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Growing Gigant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #427 | 2.003 | 2.125 |
Theme | #464 | 2.828 | 3.000 |
Music | #471 | 2.593 | 2.750 |
Sound | #525 | 2.121 | 2.250 |
Mechanics | #550 | 2.357 | 2.500 |
Fun | #587 | 2.357 | 2.500 |
Overall | #609 | 2.357 | 2.500 |
Aesthetics | #658 | 2.357 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
Only me.
Did you use any existing assets? If so, list them below.
All assets were free from the Unity Asset Store Or similar. The Gigant and the animation were from the Giant Monster Model - Golem Package made by Kevin Iglesias. I also used the screenshot 1/8 Overview Package Content Releases Reviews Publisher info Asset Quality A pack of stylized potion bottles and magical vials — perfect for fantasy or RPG games. Each model is optimized, URP-ready, and features glowing liquids to enhance your scenes. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2022.3.18f1 Compatible Not compatible Not compatible Description A stylized 3D asset pack featuring 10 unique models, designed for use in fantasy, medieval, or low poly environments. This pack is lightweight and optimized for mobile and indie projects. All content is fully customizable and can be used in various genres, including adventure, RPG, or simulation games. Technical details 10 unique 3D models (low poly) 2 ready-to-use materials 3 hand-painted textures Optimized for performance (mobile-friendly) Clean UVs and logical pivot points Prefabs included for all models Supports Built-in and URP render pipelines No animations or rigging included Number of textures: 3 Texture dimensions: 2048х2048, 4096х4096 px (PNG) Polygon count (tris): Bottle1 - 1920 Bottle2 - 1568 Bottle3 - 2848 Bottle4 - 4256 Bottle5 - 1772 Bottle6 - 3289 Bottle7 - 2700 Bottle8 - 668 Bottle9 - 2108 Bottle10 - 2708 Minimum polygon count: 668 tris Maximum polygon count: 4256 tris Number of meshes/prefabs: 10 meshes / 10 prefabs Rigging: No Animation count: 0 Animation type list: N/A UV mapping: Yes LOD information: None Types of materials and texture maps: 2 materials (Opaque, Transparent — URP compatible) Texture maps used: Albedo (RGB + Alpha) Emissive Roughness Related keywords 3D liquid prop potion Alchemy Low Poly bottle RPG Stylized laboratory Magic Magic Potion Pack Free low-poly 3D models and the Alchemy Lab Props and CITY package. Also, I used the SkySeries Freebie Skybox, plus some of the KayKit assets. The music is from the free Mixtap of Ovani Sound. I hope that I have not forgotten any asset, but all must have been free since I have not enough mony to buy any assets.
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Comments
Nice concept. The idea of growing being the failure state is a clever twist. I did find the camera a bit tricky at times, especially when trying to look around. Some of the UI messages interrupting the music felt a bit jarring. Still, this is a solid effort. Well done
I laughed at the message the first time I shrank too much. (Maybe I shouldn't have...)
A pretty unique concept, there have been a few games in this jam about growing larger but none of them used it as the failure state!
The UI text explanations are a bit simple in presentation and I don't think they should interrupt the stage music the way they do.
The controls get wonky when using the mouse to look around since they don't adjust with the new point of view.
Other than that, and especially as your first unique game, great job!
Quite an interesting game. There are some bugs here and there but still good job in making it!
The camera controls are a bit wonky but the concept is really interesting, specially once the strong options get introduced and you have to pay attention to how big you are before taking them.
Unfortunately there was a point I could not turn the golem and I could not reach the exit.
Nice game, I enjoyed it! However, I faced an issue where walls sometimes blocked the view, making it hard to see.
Good concept and theme! A bit hard to play and camera/controls were a bit wonky at times
Keep up the hard work
I had a wonderful time. The camera controls were a bit janky, but everything else was fine.