I managed to get it working after that update you pushed this morning.
Combat lobster
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I can't seem to get this game to launch on linux at all. At best I get a small black window and then execution ends. I've tried the following:
Native Wine, Bottles, and through Steam via non-steam programs.
I've seen others having the same issue here and elsewhere, but no one has any solutions. So if the devs are reading, it'd be nive to get some help on this.
Thanks! I'm sure it's the imposter syndrome in me talking, but I don't have much confident in my own skills. Programming or otherwise. It's nice hearing someone else's prespective, helps with getting rid of that doubt.
I'm certainly going to use this project as a springboard for reworking into a more proper adventure game system for a future project.
Yeah, the game didn't really take shape until late Thursday evening; and I spent most of my work day on Friday writing up all the dialogue into a json. I was so worn out before I got it all that I had to outsource the last bit of it to my partner so we could have something playable that evening.
At the start of the jam, I wanted to have two key based puzzles, one for your apartment and one for the electronic gate on the property; as well as a secondary character for Abby to interact with and serve as a means to extend the dialogue system some more. Less than a day and a half from the start date, I had to talk myself down to what got made. Even then the key puzzle didn't end up the way I envisioned it either. I wanted to base the puzzle on a task I saw on the television show Taskmaster where you would need to plug holes where the key was and fill it with water to retrieve it.
They automatically get used when you click on the key when you have both in your inventory. I wanted to implement a legit inventory system, but I ran out of time so it's strictly click on the key when you have the correct items.
Fun fact: Nacho Average Murder is an actual book a friend of mine found at a Goodwill.
I wouldn't say "disliked", but I do feel the ships on the edges of the table became impossible to target when they were close to the player's side of the board. I also had a really hard time figuring out when and where I could damage the boss. A lot of my shots kinda just flew through them and sometimes they would take damage even when I didn't fire a ball at them.
One soft lock I came across after playing a couple of times. There was a point where the boss stop spawning boats and just sat there for longer than it normally did. I also could not damage it, so I had to end the game. I'm assuming something happened while it was changing states. I recorded a short video showing it happening.



