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Combat lobster

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A member registered May 24, 2016 · View creator page →

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Not particularly, though now that I'm thinking about it, I can see how one could be reminded of Umineko.

Okay I need a bit more info from you, I have a feeling I might know what's happening. Problem is that this is only the second time it happened (that I've been made aware of), so it isn't consistent beyond it failing using the interaction menu.

-What way are you playing? (Web, Windows download, Linux download, more than one?)

-I assume you chose to enter manor, screen faded to black and then nothing?

-What kind of CPU does your system have?

Here's mine:

https://itch.io/jam/gamedevtv-jam-2026/rate/4606847

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I've been trying to figure out where the point of failure happened, cause I doubt it had anything to do with your OS. I tested the game extensively on Linux, granted my only point of reference is based on Fedora derived distros; but I figured that wouldn't be an issue 

So to get a little under the hood, my 'VN_Player' and 'Adventure_Mode' systems share a 'level' resource that contains references to the characters, backgrounds, and dialogue. When clicking on an option in adventure mode, the option signals to the VN player which section of instructions to use and execute them. So my assumption is that vn_player didn't get what was needed and failed. But if that were the case then the point of failure would be much earlier in the chain.

When I get home from work, I'll try to look into things and see if at the very least if I can't identify what issue.


Had a great time with this one. Good Job!

Neat concept! Although I did run into a problem during the second level. When Piper dropped the box for LB it fell on LB's head and he got stuck.

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I recorded some gameplay in case you wanted to see it. It tends to happens as I approached ~400,000 points. 


Cool game idea! I did run into a bug after a while where my allies would break off the chain and run in place. (At least that's what I think is happening)

I intended to have an alternate ending, but by the time I finished the main path, it was already late in the evening Sunday; and I was dead tired by then. Maybe after the game jam is over I can work on one as an update.

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Okay, so we tried again. I did get the permissions prompt and allowed it, but my friend said they didn't get the prompt either times we tried. And same thing, click the 'invite steam friend' button did nothing and using the steam overlay to invite did not provide an invite option.

I guess for more information, we both using Windows 10.

Excellent game. Not a complaint, but I did find some of the vocal barks that Tania would say after performing an action to be bit a silly. Especially considering the context of the story.

Excellent puzzle game! Good Job!

I had a lot of fun with this one. Good job!

Okay, I think I know where I'm getting tripped up, because I'm trying to play this in Linux and I didn't get prompted to give Unreal network permissions. We'll try again, but with both of us in Windows and I'll get back with you.

Very cool aesthetics! Had a lot of fun!

Very fun game. Great design.

The formation rotation is cool concept. Good Job!

This was a neat game. I struggled a bit with the double jump timing, but I managed to finish the game. Good job.

Killer game! Solid design. No notes.

Thank you so much! I went into this project with Snatcher in mind!

Hi. I wanted to try this out with a friend, and we followed the instructions, but neither one of us could invite the other through the "Invite Steam Friend" option or the steam overlay. Is there something we're doing wrong?

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Yeah I didn't finish scripting the story sequences until like literally midnight yesterday; so I had to narrow the scope immensely to get the game built and uploaded in time.

Very cute game. Solid design, no notes.

This is pretty good. I got tripped up on the dialogue sections as it took me a minute to realize that clicking the actual text area of the text box wasn't advancing the bit, but I got the hang of it. The clickable area on the '!' prompt was well below the sprite for some reason? Might be a scaling issue. Overall I had a good time.

I quite like this one. I like the little detail of the music changing when plugging and unplugging the jacks. I do wish the player character could move just a little bit faster as I had a bunch of close calls especially in the earlier levels.

I thought it was neat. I do agree with CreepyHero that the laser sfx may have been a poor choice. Also I'm not sure on this, but I think the SFX volume setting doesn't save when you start up the game. (I think it might be re-instantiated to its original volume value when the game starts)

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I enjoyed this one. I did have trouble reading a lot of the evidence text, even at 1440p. I was also having trouble following the logic in the first case; but that's probably from having my brain fried from working non-stop on this gamejam. Good game overall.

I managed to get it working after that update you pushed this morning.

I can't seem to get this game to launch on linux at all. At best I get a small black window and then execution ends. I've tried the following:

Native Wine, Bottles, and through Steam via non-steam programs.

I've seen others having the same issue here and elsewhere, but no one has any solutions. So if the devs are reading, it'd be nive to get some help on this.

Thank you very much!

Thanks!

I had fun, though I'm not that good at rocket jumping.

Very good game. I do feel that it could benefit from an alternate attack button on the keyboard. Personally I think left-click to attack a little awkward.

Really neat idea for a game. I had a great time trying to figure out how to progress as well as getting all the coins.

I mentioned it earlier in the comments, but the 3D environments were intended to be a visual guide for my partner to redraw in 2D; however they were too busy with real life stuff, so out of necessity, I ended up using them as is.

Wonderful experience. Now I know what it feels like to be in a car commercial.

As a turn-based combat enjoyer, I loved this one. Finally a game where you can be the boss character who gets to act three times per turn.

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Thanks! I'm sure it's the imposter syndrome in me talking, but I don't have much confident in my own skills. Programming or otherwise. It's nice hearing someone else's prespective, helps with getting rid of that doubt.

I'm certainly going to use this project as a springboard for reworking into a more proper adventure game system for a future project.

I honestly wanted to have the whole game be 2D and the 3D apartment was suppose to be a visual guide for my partner to redraw; but they got super busy  by the time I had things ready, so out of necessity, I had to use the prerendered images I made.

Very solid game. I did run into two minors errors while playing. Both of them seem to be related to sfx system for the player. Here's the console output for details.