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Tiny Armada's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #43 | 3.778 | 3.778 |
Aesthetics | #88 | 4.056 | 4.056 |
Theme | #90 | 4.111 | 4.111 |
Fun | #143 | 3.556 | 3.556 |
Overall | #237 | 3.444 | 3.444 |
Story | #459 | 1.944 | 1.944 |
Music | #777 | 1.278 | 1.278 |
Sound | #792 | 1.222 | 1.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
I used Kenney assets (https://kenney.nl/assets/planets) mixed with my own that I created during the jam
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Comments
Pretty fun game! Felt very polished in most aspects, just needs some juicy sound effects and music to set the mood. Super impressive what you've accomplished in the game jam time frame, well done!
Yeah, definitely could use some sound effects at the least, just had no time unfortunately. Thanks lots for playing!
It took me several tries to understand how to play. I read the game page which explained I should start out buying banks, but I didn't know where the banks were, because I didn't notice the scroll bar on the home planet's UI. I did eventually manage to comprehend the game and even won, though a few things remained unclear.
When my units went up to attack the enemy, they seemed to take up positions and shoot... off to the side of the planet. Is that where the gate they're intending to destroy is? But after a bit the ships would reposition, or turn into missiles or something and that's when the enemy's health seemed to go down.
I also wasn't sure if it was better to send ships out the moment they could be built or to amass resources and build up as large of an attack force as I could muster. The game page says they intercept enemy ships on their way, so I'm guessing pumping out units quickly is the better strat. At a certain point the home planet stopped seeing attacks at all, even when my unit numbers were low, possibly they were still intercepting the enemy in those cases? It all remained pretty unclear to me.
All that said, I like the concept and I did give the game enough attempts to be able to achieve success so please don't think I'm taking a negative view of it. :) I'm just having difficulty understanding the intricacies from what I see on screen and applying what the 'How to play' section to that.
I understand your criticisms and none of the troubles you had were your fault. A lot of the game design aspects of the game had to be put on hold to balance the game because that mattered to me more at the time. Given more time I definitely would fix these issues, but I was literally doing balancing fixes up until a few minutes before the deadline. I hope you enjoyed the game once you did end up figuring it out and thanks a lot for playing!
Yes and yes!! This is exactly the kind of game I’ve been looking forward to playing! I’ve been hunting through the submissions for a good resource management/defense/strategy game, and this one’s super fun. I did get a little confused at first because there isn’t a screen where you can see both the home planet and the jump gate, and I didn’t realize you could press J to zoom in on the jump gate. I kept wondering where my ships were disappearing off to! Also, I’m guessing the purple/pink dots are the ships firing at each other? It’d be awesome if that were a bit clearer, watching space battles is half the fun. Anyway, great entry, I really like this one!
Thanks a ton for playing! If you zoom in, you can see the ships shooting at each other better, but with the small viewport size, it does make it hard to see at minimum zoom. If and when I do expand this game, I'll definitely look into making the battles easier to see and more interesting.
Wow that’s a very robust resource management, defense game! And the enemies never give you a chance to catch up! Some sound FX and music would go a long way with this one. Well done!
I wanted to add SFX really bad, but I just didn't have the time. I wasted the first 2 or 3 days coming up with an idea I could pull off, which would've been easily enough to add SFX/music. Unfortunate, but maybe next jam. Thanks a ton for playing!
Great job with your game. I really enjoyed it. You added a fairly deep mechanic for for a game jam. I thought you gave the game a good balance. It did take a while to see the impact of my decisions, but I eventually figured it out. I also like the older pixelly look. Only thing I found unintuitive was when you went into the Home UI to build the buildings, it wasn't immediately obvious how to get out from that interface. Overall, I very fun game. Keep up the good work.
Thanks for playing! And yeah, definitely a lot of stuff missing to make the game more intuitive, but unfortunately, I didn't have enough time.
Had a lot of fun with this one! The mechanics support the game design really well. It took a moment to find the flow, but once I had some money rolling in and the economy took off it was fun to watch my armada slowly whittling the enemy down. This is a game I could enjoy for longer periods if more content was added and balance was fine tuned, but for the scope of a game jam it's near perfect for me. Well done!
Thanks a ton! If I did expand this game I would ideally make it something more similar to Stellaris without all the complex stuff. Just enough complexity where it's still interesting, but not overwhelming. Still not 100% sure if/when I'm going to do that, but it's definitely a thought.
I would definitely play Stellaris Lite, I like the idea of that game but it goes too deep to play casually (for me)
I'm a sucker for space themed games. I like this one. It's fun and snappy. I wish it had sound, but overall it was great!
I wanted to add sound, but I just didn't have the time, which was a HUGE bummer. I feel like it would've added a lot. Thanks for playing, though!
A lot of content for a jam game, but the controls are super unintuitive. Good submission!
Definitely something I would work on if I came back to this game. Thanks for playing!
Interesting concept, seems like a lot of done in a short amount of time. Congrats on submission!
Thanks a lot, man!
Nice game, very well balanced. It was initially overwhelming, but it didn't take long to figure out what was going on :)
Yeah, the instructions could be more clear, but that's good to hear about the balancing, I had a friend play test the game, so I trusted him on that part. Thanks for playing!
Interesting game and concept, I struggled a bit with what to do (after buying a few banks) but after spending a bit of time I got the hang of it.
Yeah, as it is currently you definitely need to lose at least once to figure out what you need to be doing. Thanks for playing!
loved the style. As you know I got a bit confused what to press to buy but that could just be me and maybe a quick tutorial would have cleared that up. Good job, I completed it :) thought at one point I wouldnt be able to turn the tides.
Thanks for playing man! Glad you were able to figure out how to use my mess of a UI and beat the game, haha
Alright, this one is COOL. I like the concept, I like the graphics, the UI transitions are just perfect.
I would have liked to have the controls show up in the game's screen, I forgot them sometimes and had to exit full-screen, scroll down to the game's description, and then go back to full-screen.
Thanks a ton! I would have liked to add some more menus (main menu, pausing, etc), but I felt I had to get the mechanics down first which ended up taking most of the time.