That gory bit came off the mind of Kojaime, he even prepared for a last level that was pretty impacting, I would say, lol, but we couldn't add it in time.
We wanted it to be difficult, although most critiques say it was maybe a bit too much. With more refined collision, I think the platforming would feel better balanced, but collision was a real challenge to solve in little time, you can see the player character shifts in place sometimes, that's the round collision from the player interacting in an angle with the ground.
Thank you for leaving your impressions on our game, we appreciate the kindness.