the ground which was visible when moving. Good job, good game!

I wasn't expecting to see my ant's head explode when he fell from a height, but when he did, I was sure this was a unique game! Brutal difficulty, I'm not sure I've ever seen a 2D platformer where the basic enemy takes 13 shots to go down and with leaps of faith with fall damage that brutal. Very neat visuals, fun music, and ambience. Good job, thanks for sharing.

Nice story! Hard to believe it's your first game and made in three days. Extremely impressive. Nice branching options and storytelling and characters. Also the little psyche out at the end with the tape got me. Excellent work, hope to see more from you in the future!

Nice start to a survivor-type! I think maybe the camera could be backed out a little more, the enemy spawn speed reduced a bit, and the player attack speed increased a little. A good start, with a bit of polish, could be awesome.

Thanks Airy! I'll definitely get some battling in post-jam, and maybe a couple guinea pig NPCs too.

I liked pushing my rival (Scruffy?) off the edge and hearing the "Guinea pig~" voiceover as Scruffy flew back in from the ceiling. That was awesome. 

That AI voiceover is amazing! Really adds a lot to the game. Every time they said "I am a woodcutter" it filled me with joy. Neat little game, sir!

Really neat game with a great idea and execution! Unfortunately, I am not the best at puzzl-em-ups so I got stuck but I had a lot of fun in the process of the whole thing. Simple idea, but very fun and I like how you introduce new cars and increase the complexity step by step gradually. Nice!

Woo I win! Take that, career counselor! Take that, mom and dad! I'm a winner! Hahahahah!

Really fun little adventure in space as a space cat! Another StealthC cat-centric classic. Took me a minute to figure out the furnace was what I was lacking, but after that I was flying free. The level of polish is amazing. Only real criticism from me is the slowness of the building in general. Maybe have a button or some button pressing minigame to speed it up? Very impressive for a ten day game jam game. Also, sorry for your kitty loss. A good pet is like a family member, only less annoying and cuter.

Nice tapper tribute! (Super cute bug edition.) I had fun, although man it gets hard fast. But if it didn't, could it even be called a true arcade-style game? Really cool game, thanks for sharing!

Nice premise and execution! I need a copy of that book for my own bookshelf. Enjoyable dialogue. I think my favorite part was replaying what is a stressful situation in real life in a still relatable but laid back game form. Good job!

Neat idea for a game! Love the effect of the planets spinning around, looks really nice. Super clean UI as well. Was whizzing through the game but level 9 was tripping me up. Nice little puzzler, good job!

I wasn't expecting the chickens to explode when they ran into me. But to be fair, if the chickens are going to be that fragile, it's really not the dog's fault! Pretty fun little game, bark/10!

Aaww thanks man! It was my first town scene and I wanted it to have a Linda Cube-like feel to the NPCs, where the dialogue is both fun and world-building (and occasionally inappropriate or very silly), and where NPCs are worth talking to just for the sake of talking to. That's what I hope to accomplish with my town scenes moving forward.

Pretty fun game! Felt very polished in most aspects, just needs some juicy sound effects and music to set the mood. Super impressive what you've accomplished in the game jam time frame, well done!

I had a lot of fun with this game! More fun than some finished games I've played. Nice, simple, intuitive mechanics. Flickin' great!

Nice little walk and puzz! Not being able to continue if the platform was sent on without first shooting the cube had me restarting and it took a sec to figure out the final puzzle but for the most part I was able to get it pretty quick. I would suggest changing the music loop or maybe extending it, if possible. A bit repetitive of a loop. Very solid start!

Wow! Incredibly detailed and expansive, professional and polished. This seems more like a full game than a game jam game, very impressive. I made it to around 2-6 before I decided to stop but I'd love to come back and see it again. Also, for some reason the left and right sides of the first screen were cut off for me and there was no fullscreen option, so it took me a bit to figure out there was a door on the right. Anyhow, great job! Love it!

Thanks I appreciate it! I would have had a bullet hell action scene but alas, overscoped and undertimed. Cheers!

Game looks and plays great! Could see it being expanded to ridiculous lengths. Really fun little sneak-em-up that fits the jam theme perfectly. Great job!

Sounds nice, plays nice, looks fantastic! Needs a little polishing on things like the enemy colliders and enemy response when attacked but I had fun playing through it. Good job, keep it up!

Loving this one! Brilliant use of the jam theme as well as the sounds of people screaming out in comedic pain. Very fun game with a great hook which skillfully employs the easy-to-pick-up, difficult-to-master line of thinking. I do think the ball could be a little heavier maybe, or maybe there could be different balls available which behave differently and employ different physics would be a cool idea. Great job, man!

Thanks man I appreciate the feedback! I did upload a version with fixed collision and controls for download but unfortunately I can't seem to get Unity to believe me when I say I want an updated WebGL version that actually loads.

Good job, controls felt pretty good and I liked the ambience of the second level. Keep it up!

Thank you! I ended up overscoping but I'm glad I finished what I was able to. Looking forward to coming back and continuing work after the jam is over for sure.

Wow, really impressive! I love what you did with the art and the music choices. An especially great use of the free assets given away for the jam. I think this game is a great advertisement for the AGS engine, which I don't think most people even think of when it comes to game jams. Kudos to you on a job well done!

I did run into a strange bug where the statue wouldn't continue to move after it came over the wall. I spent a shameful amount of time trying to figure out how to get the pink bunny on the roof to let me into the lower area of Downtown and checking out different areas for entrances, until eventually I just restarted and was able to get it to reach the button and see the ending. (I'm pretty bad at these point-and-clicks.) 

Great game and hope to see more from you in the future!

Great looking game! Very fun too. I wasn't able to get the sprint to work on my machine. I was still able to beat the big ooze though. I also didn't end up fighting most of the enemies, perhaps make there be more of a reward for fighting them if you intend for them to be fought instead of dodged? Super impressive work for a game jam game. Well done!


Replaying the game to see if I can get past the crash, and I noticed the "t" was missing in Drink Straw.

Also, I really like the tail shadow, and I actually tried stinging multiple times this time and figured out the venom stacks. Neat! Die snake, die!
I think the combat log could maybe be a little more visible though. Maybe larger and at the bottom center of the screen? I kind of missed it most of my first time playing, but paid closer attention this time. There's a lot of cool stuff happening there.

Loving all the details like how you're not overwhelmed by screen shake when you get hit and all the different damage types. Worth playing again, for sure.

I enjoyed the game and the aesthetics! Jumping was a little stiff, but once I stopped trying to fight with it and just went along with it I had a good time. I think maybe a double hop, or a sword might be a nice addition. Good job!

Really neat little block-em-up! Music and sound effects were perfect, and the little dudes are really neat to see. Very addictive and fun game, love it!

Love the aesthetics and gameplay! Really neat idea and very fun. Found the UI a little difficult to navigate, which made the game a bit harder for me. That dog is brutal! Very fun and cool little game, great job!

Wow! Love this one so much. Great presentation, super polished, addictive gameplay, great power-up system. The Snorbles are definitely a very plushyrrific (could see them working well in plushy form) sort of dudes!

I think you've already gotten a bit of feedback on the reloading mechanic. I agree that it's too difficult to tell when it's time to reload, and the game would benefit from a *RELOAD RELOAD* like in lightgun games, and possibly a different placement of the bullet meter which makes it easier to see since otherwise your eyes are not likely to be on that part of the screen. And especially since there are so many possible modifiers to your bullet capacity, so you can't just keep track in your head easily how many shots are left.

Aside from that, I'd say turn the vignetting effect when you're losing way way down. It's very distracting when you're trying to concentrate on anti-anti-worble destruction and all of a sudden this vignetting darkens everything and kills the flow. It also makes it much harder to come back from that.

Overall, an excellent, super polished game! Would love to see more of it post-jam!

Thanks I appreciate it! I will definitely continue it after the jam where I can overscope without a time limit.

Thanks! It was supposed to be a much bigger game for the jam with at least one bullet hell action scene, but I ended up overscoping. Definitely coming back after the jam.

Oh no! Frygga is just too powerful! I need to rein her in for sure. Thanks for the feedback! I'm really happy people seem to be enjoying the characters and the setting. Also thank you for the bug report, I'll check that out and see if I can get a fix going soon.