Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I wasn't expecting to see my ant's head explode when he fell from a height, but when he did, I was sure this was a unique game! Brutal difficulty, I'm not sure I've ever seen a 2D platformer where the basic enemy takes 13 shots to go down and with leaps of faith with fall damage that brutal. Very neat visuals, fun music, and ambience. Good job, thanks for sharing.

(+1)

That gory bit came off the mind of Kojaime, he even prepared for a last level that was pretty impacting, I would say, lol, but we couldn't add it in time.

We wanted it to be difficult, although most critiques say it was maybe a bit too much. With more refined collision, I think the platforming would feel better balanced, but collision was a real challenge to solve in little time, you can see the player character shifts in place sometimes, that's the round collision from the player interacting in an angle with the ground.

Thank you for leaving your impressions on our game, we appreciate the kindness.