Yeah, the game didn't really take shape until late Thursday evening; and I spent most of my work day on Friday writing up all the dialogue into a json. I was so worn out before I got it all that I had to outsource the last bit of it to my partner so we could have something playable that evening.
At the start of the jam, I wanted to have two key based puzzles, one for your apartment and one for the electronic gate on the property; as well as a secondary character for Abby to interact with and serve as a means to extend the dialogue system some more. Less than a day and a half from the start date, I had to talk myself down to what got made. Even then the key puzzle didn't end up the way I envisioned it either. I wanted to base the puzzle on a task I saw on the television show Taskmaster where you would need to plug holes where the key was and fill it with water to retrieve it.