Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Combat lobster

32
Posts
6
Followers
3
Following
A member registered May 24, 2016 · View creator page →

Creator of

Recent community posts

I managed to get it working after that update you pushed this morning.

I can't seem to get this game to launch on linux at all. At best I get a small black window and then execution ends. I've tried the following:

Native Wine, Bottles, and through Steam via non-steam programs.

I've seen others having the same issue here and elsewhere, but no one has any solutions. So if the devs are reading, it'd be nive to get some help on this.

Thank you very much!

Thanks!

I had fun, though I'm not that good at rocket jumping.

Very good game. I do feel that it could benefit from an alternate attack button on the keyboard. Personally I think left-click to attack a little awkward.

Really neat idea for a game. I had a great time trying to figure out how to progress as well as getting all the coins.

I mentioned it earlier in the comments, but the 3D environments were intended to be a visual guide for my partner to redraw in 2D; however they were too busy with real life stuff, so out of necessity, I ended up using them as is.

Wonderful experience. Now I know what it feels like to be in a car commercial.

As a turn-based combat enjoyer, I loved this one. Finally a game where you can be the boss character who gets to act three times per turn.

(1 edit)

Thanks! I'm sure it's the imposter syndrome in me talking, but I don't have much confident in my own skills. Programming or otherwise. It's nice hearing someone else's prespective, helps with getting rid of that doubt.

I'm certainly going to use this project as a springboard for reworking into a more proper adventure game system for a future project.

I honestly wanted to have the whole game be 2D and the 3D apartment was suppose to be a visual guide for my partner to redraw; but they got super busy  by the time I had things ready, so out of necessity, I had to use the prerendered images I made.

Very solid game. I did run into two minors errors while playing. Both of them seem to be related to sfx system for the player. Here's the console output for details.


(3 edits)

Yeah, the game didn't really take shape until late Thursday evening; and I spent most of my work day on Friday writing up all the dialogue into a json. I was so worn out before I got it all that I had to outsource the last bit of it to my partner so we could have something playable that evening.


At the start of the jam, I wanted to have two key based puzzles, one for your apartment and one for the electronic gate on the property; as well as a secondary character for Abby to interact with and serve as a means to extend the dialogue system some more. Less than a day and a half from the start date, I had to talk myself down to what got made. Even then the key puzzle didn't end up the way I envisioned it either. I wanted to base the puzzle on a task I saw on the television show Taskmaster where you would need to plug holes where the key was and fill it with water to retrieve it.

Genuinely one of the best games I've played from this jam so far.

Yeah I goofed when looking at the theme for  the jam and interpreted it meaning "tiny" as in "1-2 levels/screens tops. We were already knee-deep in asset creation that we decided to take the 'L' on this one and do better next time.

(1 edit)

They automatically get used when you click on the key when you have both in your inventory. I wanted to implement a legit inventory system, but I ran out of time so it's strictly click on the key when you have the correct items.


Fun fact: Nacho Average Murder is an actual book a friend of mine found at a Goodwill.

I wouldn't say "disliked", but I do feel the ships on the edges of the table became impossible to target when they were close to the player's side of the board. I also had a really hard time figuring out when and where I could damage the boss. A lot of my shots kinda just flew through them and sometimes they would take damage even when I didn't fire a ball at them.


One soft lock I came across after playing a couple of times. There was a point where the boss stop spawning boats and just sat there for longer than it normally did. I also could not damage it, so I had to end the game. I'm assuming something happened while it was changing states. I recorded a short video showing it happening.

Had a lot of fun with this one. Greatly appreciated including a Linux build.

I had a good time playing. I did struggled to understand the movement system at first,  but I got the hang of it after a couple of runs.

I really enjoyed this. Good job.

Looks great. Loved the meow sfx.

Cute art. Plays pretty good. Good job.

Can't believe you made pissing fun.

I had fun with this one. The sound effects were a bit too loud, but overall it was pretty cool.

Cool concept.

Really liked this entry. Good job.

This one was neat.

I had a wonderful time. The camera controls were a bit janky, but everything else was fine.

Had a good time with this, and it runs great.

Besides getting jumped scared by the sfx, I had a fun time.

Enjoyed this one. It was a little tough sussing out how the alien behaves, but once you figure it out it's a walk in the park.