Cool concept, very original style .
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I Need to Go to the Store, But I Lost My Apartment Key!!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #8 | 4.290 | 4.290 |
| Overall | #87 | 3.806 | 3.806 |
| Aesthetics | #92 | 4.032 | 4.032 |
| Mechanics | #99 | 3.548 | 3.548 |
| Fun | #165 | 3.516 | 3.516 |
| Music | #177 | 3.452 | 3.452 |
| Sound | #421 | 2.548 | 2.548 |
| Theme | #444 | 2.871 | 2.871 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2: Combat lobster and Dawn_fire
Did you use any existing assets? If so, list them below.
KayKit : Furniture Bits, PixExtrusion Font by pixel_Salvaje, the songs "Morning Walk" and "Homework" by RUSTED MUSIC STUDIO
Comments
Nice premise and execution! I need a copy of that book for my own bookshelf. Enjoyable dialogue. I think my favorite part was replaying what is a stressful situation in real life in a still relatable but laid back game form. Good job!
Nice little game. The dialogue was enjoyable, and the art style was charming. The automatic item usage was a bit unexpected but worked fine. Well done.
This is a cute little game! The premise is nice and silly, and the escape room is fun. Very simplistic, but I think that works well. I like it!
What a highly relatable game, haha! Couple moments:
- playing online with an option to make the game full screen would be nice. It seems like interface doesn’t fully fit because 2nd item you find isn’t fully visible in the inventory part.
- After you grab the key the interaction text still shows that you are searching for the key
- ending is very abrupt, maybe at least a picture of the character being happy to open the door.
Very nice jam entry, simple plot and I like the art.
A nice and simple point-and-click game in an everyday-life dungeon. That's an original interpretation of a tiny world : adventure can happen home and last hours. And the story relates so much...
Abby's manga style and the apartment's realistic style don't blend in well. It's probably due to the assets, maybe another set would have been better (but are there any ?).
It seems to be your first submission. That's good work. Well done !This is a good start point for a longer story, with meeting with friends, preparing food, or other stuff, always with the key that can be lost.
Thanks for the Linux build, by the way, not everyone thinks about it. ;)
A short point and click adventure.
I see that the use of items is automatizated. Is confusing in the start, but this make things easy.
Really good game! Abby's art style was cute and I liked the room designs! Good job!
It's a lovely game, in a good shape to show that if you want to go bigger or in a deeper story you totally have the skills for. Good job, it was small but fun to play !
Thanks! I'm sure it's the imposter syndrome in me talking, but I don't have much confident in my own skills. Programming or otherwise. It's nice hearing someone else's prespective, helps with getting rid of that doubt.
I'm certainly going to use this project as a springboard for reworking into a more proper adventure game system for a future project.
Running out of cream for the coffee is quite upsetting, not to mention losing the keys to your apartment.
Simple but entertaning game. Good job on making it!
Nice, making use of some of the sponsored assets!
Nice writing, too!
Fun little point and click style game. Really enjoyed the fun dialogue for each object.
This is really well made short and relatable story. This is such a lovely music and art that goes well with the game's story. I feel Abby's predicament, can't say I have not been there myself atleast a couple of times.
I don't know how "Tiny Worlds" theme is used here, maybe we are searching for a tiny object in a tiny apartment. I am not sure.
I love how Abby looks when she gets excited about something! (Though for a moment I thought she had four arms in the introduction.)
I also like that each interactable has two different responses to being clicked on, an introduction and then a followup. It would also be nice if they had a third for when the key has been discovered, but there's only so much time when it comes to making a jam game. :)
I thought for sure the key was going to end up being outside the door, still in the lock. I still have a long way to go as a key detective.
Yeah, the game didn't really take shape until late Thursday evening; and I spent most of my work day on Friday writing up all the dialogue into a json. I was so worn out before I got it all that I had to outsource the last bit of it to my partner so we could have something playable that evening.
At the start of the jam, I wanted to have two key based puzzles, one for your apartment and one for the electronic gate on the property; as well as a secondary character for Abby to interact with and serve as a means to extend the dialogue system some more. Less than a day and a half from the start date, I had to talk myself down to what got made. Even then the key puzzle didn't end up the way I envisioned it either. I wanted to base the puzzle on a task I saw on the television show Taskmaster where you would need to plug holes where the key was and fill it with water to retrieve it.






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